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whs

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Super-fast 3D framework for Web Applications & Games. Based on Three.js

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# Basic scene To create whitestorm.js app you should make a basic HTML document with `html`, `head` and `body` tags. Next step is to include Whitestorm.js to the document and main app script file. You can do it simply using `script` tag. <div class="embed" style="border-radius: 4px; overflow: hidden; height:400px;"> <iframe style="height: inherit; width: 100%;" scrolling='no' title='Simple WhitestormJS app' src='https://codepen.io/sasha240100/embed/JELBGX/?height=265&theme-id=dark&default-tab=result&embed-version=2' frameborder='no' allowtransparency='true' allowfullscreen='true' style='width: 100%;'>See the Pen <a href='https://codepen.io/sasha240100/pen/JELBGX/'>Simple WhitestormJS app</a> by Alexander Buzin (<a href='https://codepen.io/sasha240100'>@sasha240100</a>) on <a href='https://codepen.io'>CodePen</a>. </iframe> </div> Try this [helloworld demo online](https://whs-dev.surge.sh/examples/#basic/helloworld). ## App The first thing you should setup is the App object. **When you do this, you do multiple things at once:** - Setup `THREE.Scene` - Make a perspective camera and add it to the scene. - Apply background and other renderer options. - Set auto resize (in addition). ```js const app = new WHS.App([ new WHS.ElementModule(), new WHS.SceneModule(), new WHS.DefineModule('camera', new WHS.PerspectiveCamera({ position: new THREE.Vector3(0, 0, 50) })), new WHS.RenderingModule({bgColor: 0x162129}), new WHS.ResizeModule() ]); ``` [> Loops & 3D Animation](Loops & 3D Animation.html) ## FAQ > Q: Why is the color in Hexadecimal format? > > A: Simply following Three.js' [best practice](https://threejs.org/docs/api/math/Color.html).