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/** * UI-Router Extras: Sticky states, Future States, Deep State Redirect, Transition promise * Module: sticky * @version 0.0.14 * @link http://christopherthielen.github.io/ui-router-extras/ * @license MIT License, http://www.opensource.org/licenses/MIT */ (function(angular, undefined){ "use strict"; angular.module("ct.ui.router.extras.sticky", [ 'ct.ui.router.extras.core' ]); var mod_sticky = angular.module("ct.ui.router.extras.sticky"); $StickyStateProvider.$inject = [ '$stateProvider', 'uirextras_coreProvider' ]; function $StickyStateProvider($stateProvider, uirextras_coreProvider) { var core = uirextras_coreProvider; var inheritParams = core.inheritParams; var objectKeys = core.objectKeys; var protoKeys = core.protoKeys; var forEach = core.forEach; var map = core.map; // Holds all the states which are inactivated. Inactivated states can be either sticky states, or descendants of sticky states. var inactiveStates = {}; // state.name -> (state) var stickyStates = {}; // state.name -> true var $state; var DEBUG = false; // Called by $stateProvider.registerState(); // registers a sticky state with $stickyStateProvider this.registerStickyState = function (state) { stickyStates[state.name] = state; // console.log("Registered sticky state: ", state); }; this.enableDebug = this.debugMode = function (enabled) { if (angular.isDefined(enabled)) DEBUG = enabled; return DEBUG; }; this.$get = [ '$rootScope', '$state', '$stateParams', '$injector', '$log', function ($rootScope, $state, $stateParams, $injector, $log) { // Each inactive states is either a sticky state, or a child of a sticky state. // This function finds the closest ancestor sticky state, then find that state's parent. // Map all inactive states to their closest parent-to-sticky state. function mapInactives() { var mappedStates = {}; angular.forEach(inactiveStates, function (state, name) { var stickyAncestors = getStickyStateStack(state); for (var i = 0; i < stickyAncestors.length; i++) { var parent = stickyAncestors[i].parent; mappedStates[parent.name] = mappedStates[parent.name] || []; mappedStates[parent.name].push(state); } if (mappedStates['']) { // This is necessary to compute Transition.inactives when there are sticky states are children to root state. mappedStates['__inactives'] = mappedStates['']; // jshint ignore:line } }); return mappedStates; } function mapInactivesByImmediateParent() { var inactivesByAllParents ={}; forEach(inactiveStates, function(state) { forEach(state.path, function(ancestor) { if (ancestor === state) return; inactivesByAllParents[ancestor.name] = inactivesByAllParents[ancestor.name] || []; inactivesByAllParents[ancestor.name].push(state); }); }); return inactivesByAllParents; } // Given a state, returns all ancestor states which are sticky. // Walks up the view's state's ancestry tree and locates each ancestor state which is marked as sticky. // Returns an array populated with only those ancestor sticky states. function getStickyStateStack(state) { var stack = []; if (!state) return stack; do { if (state.sticky) stack.push(state); state = state.parent; } while (state); stack.reverse(); return stack; } // Used by processTransition to determine if what kind of sticky state transition this is. // returns { from: (bool), to: (bool) } function getStickyTransitionType(fromPath, toPath, keep) { if (fromPath[keep] === toPath[keep]) return { from: false, to: false }; var stickyFromState = keep < fromPath.length && fromPath[keep].self.sticky; var stickyToState = keep < toPath.length && toPath[keep].self.sticky; return { from: stickyFromState, to: stickyToState }; } // Returns a sticky transition type necessary to enter the state. // Transition can be: reactivate, updateStateParams, or enter // Note: if a state is being reactivated but params dont match, we treat // it as a Exit/Enter, thus the special "updateStateParams" transition. // If a parent inactivated state has "updateStateParams" transition type, then // all descendant states must also be exit/entered, thus the first line of this function. function getEnterTransition(state, stateParams, reloadStateTree, ancestorParamsChanged) { if (ancestorParamsChanged) return "updateStateParams"; var inactiveState = inactiveStates[state.self.name]; if (!inactiveState) return "enter"; if (state.self === reloadStateTree) return "updateStateParams"; // if (inactiveState.locals == null || inactiveState.locals.globals == null) debugger; var paramsMatch = equalForKeys(stateParams, inactiveState.locals.globals.$stateParams, state.ownParams); // if (DEBUG) $log.debug("getEnterTransition: " + state.name + (paramsMatch ? ": reactivate" : ": updateStateParams")); return paramsMatch ? "reactivate" : "updateStateParams"; } // Given a state and (optional) stateParams, returns the inactivated state from the inactive sticky state registry. function getInactivatedState(state, stateParams) { var inactiveState = inactiveStates[state.name]; if (!inactiveState) return null; if (!stateParams) return inactiveState; var paramsMatch = equalForKeys(stateParams, inactiveState.locals.globals.