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Super-fast 3D framework for Web Applications & Games. Based on Three.js

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/** * FogModule properties */ export interface FogModuleParams { /** * Fog color. Example: If set to black, far away objects will be rendered black. * Default is 0xefd1b5. */ color?: number; /** * Fog density defines how fast the fog will grow dense. * Only applies to exp2 type of fog. * * Default is 0.02. */ density?: number; /** * The minimum distance to start applying fog. * Objects that are less than 'near' units from the active camera won't be affected by fog. * Default is 0.02. */ near?: number; /** * The maximum distance at which fog stops being calculated and applied. * Objects that are more than 'far' units away from the active camera won't be affected by fog. * Default is 1000. */ far?: number; } export class FogModule { /** * @constructor Creates a fog module. * @param params parameters * @param type the type of fog, either 'linear' or 'exp2'. Default is exp2 */ constructor(params?: FogModuleParams, type?: string); }