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wonder.js

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'use strict'; var Curry = require("bs-platform/lib/js/curry.js"); var Caml_array = require("bs-platform/lib/js/caml_array.js"); var Log$WonderLog = require("wonder-log/lib/js/src/Log.js"); var Contract$WonderLog = require("wonder-log/lib/js/src/Contract.js"); var ArrayService$Wonderjs = require("../../service/atom/ArrayService.js"); var OptionService$Wonderjs = require("../../service/atom/OptionService.js"); var StateDataMain$Wonderjs = require("../../service/state/main/data/StateDataMain.js"); var AssembleCommon$Wonderjs = require("./AssembleCommon.js"); var IsDebugMainService$Wonderjs = require("../../service/state/main/state/IsDebugMainService.js"); var ArrayService$WonderCommonlib = require("wonder-commonlib/lib/js/src/ArrayService.js"); var AssembleIsRootUtils$Wonderjs = require("./utils/AssembleIsRootUtils.js"); var AssembleIsActiveUtils$Wonderjs = require("./utils/AssembleIsActiveUtils.js"); var ConvertScriptDataUtils$Wonderjs = require("../utils/ConvertScriptDataUtils.js"); var BatchOperateLightSystem$Wonderjs = require("./BatchOperateLightSystem.js"); var NameGeometryMainService$Wonderjs = require("../../service/state/main/geometry/NameGeometryMainService.js"); var IsActiveScriptMainService$Wonderjs = require("../../service/state/main/script/IsActiveScriptMainService.js"); var NameGameObjectMainService$Wonderjs = require("../../service/state/main/gameObject/NameGameObjectMainService.js"); var RecordTransformMainService$Wonderjs = require("../../service/state/main/transform/RecordTransformMainService.js"); var IsRootGameObjectMainService$Wonderjs = require("../../service/state/main/gameObject/IsRootGameObjectMainService.js"); var ActiveBasicCameraViewService$Wonderjs = require("../../service/record/main/basic_camera_view/ActiveBasicCameraViewService.js"); var NameBasicMaterialMainService$Wonderjs = require("../../service/state/main/material/basic/NameBasicMaterialMainService.js"); var NameLightMaterialMainService$Wonderjs = require("../../service/state/main/material/light/NameLightMaterialMainService.js"); var OperateScriptDataMainService$Wonderjs = require("../../service/state/main/script/OperateScriptDataMainService.js"); var GetComponentGameObjectService$Wonderjs = require("../../service/record/main/gameObject/GetComponentGameObjectService.js"); var NameCubemapTextureMainService$Wonderjs = require("../../service/state/main/texture/cubemap/NameCubemapTextureMainService.js"); var OperateMeshRendererMainService$Wonderjs = require("../../service/state/main/meshRenderer/OperateMeshRendererMainService.js"); var OperateBasicMaterialMainService$Wonderjs = require("../../service/state/main/material/basic/OperateBasicMaterialMainService.js"); var OperateLightMaterialMainService$Wonderjs = require("../../service/state/main/material/light/OperateLightMaterialMainService.js"); var OperateTypeArrayTransformService$Wonderjs = require("../../service/record/main/transform/OperateTypeArrayTransformService.js"); var SetIsActiveGameObjectMainService$Wonderjs = require("../../service/state/main/gameObject/SetIsActiveGameObjectMainService.js"); var NameBasicSourceTextureMainService$Wonderjs = require("../../service/state/main/texture/source/basic_source/NameBasicSourceTextureMainService.js"); var OperateFlyCameraControllerService$Wonderjs = require("../../service/record/main/camera_controller/fly/OperateFlyCameraControllerService.js"); var EventFlyCameraControllerMainService$Wonderjs = require("../../service/state/main/camera_controller/fly/EventFlyCameraControllerMainService.js"); var GameObjectFlyCameraControllerService$Wonderjs = require("../../service/record/main/camera_controller/fly/GameObjectFlyCameraControllerService.js"); var OperateArcballCameraControllerService$Wonderjs = require("../../service/record/main/camera_controller/arcball/OperateArcballCameraControllerService.js"); var