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whs-cube-spheres

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This plugin has a container with multiple spheres.

45 lines (37 loc) 1.51 kB
export class Pass { constructor(name) { this.uniqName = (name === undefined ? 'pass_' + (((1+Math.random())*0x10000)|0).toString(16).substring(1) : name); // if set to true, the pass is processed by the composer this.enabled = true; // if set to true, the pass indicates to swap read and write buffer after rendering this.needsSwap = true; // if set to true, the pass clears its buffer before rendering this.clear = false; // if set to true, the result of the pass is rendered to screen this.renderToScreen = false; } /** * Resize a pass. * @param {Number} width : in pixels. * @param {Number} height : in pixels. */ setSize(width, height) {} /** * Render a pass * @param {THREE.WebGLRenderer} renderer : The renderer used to render the pass objects. * @param {THREE.WebGLRenderTarget.Buffer} writeBuffer : The write buffer used to do buffer swapping. * @param {THREE.WebGLRenderTarget.Buffer} readBuffer : The read buffer used to do buffer swapping. * @param {Number} delta : The delta time since the previous frame. * @param {Boolean} maskActive : Flag indicating the Composer that this pass use masking. */ render(renderer, writeBuffer, readBuffer, delta, maskActive) { console.error("Pass: .render() must be implemented in derived pass."); } /** * Get the name of the pass * @return {String} Unique name */ get name() { return this.uniqName; } }