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win32-def

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import type * as T from '../../../lib/common.types.js'; import type { StructFactoryResult, StructInitType } from '../../../lib/types.js'; declare const init: StructInitType; export declare const LPMOUSEINPUT: "MOUSEINPUT*"; export declare const MOUSEINPUT_Name = "MOUSEINPUT"; export declare const MOUSEINPUT_Init: typeof init; /** * MOUSEINPUT structure * @link https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-mouseinput */ export declare function MOUSEINPUT_Factory(): StructFactoryResult<MOUSEINPUT_Type>; /** * MOUSEINPUT structure * @link https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-mouseinput */ export interface MOUSEINPUT_Type { dx: T.LONG; dy: T.LONG; mouseData: T.UINT32; dwFlags: T.UINT32; time: T.UINT32; dwExtraInfo: T.PUINT; } export {}; //# sourceMappingURL=MOUSEINPUT.d.ts.map