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Super-fast 3D framework for Web Applications & Games. Based on Three.js

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import { MOUSE, Quaternion, Spherical, Vector2, PerspectiveCamera, OrthographicCamera, EventDispatcher, Vector3 } from 'three'; // This set of controls performs orbiting, dollying (zooming), and panning. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). // // Orbit - left mouse / touch: one finger move // Zoom - middle mouse, or mousewheel / touch: two finger spread or squish // Pan - right mouse, or arrow keys / touch: three finter swipe export class ThreeOrbitControls extends EventDispatcher { constructor(object, domElement, eventHandler) { super(); this.object = object; this.domElement = (domElement === undefined) ? document : domElement; this.eventHandler = eventHandler; // Set to false to disable this control this.enabled = true; // "target" sets the location of focus, where the object orbits around this.target = new Vector3(); // How far you can dolly in and out ( PerspectiveCamera only ) this.minDistance = 0; this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only ) this.minZoom = 0; this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits. // Range is 0 to Math.PI radians. this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians // How far you can orbit horizontally, upper and lower limits. // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. this.minAzimuthAngle = -Infinity; // radians this.maxAzimuthAngle = Infinity; // radians // Set to true to enable damping (inertia) // If damping is enabled, you must call controls.update() in your animation loop this.enableDamping = false; this.dampingFactor = 0.25; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. // Set to false to disable zooming this.enableZoom = true; this.zoomSpeed = 1.0; // Set to false to disable rotating this.enableRotate = true; this.rotateSpeed = 1.0; // Set to false to disable panning this.enablePan = true; this.keyPanSpeed = 7.0; // pixels moved per arrow key push // Set to true to automatically rotate around the target // If auto-rotate is enabled, you must call controls.update() in your animation loop this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 // Set to false to disable use of the keys this.enableKeys = true; // The four arrow keys this.keys = {LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40}; // Mouse buttons this.mouseButtons = {ORBIT: MOUSE.LEFT, ZOOM: MOUSE.MIDDLE, PAN: MOUSE.RIGHT}; // for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); this.zoom0 = this.object.zoom; // // public methods // this.getPolarAngle = () => { return spherical.phi; }; this.getAzimuthalAngle = () => { return spherical.theta; }; this.reset = () => { this.target.copy(this.target0); this.object.position.copy(this.position0); this.object.zoom = this.zoom0; this.object.updateProjectionMatrix(); this.dispatchEvent(changeEvent); this.update(); state = STATE.NONE; }; // this method is exposed, but perhaps it would be better if we can make it private... this.update = () => { const offset = new Vector3(); // so camera.up is the orbit axis const quat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0)); const quatInverse = quat.clone().inverse(); const lastPosition = new Vector3(); const lastQuaternion = new Quaternion(); return (() => { const position = this.object.position; offset.copy(position).sub(this.target); // rotate offset to "y-axis-is-up" space offset.applyQuaternion(quat); // angle from z-axis around y-axis spherical.setFromVector3(offset); if (this.autoRotate && state === STATE.NONE) rotateLeft(getAutoRotationAngle()); spherical.theta += sphericalDelta.theta; spherical.phi += sphericalDelta.phi; // restrict theta to be between desired limits spherical.theta = Math.max(this.minAzimuthAngle, Math.min(this.maxAzimuthAngle, spherical.theta)); // restrict phi to be between desired limits spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, spherical.phi)); spherical.makeSafe(); spherical.radius *= scale; // restrict radius to be between desired limits spherical.radius = Math.max(this.minDistance, Math.min(this.maxDistance, spherical.radius)); // move target to panned location this.target.add(panOffset); offset.setFromSpherical(spherical); // rotate offset back to "camera-up-vector-is-up" space offset.applyQuaternion(quatInverse); position.copy(this.target).add(offset); this.object.lookAt(this.target); if (this.enableDamping === true) { sphericalDelta.theta *= (1 - this.dampingFactor); sphericalDelta.phi *= (1 - this.dampingFactor); } else sphericalDelta.set(0, 0, 0); scale = 1; panOffset.set(0, 0, 0); // update condition is: // min(camera displacement, camera rotation in radians)^2 > EPS // using small-angle approximation cos(x/2) = 1 - x^2 / 8 if (zoomChanged || lastPosition.distanceToSquared(this.object.position) > EPS || 8 * (1 - lastQuaternion.dot(this.object.quaternion)) > EPS) { this.dispatchEvent(changeEvent); lastPosition.copy(this.object.position); lastQuaternion.copy(this.object.quaternion); zoomChanged = false; return true; } return false; })(); }; this.dispose = () => { this.domElement.removeEventListener('contextmenu', onContextMenu, false); this.domElement.removeEventListener('mousedown', onMouseDown, false); this.domElement.removeEventListener('wheel', onMouseWheel, false); this.domElement.removeEventListener('touchstart', onTouchStart, false); this.domElement.removeEventListener('touchend', onTouchEnd, false); this.domElement.removeEventListener('touchmove', onTouchMove, false); document.removeEventListener('mousemove', onMouseMove, false); document.removeEventListener('mouseup', onMouseUp, false); window.removeEventListener('keydown', onKeyDown, false); // this.dispatchEvent( { type: 'dispose' } ); // should this be added here? }; // // internals // const changeEvent = {type: 'change'}; const startEvent = {type: 'start'}; const endEvent = {type: 'end'}; const STATE = {NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5}; let state = STATE.NONE; const EPS = 0.000001; // current position in spherical coordinates const spherical = new Spherical(); const sphericalDelta = new Spherical(); let scale = 1; const panOffset = new Vector3(); let zoomChanged = false; const rotateStart = new Vector2(); const rotateEnd = new Vector2(); const rotateDelta = new Vector2(); const panStart = new Vector2(); const panEnd = new Vector2(); const panDelta = new Vector2(); const dollyStart = new Vector2(); const dollyEnd = new Vector2(); const dollyDelta = new Vector2(); const getAutoRotationAngle = () => { return 2 * Math.PI / 60 / 60 * this.autoRotateSpeed; }; const getZoomScale = () => { return Math.pow(0.95, this.zoomSpeed); }; const rotateLeft = angle => { sphericalDelta.theta -= angle; }; const rotateUp = angle => { sphericalDelta.phi -= angle; }; const panLeft = (() => { const v = new Vector3(); return (distance, objectMatrix) => { v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix v.multiplyScalar(-distance); panOffset.add(v); }; })(); const panUp = (() => { const v = new Vector3(); return (distance, objectMatrix) => { v.setFromMatrixColumn(objectMatrix, 1); // get Y column of objectMatrix v.multiplyScalar(distance); panOffset.add(v); }; })(); // deltaX and deltaY are in pixels; right and down are positive const pan = (() => { const offset = new Vector3(); return (deltaX, deltaY) => { const element = this.domElement === document ? this.domElement.body : this.domElement; if (this.object instanceof PerspectiveCamera) { // perspective const position = this.object.position; offset.copy(position).sub(this.target); let targetDistance = offset.length(); // half of the fov is center to top of screen targetDistance *= Math.tan((this.object.fov / 2) * Math.PI / 180.0); // we actually don't use screenWidth, since perspective camera is fixed to screen height panLeft(2 * deltaX * targetDistance / element.clientHeight, this.object.matrix); panUp(2 * deltaY * targetDistance / element.clientHeight, this.object.matrix); } else if (this.object instanceof OrthographicCamera) { // orthographic panLeft(deltaX * (this.object.right - this.object.left) / this.object.zoom / element.clientWidth, this.object.matrix); panUp(deltaY * (this.object.top - this.object.bottom) / this.object.zoom / element.clientHeight, this.object.matrix); } else { // camera neither orthographic nor perspective console.warn('WARNING: OrbitControlsModule.js encountered an unknown camera type - pan disabled.'); this.enablePan = false; } }; })(); const dollyIn = dollyScale => { if (this.object instanceof PerspectiveCamera) scale /= dollyScale; else if (this.object instanceof OrthographicCamera) { this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom * dollyScale)); this.object.updateProjectionMatrix(); zoomChanged = true; } else { console.warn('WARNING: OrbitControlsModule.js encountered an unknown camera type - dolly/zoom disabled.'); this.enableZoom = false; } }; const dollyOut = dollyScale => { if (this.object instanceof PerspectiveCamera) scale *= dollyScale; else if (this.object instanceof OrthographicCamera) { this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / dollyScale)); this.object.updateProjectionMatrix(); zoomChanged = true; } else { console.warn('WARNING: OrbitControlsModule.js encountered an unknown camera type - dolly/zoom disabled.'); this.enableZoom = false; } }; // // event callbacks - update the object state // const handleMouseDownRotate = event => { // console.log( 