whs
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Super-fast 3D framework for Web Applications & Games. Based on Three.js
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JavaScript
import {
Mesh,
TetrahedronBufferGeometry,
TetrahedronGeometry
} from 'three';
import {MeshComponent} from '../../core/MeshComponent';
/**
* @class Tetrahedron
* @category components/meshes
* @description In geometry, a tetrahedron is a polyhedron composed of four triangular faces, six straight edges, and four vertex corners.
* The tetrahedron is the simplest of all the ordinary convex polyhedra and the only one that has fewer than 5 faces.
* <br/><br/>
* `Tetrahedron` creates a Tetrahedron object by its `radius` and `detail`
* @classDesc
* <iframe src="https://threejs.org/docs/scenes/geometry-browser.html#TetrahedronGeometry"></iframe>
* @param {Object} [params] - The params.
* @extends module:core.MeshComponent
* @memberof module:components/meshes
* @example <caption>Creating a Tetrahedron, and adding it to app</caption>
* new Tetrahedron({
* geometry: {
* radius: 2,
* detail: 1
* },
*
* material: new THREE.MeshBasicMaterial({
* color: 0xffffff
* }),
*
* position: {
* x: 0,
* y: 100,
* z: 0
* }
* }).addTo(app);
*/
class Tetrahedron extends MeshComponent {
/**
* Default values for parameters
* @member {Object} module:components/meshes.Tetrahedron#defaults
* @static
* @default <pre>
* {
* geometry: {
* radius: 1,
* detail: 0
* }
* </pre>
*/
static defaults = {
...MeshComponent.defaults,
geometry: {
radius: 1,
detail: 0
}
};
/**
* Instructions
* @member {Object} module:components/meshes.Tetrahedron#instructions
* @static
* @default <pre>
* {
* geometry: ['radius', 'detail']
* }
* </pre>
*/
static instructions = {
...MeshComponent.instructions,
geometry: ['radius', 'detail']
};
constructor(params = {}) {
super(params, Tetrahedron.defaults, Tetrahedron.instructions);
if (params.build) {
this.build(params);
super.wrap();
}
}
/**
* @method build
* @description Build lifecycle creates a mesh using input params.
* @param {Object} params Component parameters.
* @return {THREE.Mesh} Built mesh
* @memberof module:components/meshes.Tetrahedron
*/
build(params = this.params) {
const {geometry, material} = this.applyBridge({
geometry: this.buildGeometry(params),
material: params.material
});
return this.applyBridge({mesh: new Mesh(geometry, material)}).mesh;
}
buildGeometry(params = {}) {
return new (params.buffer ? TetrahedronBufferGeometry : TetrahedronGeometry)(
params.geometry.radius,
params.geometry.detail
);
}
}
export {
Tetrahedron
};