wink-nlp
Version:
Developer friendly Natural Language Processing ✨
75 lines (70 loc) • 2.67 kB
JavaScript
// wink-nlp
//
// Copyright (C) GRAYPE Systems Private Limited
//
// This file is part of “wink-nlp”.
//
// Permission is hereby granted, free of charge, to any
// person obtaining a copy of this software and
// associated documentation files (the "Software"), to
// deal in the Software without restriction, including
// without limitation the rights to use, copy, modify,
// merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to
// whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice
// shall be included in all copies or substantial
// portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// ## locate
/**
*
* Locates the `token`'s index in the `spans` and returns the index of the
* span, where it is found; or the edge — a fraction between the 2-candidate
* span-elements. Locate dictionary meaning: **discover the exact place or
* position of.**
*
* @param {number} token to be located.
* @param {array[]} spans where token will be searched.
* @return {number} index of span where token is found; if it is not found then
* it returns the edge — a fraction between the 2-candidate span-elements.
* @private
*/
var locate = function ( token, spans ) {
var minIndex = 0;
var maxIndex = spans.length - 1;
var currIndex;
var leftToken;
var rightToken;
// Edge, if `token` is not found; they are converted to fractions using `sf`.
var edge = -1;
// `0.5` is a safe fraction as it is `2 ** -1`
var sf = 0.5;
while ( minIndex <= maxIndex ) {
currIndex = ( minIndex + maxIndex ) / 2 | 0; // eslint-disable-line no-bitwise
leftToken = spans[ currIndex ][ 0 ];
rightToken = spans[ currIndex ][ 1 ];
if ( token > rightToken ) {
minIndex = currIndex + 1;
edge = currIndex + sf;
} else if ( token < leftToken ) {
maxIndex = currIndex - 1;
edge = currIndex - sf;
} else return currIndex;
}
// Not found — return the edge!
return edge;
}; // locate()
module.exports = locate;