'handleMouseDownRotate' ); rotateStart.set(event.clientX, event.clientY); }; const handleMouseDownDolly = event => { // console.log( 'handleMouseDownDolly' ); dollyStart.set(event.clientX, event.clientY); }; const handleMouseDownPan = event => { // console.log( 'handleMouseDownPan' ); panStart.set(event.clientX, event.clientY); }; const handleMouseMoveRotate = event => { // console.log( 'handleMouseMoveRotate' ); rotateEnd.set(event.clientX, event.clientY); rotateDelta.subVectors(rotateEnd, rotateStart); const element = this.domElement === document ? this.domElement.body : this.domElement; // rotating across whole screen goes 360 degrees around rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * this.rotateSpeed); // rotating up and down along whole screen attempts to go 360, but limited to 180 rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * this.rotateSpeed); rotateStart.copy(rotateEnd); this.update(); }; const handleMouseMoveDolly = event => { // console.log( 'handleMouseMoveDolly' ); dollyEnd.set(event.clientX, event.clientY); dollyDelta.subVectors(dollyEnd, dollyStart); if (dollyDelta.y > 0) dollyIn(getZoomScale()); else if (dollyDelta.y < 0) dollyOut(getZoomScale()); dollyStart.copy(dollyEnd); this.update(); }; const handleMouseMovePan = event => { // console.log( 'handleMouseMovePan' ); panEnd.set(event.clientX, event.clientY); panDelta.subVectors(panEnd, panStart); pan(panDelta.x, panDelta.y); panStart.copy(panEnd); this.update(); }; const handleMouseUp = event => { // console.log( 'handleMouseUp' ); }; const handleMouseWheel = event => { // console.log( 'handleMouseWheel' ); if (event.deltaY < 0) dollyOut(getZoomScale()); else if (event.deltaY > 0) dollyIn(getZoomScale()); this.update(); }; const handleKeyDown = event => { // console.log( 'handleKeyDown' ); switch (event.keyCode) { case this.keys.UP: pan(0, this.keyPanSpeed); this.update(); break; case this.keys.BOTTOM: pan(0, -this.keyPanSpeed); this.update(); break; case this.keys.LEFT: pan(this.keyPanSpeed, 0); this.update(); break; case this.keys.RIGHT: pan(-this.keyPanSpeed, 0); this.update(); break; } }; const handleTouchStartRotate = event => { // console.log( 'handleTouchStartRotate' ); rotateStart.set(event.touches[0].pageX, event.touches[0].pageY); }; const handleTouchStartDolly = event => { // console.log( 'handleTouchStartDolly' ); const dx = event.touches[0].pageX - event.touches[1].pageX; const dy = event.touches[0].pageY - event.touches[1].pageY; const distance = Math.sqrt(dx * dx + dy * dy); dollyStart.set(0, distance); }; const handleTouchStartPan = event => { // console.log( 'handleTouchStartPan' ); panStart.set(event.touches[0].pageX, event.touches[0].pageY); }; const handleTouchMoveRotate = event => { // console.log( 'handleTouchMoveRotate' ); rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY); rotateDelta.subVectors(rotateEnd, rotateStart); const element = this.domElement === document ? this.domElement.body : this.domElement; // rotating across whole screen goes 360 degrees around rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * this.rotateSpeed); // rotating up and down along whole screen attempts to go 360, but limited to 180 rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * this.rotateSpeed); rotateStart.copy(rotateEnd); this.update(); }; const handleTouchMoveDolly = event => { // console.log( 'handleTouchMoveDolly' ); const dx = event.touches[0].pageX - event.touches[1].pageX; const dy = event.touches[0].pageY - event.touches[1].pageY; const distance = Math.sqrt(dx * dx + dy * dy); dollyEnd.set(0, distance); dollyDelta.subVectors(dollyEnd, dollyStart); if (dollyDelta.y > 0) dollyOut(getZoomScale()); else if (dollyDelta.y < 0) dollyIn(getZoomScale()); dollyStart.copy(dollyEnd); this.update(); }; const handleTouchMovePan = event => { // console.log( 'handleTouchMovePan' ); panEnd.set(event.touches[0].pageX, event.touches[0].pageY); panDelta.subVectors(panEnd, panStart); pan(panDelta.x, panDelta.y); panStart.copy(panEnd); this.update(); }; const handleTouchEnd = () => { // console.log( 'handleTouchEnd' ); }; // // event handlers - FSM: listen for events and reset state // const onMouseDown = event => { if (this.enabled === false) return; event.preventDefault(); if (event.button === this.mouseButtons.ORBIT) { if (this.enableRotate === false) return; handleMouseDownRotate(event); state = STATE.ROTATE; } else if (event.button === this.mouseButtons.ZOOM) { if (this.enableZoom === false) return; handleMouseDownDolly(event); state = STATE.DOLLY; } else if (event.button === this.mouseButtons.PAN) { if (this.enablePan === false) return; handleMouseDownPan(event); state = STATE.PAN; } if (state !