willcore.ui
Version:
Simple, Fast And Powerful Client-Side HTML UI Framework.
128 lines (105 loc) • 4.24 kB
JavaScript
let getRandomBytes = function(n) {
let a = new Uint8Array(n);
for (let i = 0; i < n; i += 65536) {
crypto.getRandomValues(a.subarray(i, i + Math.min(n - i, 65536)));
}
return a;
}
var byteToHex = [];
for (let i = 0; i < 256; ++i) {
byteToHex[i] = (i + 0x100).toString(16).substr(1);
}
function bytesToUuid(buf, offset) {
let i = offset || 0;
let bth = byteToHex;
return ([bth[buf[i++]], bth[buf[i++]],
bth[buf[i++]], bth[buf[i++]], '-',
bth[buf[i++]], bth[buf[i++]], '-',
bth[buf[i++]], bth[buf[i++]], '-',
bth[buf[i++]], bth[buf[i++]], '-',
bth[buf[i++]], bth[buf[i++]],
bth[buf[i++]], bth[buf[i++]],
bth[buf[i++]], bth[buf[i++]]]).join('');
}
let _nodeId;
let _clockseq;
let _lastMSecs = 0;
let _lastNSecs = 0;
// A modified version of a GUID generator from orgiginal API
// Copyright (c) 2010-2016 Robert Kieffer and other contributors
// https://github.com/broofa/node-uuid
function guid(options, buf, offset) {
let i = buf && offset || 0;
let b = buf || [];
options = options || {};
let node = options.node || _nodeId;
let clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq;
// node and clockseq need to be initialized to random values if they're not
// specified. We do this lazily to minimize issues related to insufficient
// system entropy. See #189
if (node == null || clockseq == null) {
let seedBytes = getRandomBytes();
if (node == null) {
// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
node = _nodeId = [
seedBytes[0] | 0x01,
seedBytes[1], seedBytes[2], seedBytes[3], seedBytes[4], seedBytes[5]
];
}
if (clockseq == null) {
// Per 4.2.2, randomize (14 bit) clockseq
clockseq = _clockseq = (seedBytes[6] << 8 | seedBytes[7]) & 0x3fff;
}
}
// UUID timestamps are 100 nano-second units since the Gregorian epoch,
// (1582-10-15 00:00). JSNumbers aren't precise enough for this, so
// time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
// (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
let msecs = options.msecs !== undefined ? options.msecs : new Date().getTime();
// Per 4.2.1.2, use count of uuid's generated during the current clock
//let cycle to simulate higher resolution clock
let nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1;
// Time since last uuid creation (in msecs)
let dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs) / 10000;
// Per 4.2.1.2, Bump clockseq on clock regression
if (dt < 0 && options.clockseq === undefined) {
clockseq = clockseq + 1 & 0x3fff;
}
// Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
// time interval
if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {
nsecs = 0;
}
// Per 4.2.1.2 Throw error if too many uuids are requested
if (nsecs >= 10000) {
throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');
}
_lastMSecs = msecs;
_lastNSecs = nsecs;
_clockseq = clockseq;
// Per 4.1.4 - Convert from unix epoch to Gregorian epoch
msecs += 12219292800000;
// `time_low`
let tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
b[i++] = tl >>> 24 & 0xff;
b[i++] = tl >>> 16 & 0xff;
b[i++] = tl >>> 8 & 0xff;
b[i++] = tl & 0xff;
// `time_mid`
let tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;
b[i++] = tmh >>> 8 & 0xff;
b[i++] = tmh & 0xff;
// `time_high_and_version`
b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
b[i++] = tmh >>> 16 & 0xff;
// `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
b[i++] = clockseq >>> 8 | 0x80;
// `clock_seq_low`
b[i++] = clockseq & 0xff;
// `node`
for (let n = 0; n < 6; ++n) {
b[i + n] = node[n];
}
return buf ? buf : bytesToUuid(b);
}
export { guid };