wonder.js
Version:
104 lines (73 loc) • 3.71 kB
HTML
<html lang="en">
<head>
<meta charset="UTF-8">
<title>load model</title>
</head>
<body>
<script src="../../test/e2e/js/AssetTool.js"></script>
<script src="../../test/e2e/js/LightBoxesTool.js"></script>
<script src="../../test/e2e/js/LightTool.js"></script>
<script src="../../test/e2e/js/CameraTool.js"></script>
<script src="../../test/e2e/js/LightMaterialTool.js"></script>
<script src="../../dist/wd.js"></script>
<script>
window.onload = function () {
return AssetTool.loadConfig(["../config/setting.json", "../config/"], null, function () {
var state = wd.unsafeGetState();
var [state, box] = LightBoxesTool.createBox(state);
var state = wd.setAmbientLightColor([0.2, 0.2, 0.2], state);
var [state, directionLightGameObject] = LightTool.createDirectionLight(state);
var transform = wd.unsafeGetGameObjectTransformComponent(directionLightGameObject, state);
var state = wd.setTransformLocalEulerAngles(transform, [0, 180, 0], state);
var [state, cameraGameObject] = LightBoxesTool.createCamera(state);
var [state, cameraController] = wd.createFlyCameraController(state);
var state = wd.addGameObjectFlyCameraControllerComponent(cameraGameObject, cameraController, state);
let cameraTransform = wd.unsafeGetGameObjectTransformComponent(cameraGameObject, state);
var state = wd.setTransformLocalPosition(cameraTransform, [0, 0, 80], state);
var state =
wd.setFlyCameraControllerMoveSpeed(cameraController, 0.6, state);
var state =
wd.bindFlyCameraControllerEvent(
cameraController, state
);
var state =
wd.addSceneChildren([box, directionLightGameObject, cameraGameObject], state);
var sceneGameObject = wd.getSceneGameObject(state);
var [state, map, wdb] =
wd.generateWDB(
sceneGameObject, null, state
);
var childrenArray =
wd.unsafeGetTransformChildren(wd.unsafeGetGameObjectTransformComponent(sceneGameObject, state), state);
console.log(childrenArray);
// var state =
// childrenArray.reduce((state, childTransform) => {
// var game = wd.unsafeGetTransformGameObject(childTransform, state);
// var state =
// wd.disposeGameObject(
// game, state
// );
// return state;
// }, state);
// var childrenArray2 =
// wd.unsafeGetTransformChildren(wd.unsafeGetGameObjectTransformComponent(sceneGameObject, state), state);
// console.log("fck", childrenArray2);
return wd.assembleWholeWDB(wdb,
true, true, true, true, true,
state)
.forEach(([state, _, sceneGameObject]) => {
wd.setState(state);
})
.then(() => {
return initSample(wd.unsafeGetState());
})
});
function initSample(state) {
var state = AssetTool.createLightsAndCamera(state);
wd.startDirector(state);
}
};
</script>
</body>
</html>