$stateParams, state.ownParams); return paramsMatch ? inactiveState : null; } // Duplicates logic in $state.transitionTo, primarily to find the pivot state (i.e., the "keep" value) function equalForKeys(a, b, keys) { if (!angular.isArray(keys) && angular.isObject(keys)) { keys = protoKeys(keys, ["$$keys", "$$values", "$$equals", "$$validates", "$$new", "$$parent"]); } if (!keys) { keys = []; for (var n in a) keys.push(n); // Used instead of Object.keys() for IE8 compatibility } for (var i = 0; i < keys.length; i++) { var k = keys[i]; if (a[k] != b[k]) return false; // Not '===', values aren't necessarily normalized } return true; } var stickySupport = { getInactiveStates: function () { var states = []; angular.forEach(inactiveStates, function (state) { states.push(state); }); return states; }, getInactiveStatesByParent: function () { return mapInactives(); }, // Main API for $stickyState, used by $state. // Processes a potential transition, returns an object with the following attributes: // { // keep: The number of states being "kept" // inactives: Array of all states which will be inactive if the transition is completed. // reactivatingStates: Array of all states which will be reactivated if the transition is completed. // deepestReactivateChildren: Array of inactive children states of the toState, if the toState is being reactivated. // Note: Transitioning directly to an inactive state with inactive children will reactivate the state, but exit all the inactive children. // enter: Enter transition type for all added states. This is a sticky array to "toStates" array in $state.transitionTo. // exit: Exit transition type for all removed states. This is a sticky array to "fromStates" array in $state.transitionTo. // } processTransition: function (transition) { // This object is returned var result = { inactives: [], enter: [], exit: [], keep: 0 }; var fromPath = transition.fromState.path, fromParams = transition.fromParams, toPath = transition.toState.path, toParams = transition.toParams, reloadStateTree = transition.reloadStateTree, options = transition.options; var keep = 0, state = toPath[keep]; if (options.inherit) { toParams = inheritParams($stateParams, toParams || {}, $state.$current, transition.toState); } while (state && state === fromPath[keep] && equalForKeys(toParams, fromParams, state.ownParams)) { // We're "keeping" this state. bump keep var and get the next state in toPath for the next iteration. state = toPath[++keep]; } result.keep = keep; var idx, deepestUpdatedParams, deepestReactivate, noLongerInactiveStates = {}, pType = getStickyTransitionType(fromPath, toPath, keep); var ancestorUpdated = !!options.reload; // When ancestor params change, treat reactivation as exit/enter var inactives = [], reactivatingStates = [], enteringStates = [], exitingStates = []; // Calculate the "exit" transition for states not "kept", in fromPath. // Exit transition can be one of: // exit: standard state exit logic // inactivate: register state as an inactive state for (idx = keep; idx < fromPath.length; idx++) { if (pType.from) { // State is being inactivated, note this in result.inactives array result.inactives.push(fromPath[idx]); inactives.push(fromPath[idx]); result.exit[idx] = "inactivate"; } else { exitingStates.push(fromPath[idx]); result.exit[idx] = "exit"; } } // Calculate the "enter" transitions for new states in toPath // Enter transitions will be either "enter", "reactivate", or "updateStateParams" where // enter: full resolve, no special logic // reactivate: use previous locals // updateStateParams: like 'enter', except exit the inactive state before entering it. for (idx = keep; idx < toPath.length; idx++) { var enterTrans = !pType.to ? "enter" : getEnterTransition(toPath[idx], toParams, reloadStateTree, ancestorUpdated); ancestorUpdated = (ancestorUpdated || enterTrans == 'updateStateParams'); result.enter[idx] = enterTrans; // If we're reactivating a state, make a note of it, so we can remove that state from the "inactive" list if (enterTrans == 'reactivate') { reactivatingStates.push(toPath[idx]); deepestReactivate = noLongerInactiveStates[toPath[idx].name] = toPath[idx]; } else if (enterTrans == 'updateStateParams') { deepestUpdatedParams = noLongerInactiveStates[toPath[idx].name] = toPath[idx]; } enteringStates.push(toPath[idx]); } // Get the currently inactive states (before the transition is processed), mapped by parent state var inactivesByAllParents = mapInactivesByImmediateParent(); // If we are transitioning directly to an inactive state, and that state also