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wired-elements

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Collection of hand-drawn sketchy web components

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import { WiredBase, BaseCSS, Point } from './wired-base'; import { ellipse, hachureEllipseFill } from './wired-lib'; import { css, TemplateResult, html, CSSResultArray } from 'lit'; import { customElement, property } from 'lit/decorators.js'; @customElement('wired-spinner') export class WiredSpinner extends WiredBase { @property({ type: Boolean }) spinning = false; @property({ type: Number }) duration = 1500; private knob?: SVGElement; private value = 0; private timerstart = 0; private frame = 0; static get styles(): CSSResultArray { return [ BaseCSS, css` :host { display: inline-block; position: relative; } path { stroke: currentColor; stroke-opacity: 0.65; stroke-width: 1.5; fill: none; } .knob { stroke-width: 2.8 !important; stroke-opacity: 1; } ` ]; } render(): TemplateResult { return html`<svg></svg>`; } protected canvasSize(): Point { return [76, 76]; } protected draw(svg: SVGSVGElement, size: Point) { ellipse(svg, size[0] / 2, size[1] / 2, Math.floor(size[0] * 0.8), Math.floor(0.8 * size[1]), this.seed); this.knob = hachureEllipseFill(0, 0, 20, 20, this.seed); this.knob.classList.add('knob'); svg.appendChild(this.knob); this.updateCursor(); } private updateCursor() { if (this.knob) { const position: Point = [ Math.round(38 + 25 * Math.cos(this.value * Math.PI * 2)), Math.round(38 + 25 * Math.sin(this.value * Math.PI * 2)) ]; this.knob.style.transform = `translate3d(${position[0]}px, ${position[1]}px, 0) rotateZ(${Math.round(this.value * 360 * 2)}deg)`; } } updated() { super.updated(); if (this.spinning) { this.startSpinner(); } else { this.stopSpinner(); } } private startSpinner() { this.stopSpinner(); this.value = 0; this.timerstart = 0; this.nextTick(); } private stopSpinner() { if (this.frame) { window.cancelAnimationFrame(this.frame); this.frame = 0; } } private nextTick() { this.frame = window.requestAnimationFrame((t) => this.tick(t)); } private tick(t: number) { if (this.spinning) { if (!this.timerstart) { this.timerstart = t; } this.value = Math.min(1, (t - this.timerstart) / this.duration); this.updateCursor(); if (this.value >= 1) { this.value = 0; this.timerstart = 0; } this.nextTick(); } else { this.frame = 0; } } }