win-destroyer-ts
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A modern recreation of the timeless Desktop Destroyer game developed by Ing. Miroslav Nemecek, written in TypeScript.
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{"version":3,"file":"css/index.css","mappings":"AAAA;EACE,mBAAmB;EACnB,mBAAmB;EACnB,iBAAiB;EACjB,iBAAiB;EACjB,sBAAsB;EACtB,sBAAsB;EACtB,cAAc;EACd,kBAAkB;AACpB;AACA;EACE,YAAY;EACZ,eAAe;AACjB;AACA;EACE,WAAW;EACX,YAAY;EACZ,eAAe;EACf,MAAM;EACN,OAAO;AACT;AACA;EACE;IACE,sBAAsB;EACxB;EACA;IACE;;KAEC;EACH;AACF;AACA;EACE;IACE,sBAAsB;EACxB;EACA;IACE,2BAA2B;EAC7B;AACF;AACA;EACE,iBAAiB;EACjB,uCAAuC;AACzC;AACA;EACE,kBAAkB;EAClB,0BAA0B;EAC1B,2BAA2B;EAC3B,yBAAyB;EACzB,wBAAwB;EACxB,gBAAgB;EAChB,uCAAuC;AACzC;AACA;EACE,2BAA2B;EAC3B,2DAA2D;EAC3D,uCAAuC;EACvC,4BAA4B;EAC5B,kBAAkB;EAClB,wCAAwC;EACxC,0CAA0C;EAC1C,iCAAiC;EACjC,6BAA6B;EAC7B,0BAA0B;EAC1B,oBAAoB;EACpB,uCAAuC;AACzC;AACA;EACE;yDACuD;EACvD;mBACiB;EACjB,yDAAyD;EACzD,iDAAiD;AACnD;AACA;EACE,uCAAuC;AACzC;AACA;EACE,kBAAkB;EAClB,YAAY;EACZ,aAAa;EACb,gBAAgB;EAChB,uCAAuC;AACzC;AACA;EACE,aAAa;EACb,YAAY;EACZ,4BAA4B;EAC5B,kBAAkB;EAClB,wCAAwC;EACxC,0CAA0C;EAC1C,iCAAiC;EACjC,6BAA6B;EAC7B,0BAA0B;EAC1B,oBAAoB;EACpB,0DAA0D;EAC1D,kDAAkD;EAClD,oCAAoC;EACpC,4BAA4B;EAC5B,uCAAuC;AACzC;AACA;EACE,6BAA6B;AAC/B","sources":["webpack://win-destroyer-ts/./src/css/destroyer.min.css"],"sourcesContent":[":root {\n --wpn-sprite-x: 50%;\n --wpn-sprite-y: 50%;\n --wpn-sprite-w: 0;\n --wpn-sprite-h: 0;\n --wpn-sprite-url: none;\n --wpn-sprite-frames: 1;\n --fire-rate: 1;\n --z-index-start: 1;\n}\n.destroyer-parent {\n height: 100%;\n position: fixed;\n}\n.destroyer-container {\n width: 100%;\n height: 100%;\n position: fixed;\n top: 0;\n left: 0;\n}\n@keyframes cursor {\n 0% {\n background-position: 0;\n }\n 100% {\n background-position: calc(\n var(--wpn-sprite-w) * (var(--wpn-sprite-frames) * -1)\n );\n }\n}\n@keyframes particle {\n 0% {\n background-position: 0;\n }\n 100% {\n background-position: -750px;\n }\n}\n.sprite-layer {\n user-select: none;\n z-index: calc(var(--z-index-start) + 2);\n}\n.weapon-sprite-view-frame {\n position: relative;\n width: var(--wpn-sprite-w);\n height: var(--wpn-sprite-h);\n left: var(--wpn-sprite-x);\n top: var(--wpn-sprite-y);\n overflow: hidden;\n z-index: calc(var(--z-index-start) + 3);\n}\n.weapon-sprite-renderer {\n height: var(--wpn-sprite-h);\n width: calc(var(--wpn-sprite-w) * var(--wpn-sprite-frames));\n background-image: var(--wpn-sprite-url);\n background-repeat: no-repeat;\n position: absolute;\n -ms-interpolation-mode: nearest-neighbor;\n image-rendering: -webkit-optimize-contrast;\n image-rendering: -moz-crisp-edges;\n image-rendering: -o-pixelated;\n image-rendering: pixelated;\n pointer-events: none;\n z-index: calc(var(--z-index-start) + 4);\n}\n.sprite-layer.animating > .weapon-sprite-view-frame > .weapon-sprite-renderer {\n -webkit-animation: cursor var(--fire-rate)\n steps(calc(var(--wpn-sprite-frames))) normal forwards;\n animation: cursor var(--fire-rate) steps(calc(var(--wpn-sprite-frames)))\n normal forwards;\n -webkit-animation-iteration-count: var(--animation-count);\n animation-iteration-count: var(--animation-count);\n}\n.particle-layer {\n z-index: calc(var(--z-index-start) + 1);\n}\n.particle-sprite-view-frame {\n position: absolute;\n width: 150px;\n height: 150px;\n overflow: hidden;\n z-index: calc(var(--z-index-start) + 1);\n}\n.particle-sprite-renderer {\n height: 150px;\n width: 900px;\n background-repeat: no-repeat;\n position: absolute;\n -ms-interpolation-mode: nearest-neighbor;\n image-rendering: -webkit-optimize-contrast;\n image-rendering: -moz-crisp-edges;\n image-rendering: -o-pixelated;\n image-rendering: pixelated;\n pointer-events: none;\n -webkit-animation: particle 0.25s steps(5) normal forwards;\n animation: particle 0.25s steps(5) normal forwards;\n -webkit-animation-iteration-count: 1;\n animation-iteration-count: 1;\n z-index: calc(var(--z-index-start) + 2);\n}\n.drawing-layer {\n z-index: var(--z-index-start);\n}\n"],"names":[],"sourceRoot":""}