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wonder.js

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>load model</title> </head> <body> <script src="../../test/e2e/js/AssetTool.js"></script> <script src="../../test/e2e/js/LightBoxesTool.js"></script> <script src="../../test/e2e/js/LightTool.js"></script> <script src="../../test/e2e/js/CameraTool.js"></script> <script src="../../test/e2e/js/LightMaterialTool.js"></script> <script src="../../dist/wd.js"></script> <script> window.onload = function () { return AssetTool.loadConfig(["../config/setting.json", "../config/"], null, function () { var state = wd.unsafeGetState(); var [state, box] = LightBoxesTool.createBox(state); var state = wd.setAmbientLightColor([0.2, 0.2, 0.2], state); var [state, directionLightGameObject] = LightTool.createDirectionLight(state); var transform = wd.unsafeGetGameObjectTransformComponent(directionLightGameObject, state); var state = wd.setTransformLocalEulerAngles(transform, [0, 180, 0], state); var [state, cameraGameObject] = LightBoxesTool.createCamera(state); var [state, cameraController] = wd.createFlyCameraController(state); var state = wd.addGameObjectFlyCameraControllerComponent(cameraGameObject, cameraController, state); let cameraTransform = wd.unsafeGetGameObjectTransformComponent(cameraGameObject, state); var state = wd.setTransformLocalPosition(cameraTransform, [0, 0, 80], state); var state = wd.setFlyCameraControllerMoveSpeed(cameraController, 0.6, state); var state = wd.bindFlyCameraControllerEvent( cameraController, state ); var state = wd.addSceneChildren([box, directionLightGameObject, cameraGameObject], state); var sceneGameObject = wd.getSceneGameObject(state); var [state, map, wdb] = wd.generateWDB( sceneGameObject, null, state ); var childrenArray = wd.unsafeGetTransformChildren(wd.unsafeGetGameObjectTransformComponent(sceneGameObject, state), state); console.log(childrenArray); // var state = // childrenArray.reduce((state, childTransform) => { // var game = wd.unsafeGetTransformGameObject(childTransform, state); // var state = // wd.disposeGameObject( // game, state // ); // return state; // }, state); // var childrenArray2 = // wd.unsafeGetTransformChildren(wd.unsafeGetGameObjectTransformComponent(sceneGameObject, state), state); // console.log("fck", childrenArray2); return wd.assembleWholeWDB(wdb, true, true, true, true, true, state) .forEach(([state, _, sceneGameObject]) => { wd.setState(state); }) .then(() => { return initSample(wd.unsafeGetState()); }) }); function initSample(state) { var state = AssetTool.createLightsAndCamera(state); wd.startDirector(state); } }; </script> </body> </html>