whs
Version:
Super-fast 3D framework for Web Applications & Games. Based on Three.js
68 lines (56 loc) • 1.47 kB
TypeScript
import {Material} from 'three';
/**
* PostProcessorModule properties
*/
export interface PostProcessorModuleParams {
/**
* Sets whether to debug or not.
* Default is true.
*/
debug?: boolean;
}
export class PostProcessorModule {
/**
*
* @constructor Creates a Post Processor module.
* @param params parameters
*/
constructor(params?: PostProcessorModuleParams);
/**
* Renders
*/
render(): PostProcessorModule;
/**
* Adds the given pass to the composer.
* Also sets the pass as the current one.
* @param pass the pass to add.
*/
pass(pass: any): PostProcessorModule;
/**
* Adds the given material as Shader pass
* Also sets the shader pass as the current pass.
* @param material the material to add, may contain uniform identified by the textureID
* @param textureID the textureID, for the uniform. Default is readBuffer.
*/
shader(material: Material, textureID?: string): PostProcessorModule;
/**
* Returns the pass with the given name or the current pass if not found.
* @param name the pass to retreive.
*/
get(name: string): any;
/**
* Sets the current pass
* @param name
*/
to(name: string): void;
/**
* Sets whether to render to screen.
* @param bool flag. Default is true.
*/
renderToScreen(bool?: boolean): PostProcessorModule;
/**
* Same as to, but using defer
* @param name
*/
name(name: string): PostProcessorModule;
}