has inactive children, // then find those children so that they can be exited. var deepestReactivateChildren = []; if (deepestReactivate === transition.toState) { deepestReactivateChildren = inactivesByAllParents[deepestReactivate.name] || []; } // Add them to the list of states being exited. exitingStates = exitingStates.concat(deepestReactivateChildren); // Find any other inactive children of any of the states being "exited" var exitingChildren = map(exitingStates, function (state) { return inactivesByAllParents[state.name] || []; }); // append each array of children-of-exiting states to "exitingStates" because they will be exited too. forEach(exitingChildren, function(children) { exitingStates = exitingStates.concat(children); }); // Now calculate the states that will be inactive if this transition succeeds. // We have already pushed the transitionType == "inactivate" states to 'inactives'. // Second, add all the existing inactive states inactives = inactives.concat(map(inactiveStates, angular.identity)); // Finally, remove any states that are scheduled for "exit" or "enter", "reactivate", or "updateStateParams" inactives = inactives.filter(function(state) { return exitingStates.indexOf(state) === -1 && enteringStates.indexOf(state) === -1; }); result.inactives = inactives; result.reactivatingStates = reactivatingStates; result.deepestReactivateChildren = deepestReactivateChildren; return result; }, // Adds a state to the inactivated sticky state registry. stateInactivated: function (state) { // Keep locals around. inactiveStates[state.self.name] = state; // Notify states they are being Inactivated (i.e., a different // sticky state tree is now active). state.self.status = 'inactive'; if (state.self.onInactivate) $injector.invoke(state.self.onInactivate, state.self, state.locals.globals); }, // Removes a previously inactivated state from the inactive sticky state registry stateReactivated: function (state) { if (inactiveStates[state.self.name]) { delete inactiveStates[state.self.name]; } state.self.status = 'entered'; // if (state.locals == null || state.locals.globals == null) debugger; if (state.self.onReactivate) $injector.invoke(state.self.onReactivate, state.self, state.locals.globals); }, // Exits all inactivated descendant substates when the ancestor state is exited. // When transitionTo is exiting a state, this function is called with the state being exited. It checks the // registry of inactivated states for descendants of the exited state and also exits those descendants. It then // removes the locals and de-registers the state from the inactivated registry. stateExiting: function (exiting, exitQueue, onExit) { var exitingNames = {}; angular.forEach(exitQueue, function (state) { exitingNames[state.self.name] = true; }); angular.forEach(inactiveStates, function (inactiveExiting, name) { // TODO: Might need to run the inactivations in the proper depth-first order? if (!exitingNames[name] && inactiveExiting.includes[exiting.name]) { if (DEBUG) $log.debug("Exiting " + name + " because it's a substate of " + exiting.name + " and wasn't found in ", exitingNames); if (inactiveExiting.self.onExit) $injector.invoke(inactiveExiting.self.onExit, inactiveExiting.self, inactiveExiting.locals.globals); angular.forEach(inactiveExiting.locals, function(localval, key) { delete inactivePseudoState.locals[key]; }); inactiveExiting.locals = null; inactiveExiting.self.status = 'exited'; delete inactiveStates[name]; } }); if (onExit) $injector.invoke(onExit, exiting.self, exiting.locals.globals); exiting.locals = null; exiting.self.status = 'exited'; delete inactiveStates[exiting.self.name]; }, // Removes a previously inactivated state from the inactive sticky state registry stateEntering: function (entering, params, onEnter, updateParams) { var inactivatedState = getInactivatedState(entering); if (inactivatedState && (updateParams || !getInactivatedState(entering, params))) { var savedLocals = entering.locals; this.stateExiting(inactivatedState); entering.locals = savedLocals; } entering.self.status = 'entered'; if (onEnter) $injector.invoke(onEnter, entering.self, entering.locals.globals); }, reset: function reset(inactiveState, params) { function resetOne(state) { stickySupport.reset(state); } if (inactiveState === "*") { angular.forEach(stickySupport.getInactiveStates(), resetOne); return true; } var state = $state.get(inactiveState); if (!state) return false; var exiting = getInactivatedState(state, params); if (!exiting) return false; stickySupport.stateExiting(exiting); $rootScope.