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win32-def

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import type * as T from '../../../lib/common.types.js'; import type { StructFactoryResult, StructInitType } from '../../../lib/types.js'; declare const init: StructInitType; export declare const LPDISPLAY_DEVICEW: "DISPLAY_DEVICEW*"; export declare const DISPLAY_DEVICEW_Name = "DISPLAY_DEVICEW"; export declare const DISPLAY_DEVICEW_Init: typeof init; /** * DISPLAY_DEVICEW structure * @link https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-display_devicew */ export declare function DISPLAY_DEVICEW_Factory(): StructFactoryResult<DISPLAY_DEVICEW_Type>; /** * DISPLAY_DEVICEW structure * @link https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-display_devicew */ export interface DISPLAY_DEVICEW_Type { cb: T.DWORD; DeviceName: T.WCHAR_Array; DeviceString: T.WCHAR_Array; StateFlags: T.DWORD; DeviceID: T.WCHAR_Array; DeviceKey: T.WCHAR_Array; } export {}; //# sourceMappingURL=DISPLAY_DEVICEW.d.ts.map