wonder.js
Version:
292 lines (203 loc) • 8.52 kB
HTML
<html lang="en">
<head>
<meta charset="UTF-8">
<title>cube</title>
</head>
<body>
<script src="../../test/e2e/js/AssetTool.js"></script>
<script src="../../test/e2e/js/LightBoxesTool.js"></script>
<script src="../../test/e2e/js/PositionTool.js"></script>
<script src="../../test/e2e/js/LightTool.js"></script>
<script src="../../test/e2e/js/CameraTool.js"></script>
<script src="../../test/e2e/js/LightMaterialTool.js"></script>
<script src="../../dist/wd.js"></script>
<script>
window.onload = function () {
return AssetTool.loadConfig(["../config/setting.json", "../config/"], null, function () {
return initSample(wd.unsafeGetState());
});
function _init1(script, api, state) {
var scriptAttribute2 =
api.unsafeGetScriptAttribute(
script,
"scriptAttribute2",
state
);
var a = api.unsafeGetScriptAttributeFieldValue(
"a",
scriptAttribute2
);
console.log("init->a: ", a)
return state
};
function _update1(script, api, state) {
var scriptAttribute1 =
api.unsafeGetScriptAttribute(
script,
"scriptAttribute1",
state
);
var a = api.unsafeGetScriptAttributeFieldValue(
"a",
scriptAttribute1
);
console.log("a: ", a)
var state =
api.setScriptAttributeFieldValue(
script,
[
"scriptAttribute1",
"a",
a + 1
],
state
);
// var gameObject =
// api.unsafeGetScriptGameObject(
// script, state
// );
// var transform =
// api.unsafeGetGameObjectTransformComponent(gameObject, state);
// var [x, y, z] =
// api.getTransformLocalPosition(
// transform, state
// );
// if (x >= 20) {
// var state = api.disposeGameObject(gameObject, state);
// return state;
// }
// else {
// var state =
// api.setTransformLocalPosition(
// transform, [x >= 20 ? -20 : x + 1, y, z], state
// );
// return state;
// }
return state;
// var state =
// api.setTransformLocalPosition(
// transform, [x >= 20 ? -20 : x + 1, y, z], state
// );
// return state
};
function _dispose1(script, api, state) {
console.log("script: ", script);
return state;
};
function _addScript(box, state) {
var [state, scriptComponent] = wd.createScript(state);
// var [state, scriptEventFunctionData1] =
var scriptEventFunctionData1 =
wd.createScriptEventFunctionData(
// "scriptEventFunctionData1"
{
"init": (script, api, state) => {
return _init1(script, api, state);
},
"update": (script, api, state) => {
return _update1(script, api, state);
},
"dispose": (script, api, state) => {
return _dispose1(script, api, state);
}
}
);
// var scriptEventFunctionData1 =
// wd.addScriptEventFunctionData(
// "update",
// (script, api, state) => {
// return _update1(script, api, state);
// },
// scriptEventFunctionData1
// );
// var [state, scriptAttribute1] =
var scriptAttribute1 =
wd.createScriptAttribute(
);
var scriptAttribute1 =
wd.addScriptAttributeFieldJsObj(
"a", {
"type": "int",
"defaultValue": 0
},
scriptAttribute1
);
var scriptAttribute1 =
wd.addScriptAttributeFieldJsObj(
"b", {
"type": "float",
"defaultValue": 0.1
},
scriptAttribute1
);
var scriptAttribute2 =
wd.createScriptAttribute(
);
var scriptAttribute2 =
wd.addScriptAttributeFieldJsObj(
"a", {
"type": "float",
"defaultValue": 10.5
},
scriptAttribute2
);
var state =
wd.addScriptEventFunctionData(
scriptComponent,
"scriptEventFunctionData1",
scriptEventFunctionData1,
state
);
var state =
wd.addScriptAttribute(
scriptComponent,
"scriptAttribute1",
scriptAttribute1,
state
);
var state =
wd.addScriptAttribute(
scriptComponent,
"scriptAttribute2",
scriptAttribute2,
state
);
var state =
wd.addGameObjectScriptComponent(
box, scriptComponent, state
);
return state;
};
function initSample(state) {
var [state, box] = LightBoxesTool.createBox(state);
var state = wd.setAmbientLightColor([0.2, 0.2, 0.2], state);
var [state, directionLightGameObject] = LightTool.createDirectionLight(state);
var transform = wd.unsafeGetGameObjectTransformComponent(directionLightGameObject, state);
var state = wd.setTransformLocalEulerAngles(transform, [0, 180, 0], state);
var [state, cameraGameObject] = LightBoxesTool.createCamera(state);
var [state, cameraController] = wd.createArcballCameraController(state);
var state =
wd.setArcballCameraControllerDistance(cameraController, 50, state);
var state =
wd.setArcballCameraControllerWheelSpeed(cameraController, 1, state);
var state = wd.addGameObjectArcballCameraControllerComponent(cameraGameObject, cameraController, state);
var state =
wd.bindArcballCameraControllerEvent(
cameraController, state
);
var state = _addScript(box, state);
var [state, newBoxes] = wd.cloneGameObject(box, 2, true, state);
var flatten = (arr) => {
return arr.reduce((a, b) => {
var arr = a.concat(b);
return arr;
}, []);
};
var newBoxes = flatten(newBoxes);
wd.startDirector(state);
}
};
</script>
</body>
</html>