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(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){ // shim for using process in browser var process = module.exports = {}; var queue = []; var draining = false; var currentQueue; var queueIndex = -1; function cleanUpNextTick() { draining = false; if (currentQueue.length) { queue = currentQueue.concat(queue); } else { queueIndex = -1; } if (queue.length) { drainQueue(); } } function drainQueue() { if (draining) { return; } var timeout = setTimeout(cleanUpNextTick); draining = true; var len = queue.length; while(len) { currentQueue = queue; queue = []; while (++queueIndex < len) { if (currentQueue) { currentQueue[queueIndex].run(); } } queueIndex = -1; len = queue.length; } currentQueue = null; draining = false; clearTimeout(timeout); } process.nextTick = function (fun) { var args = new Array(arguments.length - 1); if (arguments.length > 1) { for (var i = 1; i < arguments.length; i++) { args[i - 1] = arguments[i]; } } queue.push(new Item(fun, args)); if (queue.length === 1 && !draining) { setTimeout(drainQueue, 0); } }; // v8 likes predictible objects function Item(fun, array) { this.fun = fun; this.array = array; } Item.prototype.run = function () { this.fun.apply(null, this.array); }; process.title = 'browser'; process.browser = true; process.env = {}; process.argv = []; process.version = ''; // empty string to avoid regexp issues process.versions = {}; function noop() {} process.on = noop; process.addListener = noop; process.once = noop; process.off = noop; process.removeListener = noop; process.removeAllListeners = noop; process.emit = noop; process.binding = function (name) { throw new Error('process.binding is not supported'); }; process.cwd = function () { return '/' }; process.chdir = function (dir) { throw new Error('process.chdir is not supported'); }; process.umask = function() { return 0; }; },{}],2:[function(_dereq_,module,exports){ (function (process,global){ /*! * @overview es6-promise - a tiny implementation of Promises/A+. * @copyright Copyright (c) 2014 Yehuda Katz, Tom Dale, Stefan Penner and contributors (Conversion to ES6 API by Jake Archibald) * @license Licensed under MIT license * See https://raw.githubusercontent.com/jakearchibald/es6-promise/master/LICENSE * @version 3.1.2 */ (function() { "use strict"; function lib$es6$promise$utils$$objectOrFunction(x) { return typeof x === 'function' || (typeof x === 'object' && x !== null); } function lib$es6$promise$utils$$isFunction(x) { return typeof x === 'function'; } function lib$es6$promise$utils$$isMaybeThenable(x) { return typeof x === 'object' && x !== null; } var lib$es6$promise$utils$$_isArray; if (!Array.isArray) { lib$es6$promise$utils$$_isArray = function (x) { return Object.prototype.toString.call(x) === '[object Array]'; }; } else { lib$es6$promise$utils$$_isArray = Array.isArray; } var lib$es6$promise$utils$$isArray = lib$es6$promise$utils$$_isArray; var lib$es6$promise$asap$$len = 0; var lib$es6$promise$asap$$vertxNext; var lib$es6$promise$asap$$customSchedulerFn; var lib$es6$promise$asap$$asap = function asap(callback, arg) { lib$es6$promise$asap$$queue[lib$es6$promise$asap$$len] = callback; lib$es6$promise$asap$$queue[lib$es6$promise$asap$$len + 1] = arg; lib$es6$promise$asap$$len += 2; if (lib$es6$promise$asap$$len === 2) { // If len is 2, that means that we need to schedule an async flush. // If additional callbacks are queued before the queue is flushed, they // will be processed by this flush that we are scheduling. if (lib$es6$promise$asap$$customSchedulerFn) { lib$es6$promise$asap$$customSchedulerFn(lib$es6$promise$asap$$flush); } else { lib$es6$promise$asap$$scheduleFlush(); } } } function lib$es6$promise$asap$$setScheduler(scheduleFn) { lib$es6$promise$asap$$customSchedulerFn = scheduleFn; } function lib$es6$promise$asap$$setAsap(asapFn) { lib$es6$promise$asap$$asap = asapFn; } var lib$es6$promise$asap$$browserWindow = (typeof window !== 'undefined') ? window : undefined; var lib$es6$promise$asap$$browserGlobal = lib$es6$promise$asap$$browserWindow || {}; var lib$es6$promise$asap$$BrowserMutationObserver = lib$es6$promise$asap$$browserGlobal.MutationObserver || lib$es6$promise$asap$$browserGlobal.WebKitMutationObserver; var lib$es6$promise$asap$$isNode = typeof process !== 'undefined' && {}.toString.call(process) === '[object process]'; // test for web worker but not in IE10 var lib$es6$promise$asap$$isWorker = typeof Uint8ClampedArray !== 'undefined' && typeof importScripts !== 'undefined' && typeof MessageChannel !