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wink-nlp

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Developer friendly Natural Language Processing ✨

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// wink-nlp // // Copyright (C) GRAYPE Systems Private Limited // // This file is part of “wink-nlp”. // // Permission is hereby granted, free of charge, to any // person obtaining a copy of this software and // associated documentation files (the "Software"), to // deal in the Software without restriction, including // without limitation the rights to use, copy, modify, // merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to // whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice // shall be included in all copies or substantial // portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF // CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // ## locate /** * * Locates the `token`'s index in the `spans` and returns the index of the * span, where it is found; or the edge — a fraction between the 2-candidate * span-elements. Locate dictionary meaning: **discover the exact place or * position of.** * * @param {number} token to be located. * @param {array[]} spans where token will be searched. * @return {number} index of span where token is found; if it is not found then * it returns the edge — a fraction between the 2-candidate span-elements. * @private */ var locate = function ( token, spans ) { var minIndex = 0; var maxIndex = spans.length - 1; var currIndex; var leftToken; var rightToken; // Edge, if `token` is not found; they are converted to fractions using `sf`. var edge = -1; // `0.5` is a safe fraction as it is `2 ** -1` var sf = 0.5; while ( minIndex <= maxIndex ) { currIndex = ( minIndex + maxIndex ) / 2 | 0; // eslint-disable-line no-bitwise leftToken = spans[ currIndex ][ 0 ]; rightToken = spans[ currIndex ][ 1 ]; if ( token > rightToken ) { minIndex = currIndex + 1; edge = currIndex + sf; } else if ( token < leftToken ) { maxIndex = currIndex - 1; edge = currIndex - sf; } else return currIndex; } // Not found — return the edge! return edge; }; // locate() module.exports = locate;