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wonder.js

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'use strict'; function _generate (width,height,widthSegments,heightSegments){ var vertices = []; var normals = []; var texCoords = []; var indices = []; var width_half = width / 2; var height_half = height / 2; var gridX = Math.floor( widthSegments ) || 1; var gridY = Math.floor( heightSegments ) || 1; var gridX1 = gridX + 1; var gridY1 = gridY + 1; var segment_width = width / gridX; var segment_height = height / gridY; var ix, iy; // buffers var indices = []; var vertices = []; var normals = []; var texCoords = []; // generate vertices, normals and texCoords for ( iy = 0; iy < gridY1; iy ++ ) { var y = iy * segment_height - height_half; for ( ix = 0; ix < gridX1; ix ++ ) { var x = ix * segment_width - width_half; vertices.push( x, - y, 0 ); normals.push( 0, 0, 1 ); texCoords.push( ix / gridX ); texCoords.push( 1 - ( iy / gridY ) ); } } // indices for ( iy = 0; iy < gridY; iy ++ ) { for ( ix = 0; ix < gridX; ix ++ ) { var a = ix + gridX1 * iy; var b = ix + gridX1 * ( iy + 1 ); var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); var d = ( ix + 1 ) + gridX1 * iy; // faces indices.push( a, b, d ); indices.push( b, c, d ); } } return [vertices, texCoords, normals, indices] }; var compute = _generate; exports._generate = _generate; exports.compute = compute; /* No side effect */