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wetbox

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A collection of prototype tools

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![alt text](https://onitz.github.io/npm-wetbox/trump.svg "Make Prototypes Great Again.") ### Setup ### `npm install wetbox` `let WET = require( 'wetbox' )` ### Functions ### `getVersion()` Returns the current in-use version of the library `getUrl( url, callback )` Fetches an external API url (typically json) and performs callback( status, response ) when loaded. Status being a nubmer (ie 400), and response being the data. `zeros( n )` Returns an array of zeros of lenth _n_ `sequence( n )` Returns an array of numbers from 0 .. n-1 `randInt( n )` Returns a random int from 0 .. n-1 `clearEmptyElements( array )` Remove all zero and falsy values from an array `randomizeArray( array )` Returns array with random-ordered elements using the Fisher-Yates-Knuth shuffle. `leftPad( str, len, fillerChar )` Pads a string up to length _len_, with single-char: fillerChar (defaults to space character) `toRadians( x )` Convert x degrees to radians `toDegrees( x )` Convert x radians to degrees `hasDuplicates( n )` Returns true if array contains duplicates `choose( n, k )` The mathematical choose function. One-indexed `ithIteration( n, k, i )` Alias for `ithCombination( n, k, i )` `inverseIthIteration( n, combinationArray )` Alias for `inverseIthCombination( n, combinationArray )` `ithCombination( n, k, i )` Given a set of `n` items, `k` choices, and an index `i`, give me a k-sized array of the ith combination. 0 <= i < n. `inverseIthCombination( n, combinationArray )` Given a number `n` and combinationArray, convert the array into an ith ordering. k is infered from `combinationArray`s length. ### Classes ### `new WET.game( THREE, gameTitle )` Given a three.js library `let THREE = require( 'three' )`, initialize a basic game environment using threejs. ie in index.js ``` WET = require( 'wetbox' ) THREE = require( 'three' ) game = new WET.Game( THREE, 'Wizzy boi' ) ``` ### Window ~~lickers~~ listeners ### `keyListen( isEnable, up, left, down, right, crouch, space, esc, tab, enter )` Adds some keyboard listeners to the page for typical game commands. All input params are callback functions, first 5 are mandatory. ``` WET.keyListen( enabled => { return true }, up => { console.log( 'up' ) }, left => { console.log( 'left' ) }, down => { console.log( 'down' ) }, right => { console.log( 'right' ) }, crouch => { console.log( 'crouch' ) }, space => { console.log( 'space' ) }, esc => { console.log( 'esc' ) }, tab => { console.log( 'tab' ) }, enter => { console.log( 'enter' ) }, ) ``` `keyUpListen( up, left, down, right, crouch )` Adds key-release listeners for switch-keys, all args are callbacks and always enabled. ``` WET.keyUpListen( releaseUp => { console.log( 'release up' ) }, releaseLeft => { console.log( 'release left' ) }, releaseDown => { console.log( 'release down' ) }, releaseRight => { console.log( 'release right' ) }, releaseCrouch => { console.log( 'release crouch' ) }, ) ``` ### Administration ### `Updating` `npm publish --dry-run` `npm publish`