$broadcast("$viewContentLoading"); return true; } }; return stickySupport; }]; } mod_sticky.provider("$stickyState", $StickyStateProvider); /** * Sticky States makes entire state trees "sticky". Sticky state trees are retained until their parent state is * exited. This can be useful to allow multiple modules, peers to each other, each module having its own independent * state tree. The peer modules can be activated and inactivated without any loss of their internal context, including * DOM content such as unvalidated/partially filled in forms, and even scroll position. * * DOM content is retained by declaring a named ui-view in the parent state, and filling it in with a named view from the * sticky state. * * Technical overview: * * ---PATHS--- * UI-Router uses state paths to manage entering and exiting of individual states. Each state "A.B.C.X" has its own path, starting * from the root state ("") and ending at the state "X". The path is composed the final state "X"'s ancestors, e.g., * [ "", "A", "B", "C", "X" ]. * * When a transition is processed, the previous path (fromState.path) is compared with the requested destination path * (toState.path). All states that the from and to paths have in common are "kept" during the transition. The last * "kept" element in the path is the "pivot". * * ---VIEWS--- * A View in UI-Router consists of a controller and a template. Each view belongs to one state, and a state can have many * views. Each view plugs into a ui-view element in the DOM of one of the parent state's view(s). * * View context is managed in UI-Router using a 'state locals' concept. When a state's views are fully loaded, those views * are placed on the states 'locals' object. Each locals object prototypally inherits from its parent state's locals object. * This means that state "A.B.C.X"'s locals object also has all of state "A.B.C"'s locals as well as those from "A.B" and "A". * The root state ("") defines no views, but it is included in the protypal inheritance chain. * * The locals object is used by the ui-view directive to load the template, render the content, create the child scope, * initialize the controller, etc. The ui-view directives caches the locals in a closure variable. If the locals are * identical (===), then the ui-view directive exits early, and does no rendering. * * In stock UI-Router, when a state is exited, that state's locals object is deleted and those views are cleaned up by * the ui-view directive shortly. * * ---Sticky States--- * UI-Router Extras keeps views for inactive states live, even when UI-Router thinks it has exited them. It does this * by creating a pseudo state called "__inactives" that is the parent of the root state. It also then defines a locals * object on the "__inactives" state, which the root state protoypally inherits from. By doing this, views for inactive * states are accessible through locals object's protoypal inheritance chain from any state in the system. * * ---Transitions--- * UI-Router Extras decorates the $state.transitionTo function. While a transition is in progress, the toState and * fromState internal state representations are modified in order to coerce stock UI-Router's transitionTo() into performing * the appropriate operations. When the transition promise is completed, the original toState and fromState values are * restored. * * Stock UI-Router's $state.transitionTo function uses toState.path and fromState.path to manage entering and exiting * states. UI-Router Extras takes advantage of those internal implementation details and prepares a toState.path and * fromState.path which coerces UI-Router into entering and exiting the correct states, or more importantly, not entering * and not exiting inactive or sticky states. It also replaces state.self.onEnter and state.self.onExit for elements in * the paths when they are being inactivated or reactivated. */ // ------------------------ Sticky State module-level variables ----------------------------------------------- var _StickyState; // internal reference to $stickyStateProvider var internalStates = {}; // Map { statename -> InternalStateObj } holds internal representation of all states var root, // Root state, internal representation pendingTransitions = [], // One transition may supersede another. This holds references to all pending transitions pendingRestore, // The restore function from the superseded transition inactivePseudoState, // This pseudo state holds all the inactive states' locals (resolved state data, such as views etc) reactivatingLocals = { }, // This is a prent locals to the inactivePseudoState locals, used to hold locals for states being reactivated versionHeuristics = { // Heuristics used to guess the current UI-Router Version hasParamSet: false }; // Creates a blank surrogate state function SurrogateState(type) { return { resolve: { }, locals: { globals: root && root.locals && root.locals.globals }, views: { }, self: { }, params: { }, ownParams: ( versionHeuristics.hasParamSet ? { $$equals: function() { return true; } } : []), surrogateType: type }; } // ------------------------ Sticky State registration