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whs-cube-spheres

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This plugin has a container with multiple spheres.

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# whs-module-dat.gui - User Interface for runtime editing properties [![NPM Version](https://img.shields.io/npm/v/whs-module-dat.gui.svg?style=flat-square)](https://www.npmjs.com/package/whs-module-dat.gui) <img src="http://i.imgur.com/Qq8ptt8.png" width="50%"> ### Simple configuration ```javascript const sphere = new WHS.Sphere({ material: new THREE.MeshBasicMaterial({color: 0xffffff}), modules: [ new DatGUIModule({ name: 'MySphere', // name of folder for this component material: true // use material }) ] }); ``` ### Advanced configuration ```javascript const sphere = new WHS.Sphere({ material: new THREE.MeshBasicMaterial({color: 0xffffff}), modules: [ new WHS.DynamicGeometryModule(), new DatGUIModule({ name: 'MySphere', material: true, geometry: true, // Update geometry parameters tryMaterial: [ // Beta feature. Allows you to change material to the one of the following THREE.MeshBasicMaterial, THREE.MeshLambertMaterial, THREE.MeshPhongMaterial ], custom: { // custom parameters hello: (value, component) => { // onChange function console.log(value); } }, defaults: { // Default values for "custom" hello: 1 }, range: { // min and max for "custom" hello: [0, 10] }, step: { // steps for "custom" hello: 2 } }) ] }); ``` > `geometry` parameter requires `WHS.DynamicGeometryModule` to be set before `DatGUIModule`. ## Screenshot ![](http://i.imgur.com/ptoZCgz.png) ## Todo - Make ability to use several components. Add DatGUI to App - Make `tryMaterial` change without reloading material folder - Wide support for colors & custom data - Ability to get dat.GUI from callback