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whackrow

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JS dev kit for game+controls over WebSocket with Vite dev server.

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#!/usr/bin/env node import { fileURLToPath } from 'node:url' import path from 'node:path' import { spawn } from 'node:child_process' const __dirname = path.dirname(fileURLToPath(import.meta.url)) const pkgRoot = path.resolve(__dirname, '..') const serverEntrypoint = path.join(pkgRoot, 'server', 'ws-server.js') const child = spawn(process.execPath, [serverEntrypoint], { stdio: 'inherit' }) child.on('exit', (code) => process.exit(code ?? 0))