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wggl

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A friendly interface to shaders

29 lines (28 loc) 815 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); // Returns a function for binding attributes to a vertex shader function vs(strings) { if (typeof strings === "string") strings = [strings]; var src = "\n precision mediump float;\n\n " + strings.join("") + "\n "; return function (attrs) { return { attrs: attrs, src: src }; }; } exports.vs = vs; // Returns a function for binding attributes to a fragment shader function fs(strings) { if (typeof strings === "string") strings = [strings]; var src = "\n precision mediump float;\n\n " + strings.join("") + "\n "; return function (attrs) { return { attrs: attrs, src: src }; }; } exports.fs = fs;