and initialization code ---------------------------------- // Grab a copy of the $stickyState service for use by the transition management code angular.module("ct.ui.router.extras.sticky").run(["$stickyState", function ($stickyState) { _StickyState = $stickyState; }]); angular.module("ct.ui.router.extras.sticky").config( [ "$provide", "$stateProvider", '$stickyStateProvider', '$urlMatcherFactoryProvider', 'uirextras_coreProvider', function ($provide, $stateProvider, $stickyStateProvider, $urlMatcherFactoryProvider, uirextras_coreProvider) { var core = uirextras_coreProvider; var internalStates = core.internalStates; var inherit = core.inherit; var inheritParams = core.inheritParams; var forEach = core.forEach; var map = core.map; var filterObj = core.filterObj; versionHeuristics.hasParamSet = !!$urlMatcherFactoryProvider.ParamSet; // inactivePseudoState (__inactives) holds all the inactive locals which includes resolved states data, i.e., views, scope, etc inactivePseudoState = angular.extend(new SurrogateState("__inactives"), { self: { name: '__inactives' } }); // Reset other module scoped variables. This is to primarily to flush any previous state during karma runs. root = pendingRestore = undefined; pendingTransitions = []; uirextras_coreProvider.onStateRegistered(function(state) { // Register the ones marked as "sticky" if (state.self.sticky === true) { $stickyStateProvider.registerStickyState(state.self); } }); var $state_transitionTo; // internal reference to the real $state.transitionTo function // Decorate the $state service, so we can decorate the $state.transitionTo() function with sticky state stuff. $provide.decorator("$state", ['$delegate', '$log', '$q', function ($state, $log, $q) { // Note: this code gets run only on the first state that is decorated root = $state.$current; internalStates[""] = root; root.parent = inactivePseudoState; // Make inactivePsuedoState the parent of root. "wat" inactivePseudoState.parent = undefined; // Make inactivePsuedoState the real root. // Add another locals bucket, as a parent to inactivatePseudoState locals. // This is for temporary storage of locals of states being reactivated while a transition is pending // This is necessary in some cases where $viewContentLoading is triggered before the $state.$current is updated to the toState. inactivePseudoState.locals = inherit(reactivatingLocals, inactivePseudoState.locals); root.locals = inherit(inactivePseudoState.locals, root.locals); // make root locals extend the __inactives locals. delete inactivePseudoState.locals.globals; // Hold on to the real $state.transitionTo in a module-scope variable. $state_transitionTo = $state.transitionTo; // ------------------------ Decorated transitionTo implementation begins here --------------------------- $state.transitionTo = function (to, toParams, options) { var DEBUG = $stickyStateProvider.debugMode(); // TODO: Move this to module.run? // TODO: I'd rather have root.locals prototypally inherit from inactivePseudoState.locals // Link root.locals and inactives.locals. Do this at runtime, after root.locals has been set. if (!inactivePseudoState.locals) inactivePseudoState.locals = root.locals; var idx = pendingTransitions.length; if (pendingRestore) { pendingRestore(); if (DEBUG) { $log.debug("Restored paths from pending transition"); } } var fromState = $state.$current, fromParams = $state.params; var rel = options && options.relative || $state.$current; // Not sure if/when $state.$current is appropriate here. var toStateSelf = $state.get(to, rel); // exposes findState relative path functionality, returns state.self var savedToStatePath, savedFromStatePath, stickyTransitions; var reactivated = [], exited = [], terminalReactivatedState; toParams = toParams || {}; arguments[1] = toParams; var noop = function () { }; // Sticky states works by modifying the internal state objects of toState and fromState, especially their .path(s). // The restore() function is a closure scoped function that restores those states' definitions to their original values. var restore = function () { if (savedToStatePath) { toState.path = savedToStatePath; savedToStatePath = null; } if (savedFromStatePath) { fromState.path = savedFromStatePath; savedFromStatePath = null; } angular.forEach(restore.restoreFunctions, function (restoreFunction) { restoreFunction(); }); // Restore is done, now set the restore function to noop in case it gets called again. restore = noop; // pendingRestore keeps track of a transition that is in progress. It allows the decorated transitionTo // method to be re-entrant (for example, when superceding a transition, i.e., redirect). The decorated // transitionTo checks right away if there is a pending transition in progress and restores the paths // if so using pendingRestore. pendingRestore = null; pendingTransitions.splice(idx, 