whs
Version:
Super-fast 3D framework for Web Applications & Games. Based on Three.js
58 lines (46 loc) • 1.35 kB
JavaScript
import {
Scene
} from 'three';
/**
* @class SceneModule
* @category modules/app
* @param {Boolean} [willSceneBeReplaced=false] willSceneBeReplaced should be true only if you are going to overwrite scene dependency even without the use of default one.
* @memberof module:modules/app
*/
export class SceneModule {
constructor(willSceneBeReplaced = false) {
this.scene = willSceneBeReplaced ? null : new Scene();
}
manager(manager) {
manager.set('scene', this.scene);
}
integrate(self) {
this.children = [];
this.add = function (object) {
object.parent = this;
return new Promise((resolve, reject) => {
object.defer(() => {
const {native} = object;
if (!native) reject();
const addPromise = this.applyBridge({onAdd: object}).onAdd;
const resolver = () => {
self.scene.add(native);
this.children.push(object);
resolve(object);
};
if (addPromise instanceof Promise)
addPromise.then(resolver);
else resolver();
});
});
};
this.remove = function (object) {
object.parent = null;
self.scene.remove(object.native);
};
this.setScene = function (scene) {
self.scene = scene;
this.manager.set('scene', scene);
};
}
}