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wonder.js

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'use strict'; var ConvertChildrenDataSystem$Wonderjs = require("./ConvertChildrenDataSystem.js"); var ConvertComponentIndexDataSystem$Wonderjs = require("./ConvertComponentIndexDataSystem.js"); function convertToGameObjectIndexData(param) { var extensions = param[/* extensions */14]; var materials = param[/* materials */12]; var meshes = param[/* meshes */11]; var nodes = param[/* nodes */10]; var transformGameObjectIndexData = ConvertComponentIndexDataSystem$Wonderjs.convertToTransformGameObjectIndexData(nodes); return /* record */[ /* childrenTransformIndexData */ConvertChildrenDataSystem$Wonderjs.convertToChildrenTransformIndexData(transformGameObjectIndexData, nodes), /* transformGameObjectIndexData */transformGameObjectIndexData, /* basicCameraViewGameObjectIndexData */ConvertComponentIndexDataSystem$Wonderjs.convertToBasicCameraViewGameObjectIndexData(nodes), /* perspectiveCameraProjectionGameObjectIndexData */ConvertComponentIndexDataSystem$Wonderjs.convertToPerspectiveCameraProjectionGameObjectIndexData(nodes, param[/* cameras */9]), /* flyCameraControllerGameObjectIndexData */ConvertComponentIndexDataSystem$Wonderjs.convertToFlyCameraControllerGameObjectIndexData(nodes), /* arcballCameraControllerGameObjectIndexData */ConvertComponentIndexDataSystem$Wonderjs.convertToArcballCameraControllerGameObjectIndexData(nodes), /* basicMaterialGameObjectIndexData */ConvertComponentIndexDataSystem$Wonderjs.convertToBasicMaterialGameObjectIndexData(nodes, meshes, materials), /* lightMaterialGameObjectIndexData */ConvertComponentIndexDataSystem$Wonderjs.convertToLightMaterialGameObjectIndexData(nodes, meshes, materials), /* directionLightGameObjectIndexData */ConvertComponentIndexDataSystem$Wonderjs.convertToLightGameObjectIndexData("directional", nodes, extensions), /* pointLightGameObjectIndexData */ConvertComponentIndexDataSystem$Wonderjs.convertToLightGameObjectIndexData("point", nodes, extensions), /* geometryGameObjectIndexData */ConvertComponentIndexDataSystem$Wonderjs.convertToGeometryGameObjectIndexData(nodes), /* meshRendererGameObjectIndexData */ConvertComponentIndexDataSystem$Wonderjs.convertToMeshRendererGameObjectIndexData(nodes, meshes), /* scriptGameObjectIndexData */ConvertComponentIndexDataSystem$Wonderjs.convertToScriptGameObjectIndexData(nodes) ]; } exports.convertToGameObjectIndexData = convertToGameObjectIndexData; /* ConvertChildrenDataSystem-Wonderjs Not a pure module */