whs-cube-spheres
Version:
This plugin has a container with multiple spheres.
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Markdown
# whs-module-loader - Loading progress for components, textures, ...
## Usage
### `constructor(expecting = [])`
> `expecting` - `Array` of _keys `[String]`_ that will be added to `.expecting`
### `.expect(key)` and `.resolve(key)` - Use for callbacks
```javascript
const loader = new LoaderModule();
const app = new WHS.App([
// ...
])''
loader.expect('sphere1');
const sphere = new WHS.Sphere({
// ...
});
sphere.addTo(app).then(() => loader.resolve('sphere1'));
```
### `.promise(key, promise)` - Use for promises
> No `.expect()` required!
```javascript
loader.promise('sphere1', sphere.addTo(app));
```
### `.getProgress()` - Get loading progress
Returns value from `0` to `1`, where `1` means **completed**.
Can be transformed into percents simply muliplying by `100`:
```javascript
console.log(`Current percent is: ${loader.getProgress() * 100}`);
```
## Events
### `.on('step', [Callback])`
```javascript
loader.on('step', key => {
console.log(key);
});
```
### `.on('complete', [Callback])`
```javascript
loader.on('complete', () => {
alert('completed!');
});
```
Fires when `.resolve()` was called and `.expecting` is empty.
## Attributes
### `.expecting`
```javascript
console.log(loader.expecting);
// Array of keys that aren't resolved yet.
```
> This attribute represents an `Array` of _keys `[String]`_ values that **are not resolved yet**.
### `.resolved`
```javascript
console.log(loader.resolved);
// Array of keys that have been resolved.
```
> `Array` of resolved keys.