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whs

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Super-fast 3D framework for Web Applications & Games. Based on Three.js

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import {Vector2} from 'three'; /** * RenderingModule properties */ export interface RenderingModuleParams { /** * Width of the rendering * Default is window.innerWidth */ width?: number; /** * Height of the rendering. * Default is window.innerHeight. */ height?: number; /** * Resolution. * Default is Vector2(1, 1). */ resolution?: Vector2; /** * Pixel ratio. * Default is window.devicePixelRatio. */ pixelRatio?: number; /** * Background color. * Default is 0x000000 (black). */ bgColor?: number; /** * Background opacity (takes value between 0 and 1). * Default is 1. */ bgOpacity?: number; /** * WebGLRenderer parameters * Default is no params. */ renderer?: object; } export interface RenderingModuleShadowParam { /** * Sets whether to use shadow. * Default is false. */ shadow?: boolean, } export class RenderingModule { /** * * @constructor Creates a rendering module. * @param params parameters * @param shadow shadow flag */ constructor(params?: RenderingModuleParams, shadow?: RenderingModuleShadowParam); /** * Applies additional ?? * @param name TODO * @param isApplied will not apply if false. Default is false. */ applyAdditional(name: string, isApplied?: boolean): void; /** * * @param effect * @param cb */ effect(effect: any, cb?: Function): void; /** * Sets resolution of the renderer * @param width width of the renderer * @param height height of the renderer */ setSize(width: number, height: number): void; /** * Attaches the render to the given element * @param element element to append a child to. */ attachToCanvas(element: HTMLElement): void; /** * Stops rendering, also stops all effect loops associated. */ stop(): void; /** * (re)Start rendering, also starts all effect loops. */ play(): void; }