wonder.js
Version:
24 lines (20 loc) • 1.39 kB
JavaScript
;
function execJob(glslSenderRecord) {
return /* record */[
/* attributeSendDataMap */glslSenderRecord[/* attributeSendDataMap */0],
/* instanceAttributeSendDataMap */glslSenderRecord[/* instanceAttributeSendDataMap */1],
/* uniformCacheMap */glslSenderRecord[/* uniformCacheMap */2],
/* uniformRenderObjectSendModelDataMap */glslSenderRecord[/* uniformRenderObjectSendModelDataMap */3],
/* uniformRenderObjectSendMaterialDataMap */glslSenderRecord[/* uniformRenderObjectSendMaterialDataMap */4],
/* uniformShaderSendNoCachableDataMap */glslSenderRecord[/* uniformShaderSendNoCachableDataMap */5],
/* uniformShaderSendCachableDataMap */glslSenderRecord[/* uniformShaderSendCachableDataMap */6],
/* uniformShaderSendCachableFunctionDataMap */glslSenderRecord[/* uniformShaderSendCachableFunctionDataMap */7],
/* uniformInstanceSendNoCachableDataMap */glslSenderRecord[/* uniformInstanceSendNoCachableDataMap */8],
/* uniformNoMaterialShaderSendCachableDataMap */glslSenderRecord[/* uniformNoMaterialShaderSendCachableDataMap */9],
/* vertexAttribHistoryArray */glslSenderRecord[/* vertexAttribHistoryArray */10],
/* lastSendMaterialData */undefined,
/* lastSendGeometryData */undefined
];
}
exports.execJob = execJob;
/* No side effect */