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Super-fast 3D framework for Web Applications & Games. Based on Three.js

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import {HemisphereLight as HemisphereLightNative, HemisphereLightHelper} from 'three'; import {LightComponent} from '../../core/LightComponent'; /** * @class HemisphereLight * @category components/lights * @description HemisphereLight is a light source positioned directly above the scene.<br/> * It also doesn't need position and target properties. * @classDesc * <iframe src="https://threejs.org/examples/webgl_lights_hemisphere.html"></iframe> * @param {Object} [params={light: {skyColor: 0xffffff, groundColor: 0xffffff, intensity: 1}}] - The params. * @extends module:core.LightComponent * @memberof module:components/lights * @example <caption>Creating a HemisphereLight</caption> * new HemisphereLight({ * skyColor: 0xff0000, * groundColor: 0x0000ff, * intensity: 0.2 * }).addTo(app); */ class HemisphereLight extends LightComponent { static defaults = { ...LightComponent.defaults, skyColor: 0xffffff, groundColor: 0xffffff, intensity: 1 } constructor(params = {}) { super(params, HemisphereLight.defaults); } build(params = {}) { return this.applyBridge({light: new HemisphereLightNative( params.skyColor, params.groundColor, params.intensity )}).light; } } export { HemisphereLight };