wonder.js
Version:
61 lines (44 loc) • 2.21 kB
HTML
<html lang="en">
<head>
<meta charset="UTF-8">
<title>cube</title>
</head>
<body>
<script src="../../test/e2e/js/AssetTool.js"></script>
<script src="../../test/e2e/js/LightBoxesTool.js"></script>
<script src="../../test/e2e/js/PositionTool.js"></script>
<script src="../../test/e2e/js/LightTool.js"></script>
<script src="../../test/e2e/js/CameraTool.js"></script>
<script src="../../test/e2e/js/LightMaterialTool.js"></script>
<script src="../../dist/wd.js"></script>
<script>
window.onload = function () {
return AssetTool.loadConfig(["../config/setting.json", "../config/"], null, function () {
return initSample(wd.unsafeGetState());
});
function initSample(state) {
var [state, box] = LightBoxesTool.createBox(state);
var state = wd.setAmbientLightColor([0.2, 0.2, 0.2], state);
var [state, directionLightGameObject] = LightTool.createDirectionLight(state);
var transform = wd.unsafeGetGameObjectTransformComponent(directionLightGameObject, state);
var state = wd.setTransformLocalEulerAngles(transform, [0, 180, 0], state);
var [state, cameraGameObject] = LightBoxesTool.createCamera(state);
var [state, cameraController] = wd.createFlyCameraController(state);
var state = wd.addGameObjectFlyCameraControllerComponent(cameraGameObject, cameraController, state);
let cameraTransform = wd.unsafeGetGameObjectTransformComponent(cameraGameObject, state);
var state = wd.setTransformLocalPosition(cameraTransform, [0, 0, 80], state);
var state =
wd.setFlyCameraControllerMoveSpeed(cameraController, 0.5, state);
var state =
wd.setFlyCameraControllerWheelSpeed(cameraController, 2.5, state);
var state =
wd.bindFlyCameraControllerEvent(
cameraController, state
);
wd.startDirector(state);
}
};
</script>
</body>
</html>