1); // Remove this transition from the list }; // All decorated transitions have their toState.path and fromState.path replaced. Surrogate states also make // additional changes to the states definition before handing the transition off to UI-Router. In particular, // certain types of surrogate states modify the state.self object's onEnter or onExit callbacks. // Those surrogate states must then register additional restore steps using restore.addRestoreFunction(fn) restore.restoreFunctions = []; restore.addRestoreFunction = function addRestoreFunction(fn) { this.restoreFunctions.push(fn); }; // --------------------- Surrogate State Functions ------------------------ // During a transition, the .path arrays in toState and fromState are replaced. Individual path elements // (states) which aren't being "kept" are replaced with surrogate elements (states). This section of the code // has factory functions for all the different types of surrogate states. function stateReactivatedSurrogatePhase1(state) { var surrogate = angular.extend(new SurrogateState("reactivate_phase1"), { locals: state.locals }); surrogate.self = angular.extend({}, state.self); return surrogate; } function stateReactivatedSurrogatePhase2(state) { var surrogate = angular.extend(new SurrogateState("reactivate_phase2"), state); var oldOnEnter = surrogate.self.onEnter; surrogate.resolve = {}; // Don't re-resolve when reactivating states (fixes issue #22) // TODO: Not 100% sure if this is necessary. I think resolveState will load the views if I don't do this. surrogate.views = {}; // Don't re-activate controllers when reactivating states (fixes issue #22) surrogate.self.onEnter = function () { // ui-router sets locals on the surrogate to a blank locals (because we gave it nothing to resolve) // Re-set it back to the already loaded state.locals here. surrogate.locals = state.locals; _StickyState.stateReactivated(state); }; restore.addRestoreFunction(function () { state.self.onEnter = oldOnEnter; }); return surrogate; } function stateInactivatedSurrogate(state) { var surrogate = new SurrogateState("inactivate"); surrogate.self = state.self; var oldOnExit = state.self.onExit; surrogate.self.onExit = function () { _StickyState.stateInactivated(state); }; restore.addRestoreFunction(function () { state.self.onExit = oldOnExit; }); return surrogate; } function stateEnteredSurrogate(state, toParams) { var oldOnEnter = state.self.onEnter; state.self.onEnter = function () { _StickyState.stateEntering(state, toParams, oldOnEnter); }; restore.addRestoreFunction(function () { state.self.onEnter = oldOnEnter; }); return state; } // TODO: This may be completely unnecessary now that we're using $$uirouterextrasreload temp param function stateUpdateParamsSurrogate(state, toParams) { var oldOnEnter = state.self.onEnter; state.self.onEnter = function () { _StickyState.stateEntering(state, toParams, oldOnEnter, true); }; restore.addRestoreFunction(function () { state.self.onEnter = oldOnEnter; }); return state; } function stateExitedSurrogate(state) { var oldOnExit = state.self.onExit; state.self.onExit = function () { _StickyState.stateExiting(state, exited, oldOnExit); }; restore.addRestoreFunction(function () { state.self.onExit = oldOnExit; }); return state; } // --------------------- decorated .transitionTo() logic starts here ------------------------ if (toStateSelf) { var toState = internalStates[toStateSelf.name]; // have the state, now grab the internal state representation if (toState) { // Save the toState and fromState paths to be restored using restore() savedToStatePath = toState.path; savedFromStatePath = fromState.path; // Try to resolve options.reload to a state. If so, we'll reload only up to the given state. var reload = options && options.reload || false; var reloadStateTree = reload && (reload === true ? savedToStatePath[0].self : $state.get(reload, rel)); // If options.reload is a string or a state, we want to handle reload ourselves and not // let ui-router reload the entire toPath. if (options && reload && reload !== true) delete options.reload; var currentTransition = { toState: toState, toParams: toParams || {}, fromState: fromState, fromParams: fromParams || {}, options: options, reloadStateTree: reloadStateTree }; pendingTransitions.push(currentTransition); // TODO: See if a list of pending transitions is necessary. pendingRestore = restore; // If we're reloading from a state and below, temporarily add a param to the top of the state tree // being reloaded, and add a param value to the transition. This will cause the "has params changed // for state" check to return true, and the states will be reloaded. if (reloadStateTree) { currentTransition.toParams.$$uirouterextrasreload = Math.random(); var params = reloadStateTree.$$state().params; var ownParams = reloadStateTree.