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win-destroyer-ts

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A modern recreation of the timeless Desktop Destroyer game developed by Ing. Miroslav Nemecek, written in TypeScript.

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declare const weapons: { hammer: { name: string; fireRate: number; animatedParticle: boolean; cursorOffset: { x: number; y: number; }; particleOffset: { x: number; y: number; }; spriteFrames: number; spriteW: number; spriteH: number; animationCount: number; particleAnimationDuration: number; particleSpriteDimensions: { w: number; h: number; }; }; machinegun: { name: string; fireRate: number; animatedParticle: boolean; cursorOffset: { x: number; y: number; }; particleOffset: { x: number; y: number; }; spriteFrames: number; spriteW: number; spriteH: number; animationCount: string; particleAnimationDuration: number; particleSpriteDimensions: { w: number; h: number; }; }; stamp: { name: string; fireRate: number; animatedParticle: boolean; cursorOffset: { x: number; y: number; }; particleOffset: { x: number; y: number; }; spriteFrames: number; spriteW: number; spriteH: number; animationCount: number; particleAnimationDuration: number; particleSpriteDimensions: { w: number; h: number; }; }; }; export default weapons;