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wonder.js

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'use strict'; var Curry = require("bs-platform/lib/js/curry.js"); var DisposeGameObjectMainService$Wonderjs = require("../../service/state/main/gameObject/DisposeGameObjectMainService.js"); var DisposeComponentGameObjectMainService$Wonderjs = require("../../service/state/main/gameObject/DisposeComponentGameObjectMainService.js"); function _disposeComponents(batchDisposeBasicMaterialComponentFunc, batchDisposeLightMaterialComponentFunc, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var disposedBasicCameraViewArray = gameObjectRecord[/* disposedBasicCameraViewArray */12]; var disposedTransformArray = gameObjectRecord[/* disposedTransformArray */13]; var disposedTransformArrayForKeepOrder = gameObjectRecord[/* disposedTransformArrayForKeepOrder */14]; var disposedPerspectiveCameraProjectionArray = gameObjectRecord[/* disposedPerspectiveCameraProjectionArray */15]; var disposedFlyCameraControllerArray = gameObjectRecord[/* disposedFlyCameraControllerArray */16]; var disposedArcballCameraControllerArray = gameObjectRecord[/* disposedArcballCameraControllerArray */17]; var disposedBasicMaterialDataMap = gameObjectRecord[/* disposedBasicMaterialDataMap */18]; var disposedLightMaterialDataMap = gameObjectRecord[/* disposedLightMaterialDataMap */19]; var disposedLightMaterialRemoveTextureDataMap = gameObjectRecord[/* disposedLightMaterialRemoveTextureDataMap */20]; var disposedGeometryDataMap = gameObjectRecord[/* disposedGeometryDataMap */21]; var disposedSourceInstanceArray = gameObjectRecord[/* disposedSourceInstanceArray */22]; var disposedObjectInstanceArray = gameObjectRecord[/* disposedObjectInstanceArray */23]; var disposedDirectionLightArray = gameObjectRecord[/* disposedDirectionLightArray */24]; var disposedPointLightArray = gameObjectRecord[/* disposedPointLightArray */25]; var disposedMeshRendererComponentArray = gameObjectRecord[/* disposedMeshRendererComponentArray */26]; var disposedScriptArray = gameObjectRecord[/* disposedScriptArray */27]; var state$1 = DisposeComponentGameObjectMainService$Wonderjs.batchDisposeBasicCameraViewComponent(state, disposedBasicCameraViewArray); var state$2 = DisposeComponentGameObjectMainService$Wonderjs.batchDisposePerspectiveCameraProjectionComponent(state$1, disposedPerspectiveCameraProjectionArray); var state$3 = DisposeComponentGameObjectMainService$Wonderjs.batchDisposeFlyCameraControllerComponent(state$2, disposedFlyCameraControllerArray); var state$4 = DisposeComponentGameObjectMainService$Wonderjs.batchDisposeArcballCameraControllerComponent(state$3, disposedArcballCameraControllerArray); var state$5 = DisposeComponentGameObjectMainService$Wonderjs.batchDisposeTransformComponent(state$4, false, disposedTransformArray); var state$6 = DisposeComponentGameObjectMainService$Wonderjs.batchDisposeTransformComponent(state$5, true, disposedTransformArrayForKeepOrder); var state$7 = Curry._3(batchDisposeBasicMaterialComponentFunc, state$6, disposedBasicMaterialDataMap, false); var state$8 = Curry._3(batchDisposeLightMaterialComponentFunc, state$7, disposedLightMaterialDataMap, false); var state$9 = Curry._3(batchDisposeLightMaterialComponentFunc, state$8, disposedLightMaterialRemoveTextureDataMap, true); var match = DisposeComponentGameObjectMainService$Wonderjs.batchDisposeGeometryComponentData(state$9, disposedGeometryDataMap); var partial_arg = /* tuple */[ batchDisposeBasicMaterialComponentFunc, batchDisposeLightMaterialComponentFunc ]; var match$1 = DisposeComponentGameObjectMainService$Wonderjs.batchDisposeSourceInstanceComponent(match[0], /* tuple */[ false, false, false, false ], (function (param, param$1, param$2) { return DisposeGameObjectMainService$Wonderjs.batchDispose(partial_arg, param, param$1, param$2); }), disposedSourceInstanceArray); var state$10 = DisposeComponentGameObjectMainService$Wonderjs.batchDisposeObjectInstanceComponent(match$1[0], disposedObjectInstanceArray); var state$11 = DisposeComponentGameObjectMainService$Wonderjs.batchDisposeDirectionLightComponent(state$10, disposedDirectionLightArray); var state$12 = DisposeComponentGameObjectMainService$Wonderjs.batchDisposePointLightComponent(state$11, disposedPointLightArray); var state$13 = DisposeComponentGameObjectMainService$Wonderjs.batchDisposeMeshRendererComponent(state$12, disposedMeshRendererComponentArray); var state$14 = DisposeComponentGameObjectMainService$Wonderjs.batchDisposeScriptComponent(state$13, disposedScriptArray); return /* tuple */[ state$14, match[1], match$1[1] ]; } function _disposeGameObjects(batchDisposeBasicMaterialComponentFunc, batchDisposeLightMaterialComponentFunc, state) { var gameObjectRecord = state[/* gameObjectRecord */10]; var disposedUidArray = gameObjectRecord[/* disposedUidArray */6]; var disposedUidArrayForKeepOrder = gameObjectRecord[/* disposedUidArrayForKeepOrder */7]; var disposedUidArrayForKeepOrderRemoveGeometry = gameObjectRecord[/* disposedUidArrayForKeepOrderRemoveGeometry */8]; var disposedUidArrayForKeepOrderRemoveGeometryRemoveMaterial = gameObjectRecord[/* disposedUidArrayForKeepOrderRemoveGeometryRemoveMaterial */9]; var disposedUidArrayForDisposeGeometryRemoveMaterial = gameObjectRecord[/* disposedUidArrayForDisposeGeometryRemoveMaterial */10]; var disposedUidArrayForRemoveTexture = gameObjectRecord[/* disposedUidArrayForRemoveTexture */11]; var match = DisposeGameObjectMainService$Wonderjs.batchDispose(/* tuple */[ batchDisposeBasicMaterialComponentFunc, batchDisposeLightMaterialComponentFunc ], disposedUidArray, /* tuple */[ false, false, false, false ], state); var match$1 = DisposeGameObjectMainService$Wonderjs.batchDispose(/* tuple */[ batchDisposeBasicMaterialComponentFunc, batchDisposeLightMaterialComponentFunc ], disposedUidArrayForKeepOrder, /* tuple */[ true, false, false, false ], match[0]); var match$2 = DisposeGameObjectMainService$Wonderjs.batchDispose(/* tuple */[ batchDisposeBasicMaterialComponentFunc, batchDisposeLightMaterialComponentFunc ], disposedUidArrayForKeepOrderRemoveGeometry, /* tuple */[ true, true, false, false ], match$1[0]); var match$3 = DisposeGameObjectMainService$Wonderjs.batchDispose(/* tuple */[ batchDisposeBasicMaterialComponentFunc, batchDisposeLightMaterialComponentFunc ], disposedUidArrayForKeepOrderRemoveGeometryRemoveMaterial, /* tuple */[ true, true, true, false ], match$2[0]); var match$4 = DisposeGameObjectMainService$Wonderjs.batchDispose(/* tuple */[ batchDisposeBasicMaterialComponentFunc, batchDisposeLightMaterialComponentFunc ], disposedUidArrayForDisposeGeometryRemoveMaterial, /* tuple */[ false, false, true, false ], match$3[0]); var match$5 = DisposeGameObjectMainService$Wonderjs.batchDispose(/* tuple */[ batchDisposeBasicMaterialComponentFunc, batchDisposeLightMaterialComponentFunc ], disposedUidArrayForRemoveTexture, /* tuple */[ false, false, false, true ], match$4[0]); var state$1 = DisposeGameObjectMainService$Wonderjs.clearDeferDisposeData(match$5[0]); return /* tuple */[ state$1, match[1].concat(match$1[1], match$2[1], match$3[1], match$4[1], match$5[1]), match[2].concat(match$1[2], match$2[2], match$3[2], match$4[2], match$5[2]) ]; } function execJob(batchDisposeBasicMaterialComponentFunc, batchDisposeLightMaterialComponentFunc, state) { var match = _disposeComponents(batchDisposeBasicMaterialComponentFunc, batchDisposeLightMaterialComponentFunc, state); var match$1 = _disposeGameObjects(batchDisposeBasicMaterialComponentFunc, batchDisposeLightMaterialComponentFunc, match[0]); return /* tuple */[ match$1[0], match[1].concat(match$1[1]), match[2].concat(match$1[2]) ]; } exports._disposeComponents = _disposeComponents; exports._disposeGameObjects = _disposeGameObjects; exports.execJob = execJob; /* DisposeGameObjectMainService-Wonderjs Not a pure module */