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wonder.js

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'use strict'; var Caml_int32 = require("bs-platform/lib/js/caml_int32.js"); var Worker$Wonderjs = require("../../../../../external/Worker.js"); var ShaderIndicesService$Wonderjs = require("../../../../primitive/material/ShaderIndicesService.js"); var BufferMaterialService$Wonderjs = require("../../../main/material/BufferMaterialService.js"); function getShaderIndicesSize(param) { return 1; } function getDiffuseColorsSize(param) { return 3; } function getMapUnitsSize(param) { return 1; } function getDiffuseColorsLength(lightMaterialCount) { return Caml_int32.imul(lightMaterialCount, 3); } function getDiffuseColorsOffset(lightMaterialCount) { return Caml_int32.imul(ShaderIndicesService$Wonderjs.getShaderIndicesLength(lightMaterialCount), Uint32Array.BYTES_PER_ELEMENT); } function getSpecularColorsSize(param) { return 3; } function getSpecularColorsLength(lightMaterialCount) { return Caml_int32.imul(lightMaterialCount, 3); } function getSpecularColorsOffset(lightMaterialCount) { return Caml_int32.imul(ShaderIndicesService$Wonderjs.getShaderIndicesLength(lightMaterialCount), Uint32Array.BYTES_PER_ELEMENT) + Caml_int32.imul(Caml_int32.imul(lightMaterialCount, 3), Float32Array.BYTES_PER_ELEMENT) | 0; } function getShininessSize(param) { return 1; } function getShininessLength(lightMaterialCount) { return (lightMaterialCount << 0); } function getShininessOffset(lightMaterialCount) { return getSpecularColorsOffset(lightMaterialCount) + Caml_int32.imul(Caml_int32.imul(lightMaterialCount, 3), Float32Array.BYTES_PER_ELEMENT) | 0; } function getDiffuseColorIndex(index) { return Caml_int32.imul(index, 3); } function getSpecularColorIndex(index) { return Caml_int32.imul(index, 3); } function getShininessIndex(index) { return (index << 0); } function getDiffuseTextureIndicesOffset(lightMaterialCount) { return getShininessOffset(lightMaterialCount) + Caml_int32.imul((lightMaterialCount << 0), Float32Array.BYTES_PER_ELEMENT) | 0; } function getSpecularTextureIndicesOffset(lightMaterialCount) { return getDiffuseTextureIndicesOffset(lightMaterialCount) + Caml_int32.imul(BufferMaterialService$Wonderjs.getTextureIndicesLength(lightMaterialCount), Uint32Array.BYTES_PER_ELEMENT) | 0; } function getTotalByteLength(lightMaterialCount) { return Caml_int32.imul(lightMaterialCount, (Caml_int32.imul(Uint32Array.BYTES_PER_ELEMENT, ShaderIndicesService$Wonderjs.getShaderIndicesSize(/* () */0)) + Caml_int32.imul(Float32Array.BYTES_PER_ELEMENT, 7) | 0) + (Caml_int32.imul(Uint32Array.BYTES_PER_ELEMENT, BufferMaterialService$Wonderjs.getTextureIndicesSize(/* () */0)) << 1) | 0); } function createBuffer(lightMaterialCount) { return Worker$Wonderjs.newSharedArrayBuffer(getTotalByteLength(lightMaterialCount)); } var getDiffuseTextureIndicesLength = BufferMaterialService$Wonderjs.getTextureIndicesLength; var getDiffuseTextureIndicesIndex = BufferMaterialService$Wonderjs.getTextureIndicesIndex; var getSpecularTextureIndicesLength = BufferMaterialService$Wonderjs.getTextureIndicesLength; var getSpecularTextureIndicesIndex = BufferMaterialService$Wonderjs.getTextureIndicesIndex; var getTextureIndexIndex = BufferMaterialService$Wonderjs.getTextureIndexIndex; exports.getShaderIndicesSize = getShaderIndicesSize; exports.getDiffuseColorsSize = getDiffuseColorsSize; exports.getMapUnitsSize = getMapUnitsSize; exports.getDiffuseColorsLength = getDiffuseColorsLength; exports.getDiffuseColorsOffset = getDiffuseColorsOffset; exports.getSpecularColorsSize = getSpecularColorsSize; exports.getSpecularColorsLength = getSpecularColorsLength; exports.getSpecularColorsOffset = getSpecularColorsOffset; exports.getShininessSize = getShininessSize; exports.getShininessLength = getShininessLength; exports.getShininessOffset = getShininessOffset; exports.getDiffuseColorIndex = getDiffuseColorIndex; exports.getSpecularColorIndex = getSpecularColorIndex; exports.getShininessIndex = getShininessIndex; exports.getDiffuseTextureIndicesLength = getDiffuseTextureIndicesLength; exports.getDiffuseTextureIndicesOffset = getDiffuseTextureIndicesOffset; exports.getDiffuseTextureIndicesIndex = getDiffuseTextureIndicesIndex; exports.getSpecularTextureIndicesLength = getSpecularTextureIndicesLength; exports.getSpecularTextureIndicesOffset = getSpecularTextureIndicesOffset; exports.getSpecularTextureIndicesIndex = getSpecularTextureIndicesIndex; exports.getTextureIndexIndex = getTextureIndexIndex; exports.getTotalByteLength = getTotalByteLength; exports.createBuffer = createBuffer; /* Worker-Wonderjs Not a pure module */