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wechaty-puppet

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Abstract Puppet for Wechaty

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.FriendshipSceneType = exports.FriendshipType = void 0; var FriendshipType; (function (FriendshipType) { FriendshipType[FriendshipType["Unknown"] = 0] = "Unknown"; FriendshipType[FriendshipType["Confirm"] = 1] = "Confirm"; FriendshipType[FriendshipType["Receive"] = 2] = "Receive"; FriendshipType[FriendshipType["Verify"] = 3] = "Verify"; })(FriendshipType = exports.FriendshipType || (exports.FriendshipType = {})); /** * Huan(202002): Does those numbers are the underlying Wechat Protocol Data Values? */ var FriendshipSceneType; (function (FriendshipSceneType) { FriendshipSceneType[FriendshipSceneType["Unknown"] = 0] = "Unknown"; FriendshipSceneType[FriendshipSceneType["QQ"] = 1] = "QQ"; FriendshipSceneType[FriendshipSceneType["Email"] = 2] = "Email"; FriendshipSceneType[FriendshipSceneType["Weixin"] = 3] = "Weixin"; FriendshipSceneType[FriendshipSceneType["QQtbd"] = 12] = "QQtbd"; FriendshipSceneType[FriendshipSceneType["Room"] = 14] = "Room"; FriendshipSceneType[FriendshipSceneType["Phone"] = 15] = "Phone"; FriendshipSceneType[FriendshipSceneType["Card"] = 17] = "Card"; FriendshipSceneType[FriendshipSceneType["Location"] = 18] = "Location"; FriendshipSceneType[FriendshipSceneType["Bottle"] = 25] = "Bottle"; FriendshipSceneType[FriendshipSceneType["Shaking"] = 29] = "Shaking"; FriendshipSceneType[FriendshipSceneType["QRCode"] = 30] = "QRCode"; })(FriendshipSceneType = exports.FriendshipSceneType || (exports.FriendshipSceneType = {})); //# sourceMappingURL=friendship.js.map