BatchAddGameObjectComponentMainService$Wonderjs = require("../../service/state/main/gameObject/BatchAddGameObjectComponentMainService.js"); var EventArcballCameraControllerMainService$Wonderjs = require("../../service/state/main/camera_controller/arcball/EventArcballCameraControllerMainService.js"); var GameObjectArcballCameraControllerService$Wonderjs = require("../../service/record/main/camera_controller/arcball/GameObjectArcballCameraControllerService.js"); var FrustumPerspectiveCameraProjectionService$Wonderjs = require("../../service/record/main/perspective_camera_projection/FrustumPerspectiveCameraProjectionService.js"); function getBatchArrByIndices(sourceArr, indices) { return indices.map((function (index) { return sourceArr[index]; })); } function getBatchComponentGameObjectData(param, indices, wd, state) { var transformArr = param[1]; var gameObjectArr = param[0]; var parentTransforms = getBatchArrByIndices(transformArr, indices[/* gameObjectIndices */0][/* childrenTransformIndexData */0][/* parentTransformIndices */0]); var childrenTransforms = indices[/* gameObjectIndices */0][/* childrenTransformIndexData */0][/* childrenTransformIndices */1].map((function (childrenIndices) { return childrenIndices.map((function (index) { return transformArr[index]; })); })); var transformGameObjects = getBatchArrByIndices(gameObjectArr, indices[/* gameObjectIndices */0][/* transformGameObjectIndexData */1][/* gameObjectIndices */0]); var gameObjectTransforms = getBatchArrByIndices(transformArr, indices[/* gameObjectIndices */0][/* transformGameObjectIndexData */1][/* componentIndices */1]); var geometryGameObjects = getBatchArrByIndices(gameObjectArr, indices[/* gameObjectIndices */0][/* geometryGameObjectIndexData */10][/* gameObjectIndices */0]); var gameObjectGeometrys = getBatchArrByIndices(param[2], indices[/* gameObjectIndices */0][/* geometryGameObjectIndexData */10][/* componentIndices */1]); var meshRendererGameObjects = getBatchArrByIndices(gameObjectArr, indices[/* gameObjectIndices */0][/* meshRendererGameObjectIndexData */11][/* gameObjectIndices */0]); var gameObjectMeshRenderers = getBatchArrByIndices(param[3], indices[/* gameObjectIndices */0][/* meshRendererGameObjectIndexData */11][/* componentIndices */1]); var basicMaterialGameObjects = getBatchArrByIndices(gameObjectArr, indices[/* gameObjectIndices */0][/* basicMaterialGameObjectIndexData */6][/* gameObjectIndices */0]); var gameObjectBasicMaterials = getBatchArrByIndices(param[8], indices[/* gameObjectIndices */0][/* basicMaterialGameObjectIndexData */6][/* componentIndices */1]); var lightMaterialGameObjects = getBatchArrByIndices(gameObjectArr, indices[/* gameObjectIndices */0][/* lightMaterialGameObjectIndexData */7][/* gameObjectIndices */0]); var gameObjectLightMaterials = getBatchArrByIndices(param[9], indices[/* gameObjectIndices */0][/* lightMaterialGameObjectIndexData */7][/* componentIndices */1]); var scriptGameObjects = getBatchArrByIndices(gameObjectArr, indices[/* gameObjectIndices */0][/* scriptGameObjectIndexData */12][/* gameObjectIndices */0]); var gameObjectScripts = getBatchArrByIndices(param[12], indices[/* gameObjectIndices */0][/* scriptGameObjectIndexData */12][/* componentIndices */1]); return /* tuple */[ /* tuple */[ parentTransforms, childrenTransforms, transformGameObjects, gameObjectTransforms, geometryGameObjects, gameObjectGeometrys, getBatchArrByIndices(gameObjectArr, indices[/* gameObjectIndices */0][/* basicCameraViewGameObjectIndexData */2][/* gameObjectIndices */0]), getBatchArrByIndices(param[4], indices[/* gameObjectIndices */0][/* basicCameraViewGameObjectIndexData */2][/* componentIndices */1]), getBatchArrByIndices(gameObjectArr, indices[/* gameObjectIndices */0][/* perspectiveCameraProjectionGameObjectIndexData */3][/* gameObjectIndices */0]), getBatchArrByIndices(param[5], indices[/* gameObjectIndices */0][/* perspectiveCameraProjectionGameObjectIndexData */3][/* componentIndices */1]), getBatchArrByIndices(gameObjectArr, indices[/* gameObjectIndices */0][/* flyCameraControllerGameObjectIndexData */4][/* gameObjectIndices */0]), getBatchArrByIndices(param[6], indices[/* gameObjectIndices */0][/* flyCameraControllerGameObjectIndexData */4][/* componentIndices */1]), getBatchArrByIndices(gameObjectArr, indices[/* gameObjectIndices */0][/* arcballCameraControllerGameObjectIndexData */5][/* gameObjectIndices */0]), getBatchArrByIndices(param[7], indices[/* gameObjectIndices */0][/* arcballCameraControllerGameObjectIndexData */5][/* componentIndices */1]), basicMaterialGameObjects, gameObjectBasicMaterials, lightMaterialGameObjects, gameObjectLightMaterials, meshRendererGameObjects, gameObjectMeshRenderers, getBatchArrByIndices(gameObjectArr, indices[/* gameObjectIndices */0][/* directionLightGameObjectIndexData */8][/* gameObjectIndices */0]), getBatchArrByIndices(param[10], indices[/* gameObjectIndices */0][/* directionLightGameObjectIndexData */8][/* componentIndices */1]), getBatchArrByIndices(gameObjectArr, indices[/* gameObjectIndices */0][/* pointLightGameObjectIndexData */9][/* gameObjectIndices */0]), getBatchArrByIndices(param[11], indices[/* gameObjectIndices */0][/* pointLightGameObjectIndexData */9][/* componentIndices */1]), scriptGameObjects, gameObjectScripts ], state ]; } function batchSetTransformParent(parentTransforms, childrenTransforms, state) { var transformRecord = RecordTransformMainService$Wonderjs.getRecord(state); var parentMap = transformRecord[/* parentMap */15]; var childMap = transformRecord[/* childMap */16]; var match = ArrayService$WonderCommonlib.reduceOneParami((function (hierachyDataTuple, parentTransform, index) { return AssembleCommon$Wonderjs.addChildrenToParent(parentTransform, childrenTransforms[index], hierachyDataTuple); }), /* tuple */[ parentMap, childMap ], parentTransforms); var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(transformRecord); newrecord[/* transformRecord */11] = (newrecord$1[/* parentMap */15] = match[0], newrecord$1[/* childMap */16] = match[1], newrecord$1); return newrecord; } function _batchSetTransformLocalData(param, param$1, setLocalDataFunc) { var localDataTypeArray = param$1[1]; var localData = param$1[0]; var match = OptionService$Wonderjs.isJsonSerializedValueNone(localData); if (match) { return localDataTypeArray; } else { var transform = Caml_array.caml_array_get(param[0], param[1]); return Curry._3(setLocalDataFunc, transform, OptionService$Wonderjs.unsafeGetJsonSerializedValue(localData), localDataTypeArray); } } function batchSetTransformData(param, gameObjectTransforms, state) { var transforms = param[/* transforms */17]; var transformRecord = RecordTransformMainService$Wonderjs.getRecord(state); var localPositions = transformRecord[/* localPositions */3]; var localRotations = transformRecord[/* localRotations */4]; var localScales = transformRecord[/* localScales */5]; var newrecord = Caml_array.caml_array_dup(state); var newrecord$1 = Caml_array.caml_array_dup(transformRecord); newrecord[/* transformRecord */11] = (newrecord$1[/* localPositions */3] = ArrayService$WonderCommonlib.reduceOneParami((function (localPositions, param, index) { return _batchSetTransformLocalData(/* tuple */[ gameObjectTransforms, index ], /* tuple */[ param[/* translation */0], localPositions ], OperateTypeArrayTransformService$Wonderjs.setLocalPositionByTuple); }), localPositions, transforms), newrecord$1[/* localRotations */4] = ArrayService$WonderCommonlib.reduceOneParami((function (localRotations, param, index) { return _batchSetTransformLocalData(/* tuple */[ gameObjectTransforms, index ], /* tuple */[ param[/* rotation */1], localRotations ], OperateTypeArrayTransformService$Wonderjs.setLocalRotationByTuple); }), localRotations, transforms), newrecord$1[/* localScales */5] = ArrayService$WonderCommonlib.reduceOneParami((function (localScales, param, index) { return _batchSetTransformLocalData(/* tuple */[ gameObjectTransforms, index ], /* tuple */[ param[/* scale */2], localScales ], OperateTypeArrayTransformService$Wonderjs.setLocalScaleByTuple); }), localScales, transforms), newrecord$1); return newrecord; } function batchSetBasicCameraViewData(param, basicCameraViewArr, isActiveCamera, state) { var basicCameraViews = param[/* basicCameraViews */13]; var basicCameraViewRecord = state[/* basicCameraViewRecord */13]; Contract$WonderLog.requireCheck((function (param) { var len = basicCameraViews.filter((function (param) { return param[/* isActive */0] === true; })).length; return Contract$WonderLog.test(Log$WonderLog.buildAssertMessage("has at most one active basicCameraView", "has " + (String(len) + "")), (function (param) { return Contract$WonderLog.Operators[/* <= */11](len, 1); })); }), IsDebugMainService$Wonderjs.getIsDebug(StateDataMain$Wonderjs.stateData)); var newrecord = Caml_array.caml_array_dup(state); newrecord[/* basicCameraViewRecord */13] = isActiveCamera ? ArrayService$WonderCommonlib.reduceOneParami((function (basicCameraViewRecord, param, index) { var cameraView = Caml_array.caml_array_get(basicCameraViewArr, index); if (param[/* isActive */0]) { return ActiveBasicCameraViewService$Wonderjs.active(cameraView, basicCameraViewRecord); } else { return basicCameraViewRecord; } }), basicCameraViewRecord, basicCameraViews) : basicCameraViewRecord; return newrecord; } function batchSetPerspectiveCameraProjectionData(param, perspectiveCameraProjectionArr, state) { var perspectiveCameraProjectionRecord = state[/* perspectiveCameraProjectionRecord */14]; var newrecord = Caml_array.caml_array_dup(state); newrecord[/* perspectiveCameraProjectionRecord */14] = ArrayService$WonderCommonlib.reduceOneParami((function (perspectiveCameraProjectionRecord, param, index) { var aspect = param[/* aspect */3]; var far = param[/* far */1]; var cameraProjection = Caml_array.caml_array_get(perspectiveCameraProjectionArr, index); var perspectiveCameraProjectionRecord$1 = FrustumPerspectiveCameraProjectionService$Wonderjs.setNear(cameraProjection, param[/* near */0], perspectiveCameraProjectionRecord); var match = OptionService$Wonderjs.isJsonSerializedValueNone(far); var perspectiveCameraProjectionRecord$2 = match ? FrustumPerspectiveCameraProjectionService$Wonderjs.setFar(cameraProjection, FrustumPerspectiveCameraProjectionService$Wonderjs.getInfiniteFar(/* () */0), perspectiveCameraProjectionRecord$1) : FrustumPerspectiveCameraProjectionService$Wonderjs.setFar(cameraProjection, OptionService$Wonderjs.unsafeGetJsonSerializedValue(far), perspectiveCameraProjectionRecord$1); var perspectiveCameraProjectionRecord$3 = FrustumPerspectiveCameraProjectionService$Wonderjs.setFovy(cameraProjection, param[/* fovy */2], perspectiveCameraProjectionRecord$2); var match$1 = OptionService$Wonderjs.isJsonSerializedValueNone(aspect); if (match$1) { return perspectiveCameraProjectionRecord$3; } else { return FrustumPerspectiveCameraProjectionService$Wonderjs.setAspect(cameraProjection, OptionService$Wonderjs.unsafeGetJsonSerializedValue(aspect), perspectiveCameraProjectionRecord$3); } }), perspectiveCameraProjectionRecord, param[/* perspectiveCameraProjections */14]); return newrecord; } function batchSetFlyCameraControllerData(param, flyCameraControllerArr, isBindEventConfig, state) { return ArrayService$WonderCommonlib.reduceOneParami((function (state, param, index) { var cameraController = Caml_array.caml_array_get(flyCameraControllerArr, index); var match = isBindEventConfig && ActiveBasicCameraViewService$Wonderjs.isActive(GetComponentGameObjectService$Wonderjs.unsafeGetBasicCameraViewComponent(GameObjectFlyCameraControllerService$Wonderjs.unsafeGetGameObject(cameraController, state[/* flyCameraControllerRecord */26]), state[/* gameObjectRecord */10]), state[/* basicCameraViewRecord */13]); var state$1 = match ? EventFlyCameraControllerMainService$Wonderjs.bindEvent(cameraController, state) : state; var newrecord = Caml_array.caml_array_dup(state$1); newrecord[/* flyCameraControllerRecord */26] = OperateFlyCameraControllerService$Wonderjs.setWheelSpeed(cameraController, param[/* wheelSpeed */2], OperateFlyCameraControllerService$Wonderjs.setRotateSpeed(cameraController, param[/* rotateSpeed */1], OperateFlyCameraControllerService$Wonderjs.setMoveSpeed(cameraController, param[/* moveSpeed */0], state$1[/* flyCameraControllerRecord */26]))); return newrecord; }), state, param[/* flyCameraControllers */15]); } function batchSetArcballCameraControllerData(param, arcballCameraControllerArr, isBindEventConfig, state) { return ArrayService$WonderCommonlib.reduceOneParami((function (state, param, index) { var cameraController = Caml_array.caml_array_get(arcballCameraControllerArr, index); var match = isBindEventConfig && ActiveBasicCameraViewService$Wonderjs.isActive(GetComponentGameObjectService$Wonderjs.unsafeGetBasicCameraViewComponent(GameObjectArcballCameraControllerService$Wonderjs.unsafeGetGameObject(cameraController, state[/* arcballCameraControllerRecord */25]), state[/* gameObjectRecord */10]), state[/* basicCameraViewRecord */13]); var state$1 = match ? EventArcballCameraControllerMainService$Wonderjs.bindEvent(cameraController, state) : state; var newrecord = Caml_array.caml_array_dup(state$1); newrecord[/* arcballCameraControllerRecord */25] = OperateArcballCameraControllerService$Wonderjs.setWheelSpeed(cameraController, param[/* wheelSpeed */9], OperateArcballCameraControllerService$Wonderjs.setRotateSpeed(cameraController, param[/* rotateSpeed */8], OperateArcballCameraControllerService$Wonderjs.setMoveSpeedY(cameraController, param[/* moveSpeedY */7], OperateArcballCameraControllerService$Wonderjs.setMoveSpeedX(cameraController, param[/* moveSpeedX */6], OperateArcballCameraControllerService$Wonderjs.setTarget(cameraController, param[/* target */5], OperateArcballCameraControllerService$Wonderjs.setThetaMargin(cameraController, param[/* thetaMargin */4], OperateArcballCameraControllerService$Wonderjs.setTheta(cameraController, param[/* theta */3], OperateArcballCameraControllerService$Wonderjs.setPhi(cameraController, param[/* phi */2], OperateArcballCameraControllerService$Wonderjs.setDistance(cameraController, param[/* distance */0], OperateArcballCameraControllerService$Wonderjs.setMinDistance(cameraController, param[/* minDistance */1], state$1[/* arcballCameraControllerRecord */25])))))))))); return newrecord; }), state, param[/* arcballCameraControllers */16]); } function batchSetMeshRendererData(param, meshRendererArr, state) { return ArrayService$WonderCommonlib.reduceOneParami((function (state, meshRendererData, index) { var match = OptionService$Wonderjs.isJsonSerializedValueNone(meshRendererData); if (match) { return state; } else { var match$1 = OptionService$Wonderjs.unsafeGetJsonSerializedValue(meshRendererData); var meshRenderer = Caml_array.caml_array_get(meshRendererArr, index); return OperateMeshRendererMainService$Wonderjs.setIsRender(meshRenderer, match$1[/* isRender */1], OperateMeshRendererMainService$Wonderjs.setDrawMode(meshRenderer, match$1[/* drawMode */0], state)); } }), state, param[/* meshRenderers */19]); } function batchSetBasicMaterialData(param, basicMaterialArr, state) { return ArrayService$WonderCommonlib.reduceOneParami((function (state, param, index) { var material = Caml_array.caml_array_get(basicMaterialArr, index); return NameBasicMaterialMainService$Wonderjs.setName(material, param[/* name */1], OperateBasicMaterialMainService$Wonderjs.setColor(material, param[/* color */0], state)); }), state, param[/* basicMaterials */20]); } function batchSetLightMaterialData(param, lightMaterialArr, state) { return