UNPKG

wheel-fortune

Version:

A lightweight, customizable spinning wheel component for web games and raffles

61 lines (56 loc) 1.54 kB
export declare type SpinState = { targetAngle: number; callback?: () => void; }; export declare type SwayOptions = { amplitude?: number; period?: number; }; declare class WheelFortune { private readonly options; private rootElement; private wheelElement; private triggerElement; private swayAnimation; private swayingElement; private finalRotation; private readonly rotationCount; private readonly duration; private readonly overshootDeg; private readonly returnDuration; private readonly swayAmplitude; private readonly swayPeriod; private readonly rootClassName; private readonly spinStates; private currentSpinIndex; private hasSpun; private warmedUp; private readonly onClick; constructor(options: Readonly<WheelFortuneOptions>); init(): void; destroy(): void; reset(): void; private warmUp; private decodeImages; private runSpin; private rotateWheelTo; private startSway; private stopSway; private normalize; private getCurrentRotation; private cancelAnimations; } export { WheelFortune } export default WheelFortune; export declare type WheelFortuneOptions = { rootSelector: string; wheelSelector: string; triggerSelector: string; rotationCount?: number; duration?: number; overshootDeg?: number; returnDuration?: number; swayOptions?: SwayOptions; spinStates?: SpinState[]; }; export { }