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wgsl-canvas

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A TypeScript library for rendering WGSL shaders with WebGPU

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{ "name": "wgsl-canvas", "version": "0.1.0", "description": "A TypeScript library for rendering WGSL shaders with WebGPU", "main": "dist/index.js", "types": "dist/index.d.ts", "files": [ "dist/**/*", "README.md", "LICENSE" ], "scripts": { "build": "tsc", "dev": "tsc --watch", "demo": "vite", "build-demo": "NODE_ENV=production vite build", "preview": "vite preview", "lint": "eslint src --ext .ts", "typecheck": "tsc --noEmit", "prepublishOnly": "npm run build && npm run typecheck" }, "keywords": [ "webgpu", "wgsl", "shaders", "canvas", "graphics", "webgpu-shaders", "shader-editor", "real-time-graphics" ], "author": "nakaokarei", "license": "MIT", "repository": { "type": "git", "url": "git+https://github.com/nakaokarei/wgslCanvas.git" }, "bugs": { "url": "https://github.com/nakaokarei/wgslCanvas/issues" }, "homepage": "https://github.com/nakaokarei/wgslCanvas#readme", "devDependencies": { "@types/node": "^20.0.0", "@typescript-eslint/eslint-plugin": "^6.0.0", "@typescript-eslint/parser": "^6.0.0", "@webgpu/types": "^0.1.64", "eslint": "^8.0.0", "typescript": "^5.0.0", "vite": "^5.0.0" } }