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willcore.ui

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Simple, Fast And Powerful Client-Side HTML UI Framework.

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let getRandomBytes = function(n) { let a = new Uint8Array(n); for (let i = 0; i < n; i += 65536) { crypto.getRandomValues(a.subarray(i, i + Math.min(n - i, 65536))); } return a; } var byteToHex = []; for (let i = 0; i < 256; ++i) { byteToHex[i] = (i + 0x100).toString(16).substr(1); } function bytesToUuid(buf, offset) { let i = offset || 0; let bth = byteToHex; return ([bth[buf[i++]], bth[buf[i++]], bth[buf[i++]], bth[buf[i++]], '-', bth[buf[i++]], bth[buf[i++]], '-', bth[buf[i++]], bth[buf[i++]], '-', bth[buf[i++]], bth[buf[i++]], '-', bth[buf[i++]], bth[buf[i++]], bth[buf[i++]], bth[buf[i++]], bth[buf[i++]], bth[buf[i++]]]).join(''); } let _nodeId; let _clockseq; let _lastMSecs = 0; let _lastNSecs = 0; // A modified version of a GUID generator from orgiginal API // Copyright (c) 2010-2016 Robert Kieffer and other contributors // https://github.com/broofa/node-uuid function guid(options, buf, offset) { let i = buf && offset || 0; let b = buf || []; options = options || {}; let node = options.node || _nodeId; let clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq; // node and clockseq need to be initialized to random values if they're not // specified. We do this lazily to minimize issues related to insufficient // system entropy. See #189 if (node == null || clockseq == null) { let seedBytes = getRandomBytes(); if (node == null) { // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1) node = _nodeId = [ seedBytes[0] | 0x01, seedBytes[1], seedBytes[2], seedBytes[3], seedBytes[4], seedBytes[5] ]; } if (clockseq == null) { // Per 4.2.2, randomize (14 bit) clockseq clockseq = _clockseq = (seedBytes[6] << 8 | seedBytes[7]) & 0x3fff; } } // UUID timestamps are 100 nano-second units since the Gregorian epoch, // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs' // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00. let msecs = options.msecs !== undefined ? options.msecs : new Date().getTime(); // Per 4.2.1.2, use count of uuid's generated during the current clock //let cycle to simulate higher resolution clock let nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1; // Time since last uuid creation (in msecs) let dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs) / 10000; // Per 4.2.1.2, Bump clockseq on clock regression if (dt < 0 && options.clockseq === undefined) { clockseq = clockseq + 1 & 0x3fff; } // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new // time interval if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) { nsecs = 0; } // Per 4.2.1.2 Throw error if too many uuids are requested if (nsecs >= 10000) { throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec'); } _lastMSecs = msecs; _lastNSecs = nsecs; _clockseq = clockseq; // Per 4.1.4 - Convert from unix epoch to Gregorian epoch msecs += 12219292800000; // `time_low` let tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000; b[i++] = tl >>> 24 & 0xff; b[i++] = tl >>> 16 & 0xff; b[i++] = tl >>> 8 & 0xff; b[i++] = tl & 0xff; // `time_mid` let tmh = (msecs / 0x100000000 * 10000) & 0xfffffff; b[i++] = tmh >>> 8 & 0xff; b[i++] = tmh & 0xff; // `time_high_and_version` b[i++] = tmh >>> 24 & 0xf | 0x10; // include version b[i++] = tmh >>> 16 & 0xff; // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant) b[i++] = clockseq >>> 8 | 0x80; // `clock_seq_low` b[i++] = clockseq & 0xff; // `node` for (let n = 0; n < 6; ++n) { b[i + n] = node[n]; } return buf ? buf : bytesToUuid(b); } export { guid };