weex-nuke
Version:
基于 Rax 、Weex 的高性能组件体系 ~~
188 lines (167 loc) • 6.92 kB
JavaScript
'use strict';
/* transformjs
* By dntzhang
*/
var Matrix3D = function Matrix3D(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
this.elements = window.Float32Array ? new Float32Array(16) : [];
var te = this.elements;
te[0] = n11 !== undefined ? n11 : 1;
te[4] = n12 || 0;
te[8] = n13 || 0;
te[12] = n14 || 0;
te[1] = n21 || 0;
te[5] = n22 !== undefined ? n22 : 1;
te[9] = n23 || 0;
te[13] = n24 || 0;
te[2] = n31 || 0;
te[6] = n32 || 0;
te[10] = n33 !== undefined ? n33 : 1;
te[14] = n34 || 0;
te[3] = n41 || 0;
te[7] = n42 || 0;
te[11] = n43 || 0;
te[15] = n44 !== undefined ? n44 : 1;
};
Matrix3D.DEG_TO_RAD = Math.PI / 180;
Matrix3D.prototype = {
set: function set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
var te = this.elements;
te[0] = n11;
te[4] = n12;
te[8] = n13;
te[12] = n14;
te[1] = n21;
te[5] = n22;
te[9] = n23;
te[13] = n24;
te[2] = n31;
te[6] = n32;
te[10] = n33;
te[14] = n34;
te[3] = n41;
te[7] = n42;
te[11] = n43;
te[15] = n44;
return this;
},
identity: function identity() {
this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
return this;
},
multiplyMatrices: function multiplyMatrices(a, be) {
var ae = a.elements;
var te = this.elements;
var a11 = ae[0],
a12 = ae[4],
a13 = ae[8],
a14 = ae[12];
var a21 = ae[1],
a22 = ae[5],
a23 = ae[9],
a24 = ae[13];
var a31 = ae[2],
a32 = ae[6],
a33 = ae[10],
a34 = ae[14];
var a41 = ae[3],
a42 = ae[7],
a43 = ae[11],
a44 = ae[15];
var b11 = be[0],
b12 = be[1],
b13 = be[2],
b14 = be[3];
var b21 = be[4],
b22 = be[5],
b23 = be[6],
b24 = be[7];
var b31 = be[8],
b32 = be[9],
b33 = be[10],
b34 = be[11];
var b41 = be[12],
b42 = be[13],
b43 = be[14],
b44 = be[15];
te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
return this;
},
// 解决角度为90的整数倍导致Math.cos得到极小的数,其实是0。导致不渲染
_rounded: function _rounded(value, i) {
i = Math.pow(10, i || 15);
// default
return Math.round(value * i) / i;
},
appendTransform: function appendTransform(x, y, z, scaleX, scaleY, scaleZ, rotateX, rotateY, rotateZ, skewX, skewY, originX, originY, originZ) {
var rx = rotateX * Matrix3D.DEG_TO_RAD;
var cosx = this._rounded(Math.cos(rx));
var sinx = this._rounded(Math.sin(rx));
var ry = rotateY * Matrix3D.DEG_TO_RAD;
var cosy = this._rounded(Math.cos(ry));
var siny = this._rounded(Math.sin(ry));
var rz = rotateZ * Matrix3D.DEG_TO_RAD;
var cosz = this._rounded(Math.cos(rz * -1));
var sinz = this._rounded(Math.sin(rz * -1));
this.multiplyMatrices(this, [1, 0, 0, x, 0, cosx, sinx, y, 0, -sinx, cosx, z, 0, 0, 0, 1]);
this.multiplyMatrices(this, [cosy, 0, siny, 0, 0, 1, 0, 0, -siny, 0, cosy, 0, 0, 0, 0, 1]);
this.multiplyMatrices(this, [cosz * scaleX, sinz * scaleY, 0, 0, -sinz * scaleX, cosz * scaleY, 0, 0, 0, 0, 1 * scaleZ, 0, 0, 0, 0, 1]);
if (skewX || skewY) {
this.multiplyMatrices(this, [this._rounded(Math.cos(skewX * Matrix3D.DEG_TO_RAD)), this._rounded(Math.sin(skewX * Matrix3D.DEG_TO_RAD)), 0, 0, -1 * this._rounded(Math.sin(skewY * Matrix3D.DEG_TO_RAD)), this._rounded(Math.cos(skewY * Matrix3D.DEG_TO_RAD)), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
}
if (originX || originY || originZ) {
this.elements[12] -= originX * this.elements[0] + originY * this.elements[4] + originZ * this.elements[8];
this.elements[13] -= originX * this.elements[1] + originY * this.elements[5] + originZ * this.elements[9];
this.elements[14] -= originX * this.elements[2] + originY * this.elements[6] + originZ * this.elements[10];
}
return this;
}
};
function observe(target, props, callback) {
for (var i = 0, len = props.length; i < len; i++) {
var prop = props[i];
watch(target, prop, callback);
}
}
function watch(target, prop, callback) {
Object.defineProperty(target, prop, {
get: function get() {
return this['__' + prop];
},
set: function set(value) {
if (value !== this['__' + prop]) {
this['__' + prop] = value;
callback();
}
}
});
}
var Transform = function Transform(element) {
observe(element, ['translateX', 'translateY', 'translateZ', 'scaleX', 'scaleY', 'scaleZ', 'rotateX', 'rotateY', 'rotateZ', 'skewX', 'skewY', 'originX', 'originY', 'originZ'], function () {
var mtx = element.matrix3D.identity().appendTransform(element.translateX, element.translateY, element.translateZ, element.scaleX, element.scaleY, element.scaleZ, element.rotateX, element.rotateY, element.rotateZ, element.skewX, element.skewY, element.originX, element.originY, element.originZ);
element.style.transform = element.style.msTransform = element.style.OTransform = element.style.MozTransform = element.style.webkitTransform = 'perspective(' + element.perspective + 'px) matrix3d(' + Array.prototype.slice.call(mtx.elements).join(',') + ')';
});
observe(element, ['perspective'], function () {
element.style.transform = element.style.msTransform = element.style.OTransform = element.style.MozTransform = element.style.webkitTransform = 'perspective(' + element.perspective + 'px) matrix3d(' + Array.prototype.slice.call(element.matrix3D.elements).join(',') + ')';
});
element.matrix3D = new Matrix3D();
element.perspective = 500;
element.scaleX = element.scaleY = element.scaleZ = 1;
//由于image自带了x\y\z,所有加上translate前缀
element.translateX = element.translateY = element.translateZ = element.rotateX = element.rotateY = element.rotateZ = element.skewX = element.skewY = element.originX = element.originY = element.originZ = 0;
};
module.exports = Transform;