whs-cube-spheres
Version:
This plugin has a container with multiple spheres.
72 lines (54 loc) • 2.15 kB
JavaScript
/**
* @author alteredq / http://alteredqualia.com/
* @author yannis torres / es6 migration
*/
import {Pass} from './Pass.js';
export class MaskPass extends Pass {
constructor(name, scene, camera) {
super(name);
this.scene = scene;
this.camera = camera;
this.clear = true;
this.needsSwap = false;
this.inverse = false;
}
render(renderer, writeBuffer, readBuffer) {
// REMARK: "maskActive" and "delta" never used. Removed.
// render(renderer, writeBuffer, readBuffer, delta, maskActive) {
const context = renderer.context;
const state = renderer.state;
// don't update color or depth
state.buffers.color.setMask(false);
state.buffers.depth.setMask(false);
// lock buffers
state.buffers.color.setLocked(true);
state.buffers.depth.setLocked(true);
// set up stencil
const writeValue = this.inverse ? 0 : 1;
const clearValue = this.inverse ? 1 : 0;
state.buffers.stencil.setTest(true);
state.buffers.stencil.setOp(context.REPLACE, context.REPLACE, context.REPLACE);
state.buffers.stencil.setFunc(context.ALWAYS, writeValue, 0xffffffff);
state.buffers.stencil.setClear(clearValue);
// draw into the stencil buffer
renderer.render(this.scene, this.camera, readBuffer, this.clear);
renderer.render(this.scene, this.camera, writeBuffer, this.clear);
// unlock color and depth buffer for subsequent rendering
state.buffers.color.setLocked(false);
state.buffers.depth.setLocked(false);
// only render where stencil is set to 1
state.buffers.stencil.setFunc(context.EQUAL, 1, 0xffffffff); // draw if == 1
state.buffers.stencil.setOp(context.KEEP, context.KEEP, context.KEEP);
}
}
export class ClearMaskPass extends Pass {
constructor(name) {
super(name);
this.needsSwap = false;
}
render(renderer) {
// REMARK: "writeBuffer", "readBuffer", "maskActive" and "delta" never used. Removed.
// render(renderer, writeBuffer, readBuffer, delta, maskActive) {
renderer.state.buffers.stencil.setTest(false);
}
}