wgsl-canvas
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A TypeScript library for rendering WGSL shaders with WebGPU
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{
"name": "wgsl-canvas",
"version": "0.1.0",
"description": "A TypeScript library for rendering WGSL shaders with WebGPU",
"main": "dist/index.js",
"types": "dist/index.d.ts",
"files": [
"dist/**/*",
"README.md",
"LICENSE"
],
"scripts": {
"build": "tsc",
"dev": "tsc --watch",
"demo": "vite",
"build-demo": "NODE_ENV=production vite build",
"preview": "vite preview",
"lint": "eslint src --ext .ts",
"typecheck": "tsc --noEmit",
"prepublishOnly": "npm run build && npm run typecheck"
},
"keywords": [
"webgpu",
"wgsl",
"shaders",
"canvas",
"graphics",
"webgpu-shaders",
"shader-editor",
"real-time-graphics"
],
"author": "nakaokarei",
"license": "MIT",
"repository": {
"type": "git",
"url": "git+https://github.com/nakaokarei/wgslCanvas.git"
},
"bugs": {
"url": "https://github.com/nakaokarei/wgslCanvas/issues"
},
"homepage": "https://github.com/nakaokarei/wgslCanvas#readme",
"devDependencies": {
"@types/node": "^20.0.0",
"@typescript-eslint/eslint-plugin": "^6.0.0",
"@typescript-eslint/parser": "^6.0.0",
"@webgpu/types": "^0.1.64",
"eslint": "^8.0.0",
"typescript": "^5.0.0",
"vite": "^5.0.0"
}
}