== STATE.NONE) { this.eventHandler.on('mousemove', onMouseMove, false); this.eventHandler.on('mouseup', onMouseUp, false); this.dispatchEvent(startEvent); } }; const onMouseMove = event => { if (this.enabled === false) return; event.preventDefault(); if (state === STATE.ROTATE) { if (this.enableRotate === false) return; handleMouseMoveRotate(event); } else if (state === STATE.DOLLY) { if (this.enableZoom === false) return; handleMouseMoveDolly(event); } else if (state === STATE.PAN) { if (this.enablePan === false) return; handleMouseMovePan(event); } }; const onMouseUp = event => { if (this.enabled === false) return; handleMouseUp(event); document.removeEventListener('mousemove', onMouseMove, false); document.removeEventListener('mouseup', onMouseUp, false); this.dispatchEvent(endEvent); state = STATE.NONE; }; const onMouseWheel = event => { if (this.enabled === false || this.enableZoom === false || (state !== STATE.NONE && state !== STATE.ROTATE)) return; event.preventDefault(); event.stopPropagation(); handleMouseWheel(event); this.dispatchEvent(startEvent); // not sure why these are here... this.dispatchEvent(endEvent); }; const onKeyDown = event => { if (this.enabled === false || this.enableKeys === false || this.enablePan === false) return; handleKeyDown(event); }; const onTouchStart = event => { if (this.enabled === false) return; switch (event.touches.length) { case 1: // one-fingered touch: rotate if (this.enableRotate === false) return; handleTouchStartRotate(event); state = STATE.TOUCH_ROTATE; break; case 2: // two-fingered touch: dolly if (this.enableZoom === false) return; handleTouchStartDolly(event); state = STATE.TOUCH_DOLLY; break; case 3: // three-fingered touch: pan if (this.enablePan === false) return; handleTouchStartPan(event); state = STATE.TOUCH_PAN; break; default: state = STATE.NONE; } if (state !== STATE.NONE) this.dispatchEvent(startEvent); }; const onTouchMove = event => { if (this.enabled === false) return; event.preventDefault(); event.stopPropagation(); switch (event.touches.length) { case 1: // one-fingered touch: rotate if (this.enableRotate === false) return; if (state !== STATE.TOUCH_ROTATE) return; // is this needed?... handleTouchMoveRotate(event); break; case 2: // two-fingered touch: dolly if (this.enableZoom === false) return; if (state !== STATE.TOUCH_DOLLY) return; // is this needed?... handleTouchMoveDolly(event); break; case 3: // three-fingered touch: pan if (this.enablePan === false) return; if (state !== STATE.TOUCH_PAN) return; // is this needed?... handleTouchMovePan(event); break; default: state = STATE.NONE; } }; const onTouchEnd = event => { if (this.enabled === false) return; handleTouchEnd(event); this.dispatchEvent(endEvent); state = STATE.NONE; }; const onContextMenu = event => { event.preventDefault(); }; // this.eventHandler.on('contextmenu', onContextMenu, false); this.eventHandler.on('mousedown', onMouseDown, false); this.eventHandler.on('wheel', onMouseWheel, false); this.eventHandler.on('touchstart', onTouchStart, false); this.eventHandler.on('touchend', onTouchEnd, false); this.eventHandler.on('touchmove', onTouchMove, false); this.eventHandler.on('keydown', onKeyDown, false); // force an update at start this.update(); } get center() { console.warn('OrbitControls: .center has been renamed to .target'); return this.target; } get noZoom() { console.warn('OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.'); return !this.enableZoom; } set noZoom(value) { console.warn('OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.'); this.enableZoom = !value; } get noRotate() { console.warn('OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.'); return !this.enableRotate; } set noRotate(value) { console.warn('OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.'); this.enableRotate = !value; } get noPan() { console.warn('OrbitControls: .noPan has been deprecated. Use .enablePan instead.'); return !this.enablePan; } set noPan(value) { console.warn('OrbitControls: .noPan has been deprecated. Use .enablePan instead.'); this.enablePan = !value; } get noKeys() { console.warn('OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.'); return !this.enableKeys; } set noKeys(value) { console.warn('OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.'); this.enableKeys = !value; } get staticMoving() { console.warn('OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.'); return !this.enableDamping; } set staticMoving(value) { console.warn('OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.'); this.enableDamping = !value; } get dynamicDampingFactor() { console.warn('OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.'); return this.dampingFactor; } set dynamicDampingFactor(value) { console.warn('OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.'); this.dampingFactor = value; } }