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win32-def

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import * as D from '##/lib/common.def.js' import type * as T from '##/lib/common.types.js' import type { StructFactoryResult, StructInitType } from '##/lib/types.js' import { genStruct } from '../struct.helper.js' const key = 'MOUSEINPUT' const ptr = `${key}*` as const const init: StructInitType = { dx: D.LONG, dy: D.LONG, mouseData: D.UINT32, dwFlags: D.UINT32, time: D.UINT32, dwExtraInfo: D.PUINT, } as const export const LPMOUSEINPUT = ptr export const MOUSEINPUT_Name = key export const MOUSEINPUT_Init: typeof init = init /** * MOUSEINPUT structure * @link https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-mouseinput */ export function MOUSEINPUT_Factory(): StructFactoryResult<MOUSEINPUT_Type> { return genStruct<MOUSEINPUT_Type>(init, key, ptr) } /** * MOUSEINPUT structure * @link https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-mouseinput */ export interface MOUSEINPUT_Type { dx: T.LONG dy: T.LONG mouseData: T.UINT32 dwFlags: T.UINT32 time: T.UINT32 dwExtraInfo: T.PUINT }