whs
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Super-fast 3D framework for Web Applications & Games. Based on Three.js
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TypeScript
import {
Wrapping,
Mapping,
Vector2
} from 'three';
import {App} from '../../core';
/**
* Texture properties
*/
export interface TextureParams {
/**
* The path to the texture (e.g URL)
*/
url: string,
/**
* The type of map (e.g bumpMap)
* Default is map
*/
type?: string,
/**
* Offset of the texture.
* Default is Vector2(0, 0)
*/
offset?: Vector2,
/**
* Repeat
* Default is Vector2(1, 1)
*/
repeat?: Vector2,
/**
* Sets wrapS and wrapT.
* This defines how the texture is wrapped horizontally and vertically, corresponds to UV mapping.
* Default is RepeatWrapping.
*/
wrap?: Wrapping,
/**
* How the image is applied to the object.
* An object type of THREE.UVMapping is the default, where the U,V coordinates are used to apply the map.
*/
mapping?: Mapping,
/**
* Function to set more granular parameters
* e.g const fix = texture => {
* texture.anisotropy = 2;
* texture.magFilter = THREE.LinearFilter;
* texture.minFilter = THREE.LinearMipMapLinearFilter;
* return texture;
* };
*/
fix?: Function
}
export class TextureModule {
/**
* @constructor Creates a texture module.
* @param textures the texture(s) properties
*/
constructor(textures: TextureParams | TextureParams[]);
}