$$state().ownParams; if (versionHeuristics.hasParamSet) { var tempParam = new $urlMatcherFactoryProvider.Param('$$uirouterextrasreload'); params.$$uirouterextrasreload = ownParams.$$uirouterextrasreload = tempParam; restore.restoreFunctions.push(function() { delete params.$$uirouterextrasreload; delete ownParams.$$uirouterextrasreload; }); } else { params.push('$$uirouterextrasreload'); ownParams.push('$$uirouterextrasreload'); restore.restoreFunctions.push(function() { params.length = params.length -1; ownParams.length = ownParams.length -1; }); } } // $StickyStateProvider.processTransition analyzes the states involved in the pending transition. It // returns an object that tells us: // 1) if we're involved in a sticky-type transition // 2) what types of exit transitions will occur for each "exited" path element // 3) what types of enter transitions will occur for each "entered" path element // 4) which states will be inactive if the transition succeeds. stickyTransitions = _StickyState.processTransition(currentTransition); if (DEBUG) debugTransition($log, currentTransition, stickyTransitions); // Begin processing of surrogate to and from paths. var surrogateToPath = toState.path.slice(0, stickyTransitions.keep); var surrogateFromPath = fromState.path.slice(0, stickyTransitions.keep); // Clear out and reload inactivePseudoState.locals each time transitionTo is called angular.forEach(inactivePseudoState.locals, function (local, name) { if (name.indexOf("@") != -1) delete inactivePseudoState.locals[name]; }); var saveViewsToLocals = function (targetObj) { return function(view, name) { if (name.indexOf("@") !== -1) { // Only grab this state's "view" locals targetObj[name] = view; // Add all inactive views not already included. } } }; // For each state that will be inactive when the transition is complete, place its view-locals on the // __inactives pseudostate's .locals. This allows the ui-view directive to access them and // render the inactive views. forEach(stickyTransitions.inactives, function(state) { forEach(state.locals, saveViewsToLocals(inactivePseudoState.locals)) }); // For each state that will be reactivated during the transition, place its view-locals on a separate // locals object (prototypal parent of __inactives.locals, and remove them when the transition is complete. // This is necessary when we a transition will reactivate one state, but enter a second. // Gory details: // - the entering of a new state causes $view.load() to fire $viewContentLoading while the transition is // still in process // - all ui-view(s) check if they should re-render themselves in response to this event. // - ui-view checks if previousLocals is equal to currentLocals // - it uses $state.$current.locals[myViewName] for previousLocals // - Because the transition is not completed, $state.$current is set to the from state, and // the ui-view for a reactivated state cannot find its previous locals. forEach(stickyTransitions.reactivatingStates, function(state) { forEach(state.locals, saveViewsToLocals(reactivatingLocals)); }); // When the transition is complete, remove the copies of the view locals from reactivatingLocals. restore.addRestoreFunction(function clearReactivatingLocals() { forEach(reactivatingLocals, function (val, viewname) { delete reactivatingLocals[viewname]; }) }); // Find all the states the transition will be entering. For each entered state, check entered-state-transition-type // Depending on the entered-state transition type, place the proper surrogate state on the surrogate toPath. angular.forEach(stickyTransitions.enter, function (value, idx) { var surrogate; var enteringState = toState.path[idx]; if (value === "reactivate") { // Reactivated states require TWO surrogates. The "phase 1 reactivated surrogates" are added to both // to.path and from.path, and as such, are considered to be "kept" by UI-Router. // This is required to get UI-Router to add the surrogate locals to the protoypal locals object surrogate = stateReactivatedSurrogatePhase1(enteringState); surrogateToPath.push(surrogate); surrogateFromPath.push(surrogate); // so toPath[i] === fromPath[i] // The "phase 2 reactivated surrogate" is added to the END of the .path, after all the phase 1 // surrogates have been added. reactivated.push(stateReactivatedSurrogatePhase2(enteringState)); terminalReactivatedState = enteringState; } else if (value === "updateStateParams") { // If the state params have been changed, we need to exit any inactive states and re-enter them. surrogateToPath.push(stateUpdateParamsSurrogate(enteringState)); terminalReactivatedState = enteringState; } else if (value === "enter") { // Standard enter transition. We still wrap it in a surrogate. surrogateToPath.push(stateEnteredSurrogate(enteringState)); } }); // Find all the states the transition will be exiting. For each exited state, check the