UNPKG

whs

Version:

Super-fast 3D framework for Web Applications & Games. Based on Three.js

106 lines (94 loc) 2.61 kB
import { Mesh, CircleBufferGeometry, CircleGeometry } from 'three'; import {MeshComponent} from '../../core/MeshComponent'; /** * @class Circle * @category components/meshes * @description As told on Component definition, while you can pass any of the inherited params for this component construction, you will need to * pass specific parameters to build this mesh as a geometry object. * @classDesc * <iframe src="https://threejs.org/docs/scenes/geometry-browser.html#CircleGeometry"></iframe> * @param {Object} [params] - The params. * @extends module:core.MeshComponent * @memberof module:components/meshes * @example <caption>Creating a Circle, and adding to app</caption> * new Circle({ * geometry: { * radius: 4, * segments: 16 * }, * * material: new THREE.MeshBasicMaterial({ * color: 0xffffff * }), * * position: [50, 60, 70] * }).addTo(app); */ class Circle extends MeshComponent { /** * Default values for parameters * @member {Object} module:components/meshes.Circle#defaults * @static * @default <pre> * { * geometry: { * radius: 50, * segments: 8, * thetaStart: 0, * thetaLength: Math.PI * 2 * } * }</pre> */ static defaults = { ...MeshComponent.defaults, geometry: { radius: 50, segments: 8, thetaStart: 0, thetaLength: Math.PI * 2 } }; /** * Instructions * @member {Object} module:components/meshes.Circle#instructions * @static * @default geometry: ['radius', 'segments', 'thetaStart', 'thetaLength'] */ static instructions = { ...MeshComponent.instructions, geometry: ['radius', 'segments', 'thetaStart', 'thetaLength'] }; constructor(params = {}) { super(params, Circle.defaults, Circle.instructions); } /** * @method build * @description Build lifecycle creates a mesh using input params. * @param {Object} params Component parameters. * @return {THREE.Mesh} Built mesh * @memberof module:components/meshes.Circle */ build(params = this.params) { const {geometry, material} = this.applyBridge({ geometry: this.buildGeometry(params), material: params.material }); return this.applyBridge({mesh: new Mesh(geometry, material)}).mesh; } buildGeometry(params = {}) { const geometry = new (params.buffer ? CircleBufferGeometry : CircleGeometry)( params.geometry.radius, params.geometry.segments, params.geometry.thetaStart, params.geometry.thetaLength ); return geometry; } } export { Circle };