wonder.js
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JavaScript
;
var MostUtils$Wonderjs = require("../../../../asset/utils/MostUtils.js");
var MessageService$Wonderjs = require("../../../../service/primitive/worker/MessageService.js");
var StateRenderWorkerService$Wonderjs = require("../../../../service/state/render_worker/state/StateRenderWorkerService.js");
var CreateTypeArrayAllMeshRendererService$Wonderjs = require("../../../../service/record/all/meshRenderer/CreateTypeArrayAllMeshRendererService.js");
function _createTypeArrays(buffer, meshRendererCount, state) {
var match = CreateTypeArrayAllMeshRendererService$Wonderjs.createTypeArrays(buffer, meshRendererCount);
state[/* meshRendererRecord */14] = /* record */[
/* drawModes */match[0],
/* isRenders */match[1]
];
return state;
}
function execJob(param, e, stateData) {
return MostUtils$Wonderjs.callFunc((function (param) {
var state = StateRenderWorkerService$Wonderjs.unsafeGetState(stateData);
var data = MessageService$Wonderjs.getRecord(e);
var meshRendererData = data.meshRendererData;
var buffer = meshRendererData.buffer;
var meshRendererCount = data.bufferData.meshRendererCount;
StateRenderWorkerService$Wonderjs.setState(stateData, _createTypeArrays(buffer, meshRendererCount, state));
return e;
}));
}
exports._createTypeArrays = _createTypeArrays;
exports.execJob = execJob;
/* MostUtils-Wonderjs Not a pure module */