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wggl

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A friendly interface to shaders

28 lines (27 loc) 949 B
import { Shader, ShaderAttrs } from "./shader"; import { Buffer } from "./buffer"; import { DrawModes } from "./primitives"; interface WebGLRenderingContext { [key: string]: any; } export interface WgglProgramShaders { [key: string]: [Shader, Shader]; } export interface AttrPointer { location: WebGLUniformLocation | number; parameters: any; buffer?: WebGLBuffer; } export interface AttrPointers { [key: string]: AttrPointer; } export declare class WgglProgram { canvas: HTMLCanvasElement; bindPointers: AttrPointers; program: WebGLProgram; gl: WebGLRenderingContext; constructor(canvas: HTMLCanvasElement, bindPointers: AttrPointers, program: WebGLProgram); draw(values: ShaderAttrs, drawMode?: DrawModes, offset?: number, size?: number, keepCurrentViewport?: boolean): void; drawTo(buffer: Buffer, values: AttrPointers, drawMode?: DrawModes, offset?: number, size?: number): void; } export {};