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win32-def

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import * as D from '##/lib/common.def.js' import type * as T from '##/lib/common.types.js' import type { StructFactoryResult, StructInitType } from '##/lib/types.js' import { genStruct } from '../struct.helper.js' const key = 'RAWMOUSE' const ptr = `${key}*` as const const init: StructInitType = { usFlags: D.USHORT, u: { ulButtons: D.ULONG, s: { usButtonFlags: D.USHORT, usButtonData: D.USHORT, }, }, ulRawButtons: D.ULONG, lLastX: D.LONG, lLastY: D.LONG, ulExtraInformation: D.ULONG, } as const /** * RAWMOUSE structure * @link https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-RAWMOUSE */ export function RAWMOUSE_Factory(): StructFactoryResult<RAWMOUSE_Type> { return genStruct<RAWMOUSE_Type>(init, key, ptr) } export const LPRAWMOUSE = ptr export const RAWMOUSE_Name = key export const RAWMOUSE_Init: typeof init = init /** * RAWHID structure * @link https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-RAWMOUSE */ export interface RAWMOUSE_Type { usFlags: T.USHORT u: { ulButtons: T.ULONG, s: { usButtonFlags: T.USHORT, usButtonData: T.USHORT, }, } ulRawButtons: T.ULONG lLastX: T.LONG lLastY: T.LONG ulExtraInformation: T.ULONG }