exited-state-transition-type. // Depending on the exited-state transition type, place a surrogate state on the surrogate fromPath. angular.forEach(stickyTransitions.exit, function (value, idx) { var exiting = fromState.path[idx]; if (value === "inactivate") { surrogateFromPath.push(stateInactivatedSurrogate(exiting)); exited.push(exiting); } else if (value === "exit") { surrogateFromPath.push(stateExitedSurrogate(exiting)); exited.push(exiting); } }); // Add surrogate states for reactivated to ToPath again (phase 2), this time without a matching FromPath entry // This is to get ui-router to call the surrogate's onEnter callback. if (reactivated.length) { angular.forEach(reactivated, function (surrogate) { surrogateToPath.push(surrogate); }); } // We may transition directly to an inactivated state, reactivating it. In this case, we should // exit all of that state's inactivated children. var inactiveOrphans = stickyTransitions.deepestReactivateChildren; // Add surrogate exited states for all orphaned descendants of the Deepest Reactivated State surrogateFromPath = surrogateFromPath.concat(map(stickyTransitions.deepestReactivateChildren, function (exiting) { return stateExitedSurrogate(exiting); })); exited = exited.concat(inactiveOrphans); // Replace the .path variables. toState.path and fromState.path are now ready for a sticky transition. fromState.path = surrogateFromPath; toState.path = surrogateToPath; var pathMessage = function (state) { return (state.surrogateType ? state.surrogateType + ":" : "") + state.self.name; }; if (DEBUG) $log.debug("SurrogateFromPath: ", map(surrogateFromPath, pathMessage)); if (DEBUG) $log.debug("SurrogateToPath: ", map(surrogateToPath, pathMessage)); } } // toState and fromState are all set up; now run stock UI-Router's $state.transitionTo(). var transitionPromise = $state_transitionTo.apply($state, arguments); // Add post-transition promise handlers, then return the promise to the original caller. return transitionPromise.then(function transitionSuccess(state) { // First, restore toState and fromState to their original values. restore(); if (DEBUG) debugViewsAfterSuccess($log, internalStates[state.name], $state); state.status = 'active'; // TODO: This status is used in statevis.js, and almost certainly belongs elsewhere. return state; }, function transitionFailed(err) { restore(); if (DEBUG && err.message !== "transition prevented" && err.message !== "transition aborted" && err.message !== "transition superseded") { $log.debug("transition failed", err); $log.debug(err.stack); } return $q.reject(err); }); }; return $state; }]); function debugTransition($log, currentTransition, stickyTransition) { function message(path, index, state) { return (path[index] ? path[index].toUpperCase() + ": " + state.self.name : "(" + state.self.name + ")"); } var inactiveLogVar = map(stickyTransition.inactives, function (state) { return state.self.name; }); var enterLogVar = map(currentTransition.toState.path, function (state, index) { return message(stickyTransition.enter, index, state); }); var exitLogVar = map(currentTransition.fromState.path, function (state, index) { return message(stickyTransition.exit, index, state); }); var transitionMessage = currentTransition.fromState.self.name + ": " + angular.toJson(currentTransition.fromParams) + ": " + " -> " + currentTransition.toState.self.name + ": " + angular.toJson(currentTransition.toParams); $log.debug(" Current transition: ", transitionMessage); $log.debug("Before transition, inactives are: : ", map(_StickyState.getInactiveStates(), function (s) { return s.self.name; })); $log.debug("After transition, inactives will be: ", inactiveLogVar); $log.debug("Transition will exit: ", exitLogVar); $log.debug("Transition will enter: ", enterLogVar); } function debugViewsAfterSuccess($log, currentState, $state) { $log.debug("Current state: " + currentState.self.name + ", inactive states: ", map(_StickyState.getInactiveStates(), function (s) { return s.self.name; })); var viewMsg = function (local, name) { return "'" + name + "' (" + local.$$state.name + ")"; }; var statesOnly = function (local, name) { return name != 'globals' && name != 'resolve'; }; var viewsForState = function (state) { var views = map(filterObj(state.locals, statesOnly), viewMsg).join(", "); return "(" + (state.self.name ? state.self.name : "root") + ".locals" + (views.length ? ": " + views : "") + ")"; }; var message = viewsForState(currentState); var parent = currentState.parent; while (parent && parent !== currentState) { if (parent.self.name === "") { // Show the __inactives before showing root state. message = viewsForState($state.$current.path[0]) + " / " + message; } message = viewsForState(parent) + " / " + message; currentState = parent; parent = currentState.parent; } $log.debug("Views: " + message); } } ] ); })(angular);