ArrayService$WonderCommonlib.reduceOneParami((function (state, param, index) { var material = Caml_array.caml_array_get(lightMaterialArr, index); return NameLightMaterialMainService$Wonderjs.setName(material, param[/* name */1], OperateLightMaterialMainService$Wonderjs.setDiffuseColor(material, param[/* diffuseColor */0], state)); }), state, param[/* lightMaterials */21]); } function batchSetScriptData(param, scriptArr, state) { return ArrayService$WonderCommonlib.reduceOneParami((function (state, param, index) { var script = Caml_array.caml_array_get(scriptArr, index); return OperateScriptDataMainService$Wonderjs.addAttributeMap(script, ConvertScriptDataUtils$Wonderjs.convertAttributeMapJsonToRecord(param[/* attributeMap */2]), OperateScriptDataMainService$Wonderjs.addEventFunctionDataMap(script, ConvertScriptDataUtils$Wonderjs.convertEventFunctionDataMapJsonToRecord(param[/* eventFunctionDataMap */1]), IsActiveScriptMainService$Wonderjs.setIsActive(script, param[/* isActive */0], state))); }), state, param[/* scripts */22]); } function _batchSetGameObjectData(targets, dataArr, setDataFunc, state) { return ArrayService$WonderCommonlib.reduceOneParami((function (state, target, index) { return setDataFunc(target, dataArr[index], state); }), state, targets); } function _batchSetBasicSourceTextureName(basicSourceTextureArr, basicSourceTextures, state) { return ArrayService$Wonderjs.reduceOneParamValidi((function (state, basicSourceTexture, index) { return NameBasicSourceTextureMainService$Wonderjs.setName(basicSourceTexture, basicSourceTextures[index][/* name */0], state); }), state, basicSourceTextureArr); } function _batchSetCubemapTextureName(cubemapTextureArr, cubemapTextures, state) { return ArrayService$Wonderjs.reduceOneParamValidi((function (state, cubemapTexture, index) { return NameCubemapTextureMainService$Wonderjs.setName(cubemapTexture, cubemapTextures[index][/* name */0], state); }), state, cubemapTextureArr); } function _batchSetGeometryName(geometrys, geometryArr, state) { return ArrayService$WonderCommonlib.reduceOneParami((function (state, geometryData, geometryIndex) { var match = OptionService$Wonderjs.isJsonSerializedValueNone(geometryData); if (match) { return state; } else { var match$1 = OptionService$Wonderjs.unsafeGetJsonSerializedValue(geometryData); var geometry = geometryArr[geometryIndex]; return NameGeometryMainService$Wonderjs.setName(geometry, match$1[/* name */0], state); } }), state, geometrys); } function batchSetNames(param, param$1, param$2, param$3, state) { return _batchSetGeometryName(param$3[0], param$3[1], _batchSetCubemapTextureName(param$2[0], param$2[1], _batchSetBasicSourceTextureName(param$1[0], param$1[1], _batchSetGameObjectData(param[0], param[1][/* names */1], NameGameObjectMainService$Wonderjs.setName, state)))); } function batchSetIsActive(gameObjectArr, gameObjects, state) { return ArrayService$WonderCommonlib.reduceOneParami((function (state, gameObject, index) { var match = AssembleIsActiveUtils$Wonderjs.doesGameObjectHasIsActiveData(index, gameObjects); if (match) { return SetIsActiveGameObjectMainService$Wonderjs.setIsActive(gameObject, AssembleIsActiveUtils$Wonderjs.unsafeGetGameObjectIsActiveData(index, gameObjects), state); } else { return state; } }), state, gameObjectArr); } function batchSetIsRoot(gameObjectArr, gameObjects, state) { return ArrayService$WonderCommonlib.reduceOneParami((function (state, gameObject, index) { var match = AssembleIsRootUtils$Wonderjs.doesGameObjectHasIsRootData(index, gameObjects); if (match) { return IsRootGameObjectMainService$Wonderjs.setIsRoot(gameObject, AssembleIsRootUtils$Wonderjs.unsafeGetGameObjectIsRootData(index, gameObjects), state); } else { return state; } }), state, gameObjectArr); } function batchSetNamesAndGameObjectIsActiveAndIsRoot(wd, param) { var match = param[3]; var gameObjectArr = param[1]; var gameObjects = wd[/* gameObjects */3]; return