whs
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Super-fast 3D framework for Web Applications & Games. Based on Three.js
106 lines (94 loc) • 2.61 kB
JavaScript
import {
Mesh,
CircleBufferGeometry,
CircleGeometry
} from 'three';
import {MeshComponent} from '../../core/MeshComponent';
/**
* @class Circle
* @category components/meshes
* @description As told on Component definition, while you can pass any of the inherited params for this component construction, you will need to
* pass specific parameters to build this mesh as a geometry object.
* @classDesc
* <iframe src="https://threejs.org/docs/scenes/geometry-browser.html#CircleGeometry"></iframe>
* @param {Object} [params] - The params.
* @extends module:core.MeshComponent
* @memberof module:components/meshes
* @example <caption>Creating a Circle, and adding to app</caption>
* new Circle({
* geometry: {
* radius: 4,
* segments: 16
* },
*
* material: new THREE.MeshBasicMaterial({
* color: 0xffffff
* }),
*
* position: [50, 60, 70]
* }).addTo(app);
*/
class Circle extends MeshComponent {
/**
* Default values for parameters
* @member {Object} module:components/meshes.Circle#defaults
* @static
* @default <pre>
* {
* geometry: {
* radius: 50,
* segments: 8,
* thetaStart: 0,
* thetaLength: Math.PI * 2
* }
* }</pre>
*/
static defaults = {
...MeshComponent.defaults,
geometry: {
radius: 50,
segments: 8,
thetaStart: 0,
thetaLength: Math.PI * 2
}
};
/**
* Instructions
* @member {Object} module:components/meshes.Circle#instructions
* @static
* @default geometry: ['radius', 'segments', 'thetaStart', 'thetaLength']
*/
static instructions = {
...MeshComponent.instructions,
geometry: ['radius', 'segments', 'thetaStart', 'thetaLength']
};
constructor(params = {}) {
super(params, Circle.defaults, Circle.instructions);
}
/**
* @method build
* @description Build lifecycle creates a mesh using input params.
* @param {Object} params Component parameters.
* @return {THREE.Mesh} Built mesh
* @memberof module:components/meshes.Circle
*/
build(params = this.params) {
const {geometry, material} = this.applyBridge({
geometry: this.buildGeometry(params),
material: params.material
});
return this.applyBridge({mesh: new Mesh(geometry, material)}).mesh;
}
buildGeometry(params = {}) {
const geometry = new (params.buffer ? CircleBufferGeometry : CircleGeometry)(
params.geometry.radius,
params.geometry.segments,
params.geometry.thetaStart,
params.geometry.thetaLength
);
return geometry;
}
}
export {
Circle
};