wechaty-puppet
Version:
Abstract Puppet for Wechaty
26 lines • 1.45 kB
JavaScript
export var FriendshipType;
(function (FriendshipType) {
FriendshipType[FriendshipType["Unknown"] = 0] = "Unknown";
FriendshipType[FriendshipType["Confirm"] = 1] = "Confirm";
FriendshipType[FriendshipType["Receive"] = 2] = "Receive";
FriendshipType[FriendshipType["Verify"] = 3] = "Verify";
})(FriendshipType || (FriendshipType = {}));
/**
* Huan(202002): Does those numbers are the underlying Wechat Protocol Data Values?
*/
export var FriendshipSceneType;
(function (FriendshipSceneType) {
FriendshipSceneType[FriendshipSceneType["Unknown"] = 0] = "Unknown";
FriendshipSceneType[FriendshipSceneType["QQ"] = 1] = "QQ";
FriendshipSceneType[FriendshipSceneType["Email"] = 2] = "Email";
FriendshipSceneType[FriendshipSceneType["Weixin"] = 3] = "Weixin";
FriendshipSceneType[FriendshipSceneType["QQtbd"] = 12] = "QQtbd";
FriendshipSceneType[FriendshipSceneType["Room"] = 14] = "Room";
FriendshipSceneType[FriendshipSceneType["Phone"] = 15] = "Phone";
FriendshipSceneType[FriendshipSceneType["Card"] = 17] = "Card";
FriendshipSceneType[FriendshipSceneType["Location"] = 18] = "Location";
FriendshipSceneType[FriendshipSceneType["Bottle"] = 25] = "Bottle";
FriendshipSceneType[FriendshipSceneType["Shaking"] = 29] = "Shaking";
FriendshipSceneType[FriendshipSceneType["QRCode"] = 30] = "QRCode";
})(FriendshipSceneType || (FriendshipSceneType = {}));
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