batchSetIsRoot(gameObjectArr, gameObjects, batchSetIsActive(gameObjectArr, gameObjects, batchSetNames(/* tuple */[ gameObjectArr, gameObjects ], /* tuple */[ match[0], wd[/* basicSourceTextures */5] ], /* tuple */[ match[1], wd[/* cubemapTextures */6] ], /* tuple */[ wd[/* geometrys */18], param[2][1] ], param[0]))); } function batchSetComponentData(wd, param, param$1, param$2, state) { var isBindEvent = param[0]; return BatchOperateLightSystem$Wonderjs.setAmbientLightData(wd, BatchOperateLightSystem$Wonderjs.batchSetPointLightData(wd, param$1[10], BatchOperateLightSystem$Wonderjs.batchSetDirectionLightData(wd, param$1[9], batchSetScriptData(wd, param$1[11], batchSetLightMaterialData(wd, param$1[8], batchSetBasicMaterialData(wd, param$1[7], batchSetMeshRendererData(wd, param$1[2], batchSetArcballCameraControllerData(wd, param$1[6], isBindEvent, batchSetFlyCameraControllerData(wd, param$1[5], isBindEvent, batchSetPerspectiveCameraProjectionData(wd, param$1[4], batchSetBasicCameraViewData(wd, param$1[3], param[1], batchSetTransformParent(param$2[0], param$2[1], batchSetTransformData(wd, param$2[2], state))))))))))))); } function batchAddComponent(wd, param, state) { return BatchAddGameObjectComponentMainService$Wonderjs.batchAddScriptComponentForCreate(param[22], param[23], BatchAddGameObjectComponentMainService$Wonderjs.batchAddPointLightComponentForCreate(param[20], param[21], BatchAddGameObjectComponentMainService$Wonderjs.batchAddDirectionLightComponentForCreate(param[18], param[19], BatchAddGameObjectComponentMainService$Wonderjs.batchAddMeshRendererComponentForCreate(param[16], param[17], BatchAddGameObjectComponentMainService$Wonderjs.batchAddLightMaterialComponentForCreate(param[14], param[15], BatchAddGameObjectComponentMainService$Wonderjs.batchAddBasicMaterialComponentForCreate(param[12], param[13], BatchAddGameObjectComponentMainService$Wonderjs.batchAddArcballCameraControllerComponentForCreate(param[10], param[11], BatchAddGameObjectComponentMainService$Wonderjs.batchAddFlyCameraControllerComponentForCreate(param[8], param[9], BatchAddGameObjectComponentMainService$Wonderjs.batchAddPerspectiveCameraProjectionComponentForCreate(param[6], param[7], BatchAddGameObjectComponentMainService$Wonderjs.batchAddBasicCameraViewComponentForCreate(param[4], param[5], BatchAddGameObjectComponentMainService$Wonderjs.batchAddTransformComponentForCreate(param[0], param[1], state))))))))))); } exports.getBatchArrByIndices = getBatchArrByIndices; exports.getBatchComponentGameObjectData = getBatchComponentGameObjectData; exports.batchSetTransformParent = batchSetTransformParent; exports._batchSetTransformLocalData = _batchSetTransformLocalData; exports.batchSetTransformData = batchSetTransformData; exports.batchSetBasicCameraViewData = batchSetBasicCameraViewData; exports.batchSetPerspectiveCameraProjectionData = batchSetPerspectiveCameraProjectionData; exports.batchSetFlyCameraControllerData = batchSetFlyCameraControllerData; exports.batchSetArcballCameraControllerData = batchSetArcballCameraControllerData; exports.batchSetMeshRendererData = batchSetMeshRendererData; exports.batchSetBasicMaterialData = batchSetBasicMaterialData; exports.batchSetLightMaterialData = batchSetLightMaterialData; exports.batchSetScriptData = batchSetScriptData; exports._batchSetGameObjectData = _batchSetGameObjectData; exports._batchSetBasicSourceTextureName = _batchSetBasicSourceTextureName; exports._batchSetCubemapTextureName = _batchSetCubemapTextureName; exports._batchSetGeometryName = _batchSetGeometryName; exports.batchSetNames = batchSetNames; exports.batchSetIsActive = batchSetIsActive; exports.batchSetIsRoot = batchSetIsRoot; exports.batchSetNamesAndGameObjectIsActiveAndIsRoot = batchSetNamesAndGameObjectIsActiveAndIsRoot; exports.batchSetComponentData = batchSetComponentData; exports.batchAddComponent = batchAddComponent; /* Log-WonderLog Not a pure module */