wonder.js
Version:
76 lines (59 loc) • 3.41 kB
JavaScript
;
var ComponentMapService$Wonderjs = require("../../../primitive/gameObject/ComponentMapService.js");
function hasScriptComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* scriptMap */42]);
}
function hasBasicCameraViewComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* basicCameraViewMap */31]);
}
function hasPerspectiveCameraProjectionComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* perspectiveCameraProjectionMap */32]);
}
function hasFlyCameraControllerComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* flyCameraControllerMap */34]);
}
function hasArcballCameraControllerComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* arcballCameraControllerMap */33]);
}
function hasMeshRendererComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* meshRendererMap */35]);
}
function hasTransformComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* transformMap */30]);
}
function hasGeometryComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* geometryMap */29]);
}
function hasBasicMaterialComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* basicMaterialMap */36]);
}
function hasLightMaterialComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* lightMaterialMap */37]);
}
function hasDirectionLightComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* directionLightMap */40]);
}
function hasPointLightComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* pointLightMap */41]);
}
function hasSourceInstanceComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* sourceInstanceMap */38]);
}
function hasObjectInstanceComponent(uid, gameObjectRecord) {
return ComponentMapService$Wonderjs.hasComponent(uid, gameObjectRecord[/* objectInstanceMap */39]);
}
exports.hasScriptComponent = hasScriptComponent;
exports.hasBasicCameraViewComponent = hasBasicCameraViewComponent;
exports.hasPerspectiveCameraProjectionComponent = hasPerspectiveCameraProjectionComponent;
exports.hasFlyCameraControllerComponent = hasFlyCameraControllerComponent;
exports.hasArcballCameraControllerComponent = hasArcballCameraControllerComponent;
exports.hasMeshRendererComponent = hasMeshRendererComponent;
exports.hasTransformComponent = hasTransformComponent;
exports.hasGeometryComponent = hasGeometryComponent;
exports.hasBasicMaterialComponent = hasBasicMaterialComponent;
exports.hasLightMaterialComponent = hasLightMaterialComponent;
exports.hasDirectionLightComponent = hasDirectionLightComponent;
exports.hasPointLightComponent = hasPointLightComponent;
exports.hasSourceInstanceComponent = hasSourceInstanceComponent;
exports.hasObjectInstanceComponent = hasObjectInstanceComponent;
/* ComponentMapService-Wonderjs Not a pure module */