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wonder.js

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'use strict'; var Caml_array = require("bs-platform/lib/js/caml_array.js"); var AssembleCommon$Wonderjs = require("./AssembleCommon.js"); var AssembleIsRootUtils$Wonderjs = require("./utils/AssembleIsRootUtils.js"); var RecordTransformMainService$Wonderjs = require("../../service/state/main/transform/RecordTransformMainService.js"); var CreateGameObjectMainService$Wonderjs = require("../../service/state/main/gameObject/CreateGameObjectMainService.js"); var IsRootGameObjectMainService$Wonderjs = require("../../service/state/main/gameObject/IsRootGameObjectMainService.js"); var GetComponentGameObjectService$Wonderjs = require("../../service/record/main/gameObject/GetComponentGameObjectService.js"); function build(wd, param) { var state = param[0]; var scene = wd[/* scene */1]; var gameObjectRecord = state[/* gameObjectRecord */10]; var gameObjectArr = param[1]; var gameObjects = scene[/* gameObjects */0]; var match = gameObjects.length; if (match !== 1) { var match$1 = CreateGameObjectMainService$Wonderjs.create(state); var gameObject = match$1[1]; var state$1 = match$1[0]; var transformRecord = RecordTransformMainService$Wonderjs.getRecord(state$1); var parentMap = transformRecord[/* parentMap */15]; var childMap = transformRecord[/* childMap */16]; var match$2 = AssembleCommon$Wonderjs.addChildrenToParent(GetComponentGameObjectService$Wonderjs.unsafeGetTransformComponent(gameObject, gameObjectRecord), scene[/* gameObjects */0].map((function (gameObjectIndex) { return GetComponentGameObjectService$Wonderjs.unsafeGetTransformComponent(gameObjectArr[gameObjectIndex], gameObjectRecord); })), /* tuple */[ parentMap, childMap ]); var state$2 = IsRootGameObjectMainService$Wonderjs.setIsRoot(gameObject, scene[/* isRoot */4], state$1); var newrecord = Caml_array.caml_array_dup(state$2); var newrecord$1 = Caml_array.caml_array_dup(transformRecord); newrecord[/* transformRecord */11] = (newrecord$1[/* parentMap */15] = match$2[0], newrecord$1[/* childMap */16] = match$2[1], newrecord$1); return /* tuple */[ newrecord, gameObject ]; } else { var rootGameObject = gameObjectArr[Caml_array.caml_array_get(gameObjects, 0)]; var match$3 = AssembleIsRootUtils$Wonderjs.doesGameObjectHasIsRootData(0, wd[/* gameObjects */3]); var state$3 = match$3 ? state : IsRootGameObjectMainService$Wonderjs.setIsRoot(rootGameObject, scene[/* isRoot */4], state); return /* tuple */[ state$3, rootGameObject ]; } } exports.build = build; /* RecordTransformMainService-Wonderjs Not a pure module */