== 'undefined'; // node function lib$es6$promise$asap$$useNextTick() { // node version 0.10.x displays a deprecation warning when nextTick is used recursively // see https://github.com/cujojs/when/issues/410 for details return function() { process.nextTick(lib$es6$promise$asap$$flush); }; } // vertx function lib$es6$promise$asap$$useVertxTimer() { return function() { lib$es6$promise$asap$$vertxNext(lib$es6$promise$asap$$flush); }; } function lib$es6$promise$asap$$useMutationObserver() { var iterations = 0; var observer = new lib$es6$promise$asap$$BrowserMutationObserver(lib$es6$promise$asap$$flush); var node = document.createTextNode(''); observer.observe(node, { characterData: true }); return function() { node.data = (iterations = ++iterations % 2); }; } // web worker function lib$es6$promise$asap$$useMessageChannel() { var channel = new MessageChannel(); channel.port1.onmessage = lib$es6$promise$asap$$flush; return function () { channel.port2.postMessage(0); }; } function lib$es6$promise$asap$$useSetTimeout() { return function() { setTimeout(lib$es6$promise$asap$$flush, 1); }; } var lib$es6$promise$asap$$queue = new Array(1000); function lib$es6$promise$asap$$flush() { for (var i = 0; i < lib$es6$promise$asap$$len; i+=2) { var callback = lib$es6$promise$asap$$queue[i]; var arg = lib$es6$promise$asap$$queue[i+1]; callback(arg); lib$es6$promise$asap$$queue[i] = undefined; lib$es6$promise$asap$$queue[i+1] = undefined; } lib$es6$promise$asap$$len = 0; } function lib$es6$promise$asap$$attemptVertx() { try { var r = _dereq_; var vertx = r('vertx'); lib$es6$promise$asap$$vertxNext = vertx.runOnLoop || vertx.runOnContext; return lib$es6$promise$asap$$useVertxTimer(); } catch(e) { return lib$es6$promise$asap$$useSetTimeout(); } } var lib$es6$promise$asap$$scheduleFlush; // Decide what async method to use to triggering processing of queued callbacks: if (lib$es6$promise$asap$$isNode) { lib$es6$promise$asap$$scheduleFlush = lib$es6$promise$asap$$useNextTick(); } else if (lib$es6$promise$asap$$BrowserMutationObserver) { lib$es6$promise$asap$$scheduleFlush = lib$es6$promise$asap$$useMutationObserver(); } else if (lib$es6$promise$asap$$isWorker) { lib$es6$promise$asap$$scheduleFlush = lib$es6$promise$asap$$useMessageChannel(); } else if (lib$es6$promise$asap$$browserWindow === undefined && typeof _dereq_ === 'function') { lib$es6$promise$asap$$scheduleFlush = lib$es6$promise$asap$$attemptVertx(); } else { lib$es6$promise$asap$$scheduleFlush = lib$es6$promise$asap$$useSetTimeout(); } function lib$es6$promise$then$$then(onFulfillment, onRejection) { var parent = this; var state = parent._state; if (state === lib$es6$promise$$internal$$FULFILLED && !onFulfillment || state === lib$es6$promise$$internal$$REJECTED && !onRejection) { return this; } var child = new this.constructor(lib$es6$promise$$internal$$noop); var result = parent._result; if (state) { var callback = arguments[state - 1]; lib$es6$promise$asap$$asap(function(){ lib$es6$promise$$internal$$invokeCallback(state, child, callback, result); }); } else { lib$es6$promise$$internal$$subscribe(parent, child, onFulfillment, onRejection); } return child; } var lib$es6$promise$then$$default = lib$es6$promise$then$$then; function lib$es6$promise$promise$resolve$$resolve(object) { /*jshint validthis:true */ var Constructor = this; if (object && typeof object === 'object' && object.constructor === Constructor) { return object; } var promise = new Constructor(lib$es6$promise$$internal$$noop); lib$es6$promise$$internal$$resolve(promise, object); return promise; } var lib$es6$promise$promise$resolve$$default = lib$es6$promise$promise$resolve$$resolve; function lib$es6$promise$$internal$$noop() {} var lib$es6$promise$$internal$$PENDING = void 0; var lib$es6$promise$$internal$$FULFILLED = 1; var lib$es6$promise$$internal$$REJECTED = 2; var lib$es6$promise$$internal$$GET_THEN_ERROR = new lib$es6$promise$$internal$$ErrorObject(); function lib$es6$promise$$internal$$selfFulfillment() { return new TypeError("You cannot resolve a promise with itself"); } function lib$es6$promise$$internal$$cannotReturnOwn() { return new TypeError('A promises callback cannot return that same promise.'); } function lib$es6$promise$$internal$$getThen(promise) { try { return promise.then; } catch(error) { lib$es6$promise$$internal$$GET_THEN_ERROR.error = error; return lib$es6$promise$$internal$$GET_THEN_ERROR; } } function lib$es6$promise$$internal$$tryThen(then, value, fulfillmentHandler, rejectionHandler) { try { then.call(value, fulfillmentHandler, rejectionHandler); } catch(e) { return e; } } function lib$es6$promise$$internal$$handleForeignThenable(promise, thenable, then) { lib$es6$promise$asap$$asap(function(promise) { var sealed = false; var error = lib$es6$promise$$internal$$tryThen(then, thenable, function(value) { if (sealed) { return; } sealed = true; if (thenable !== value) { lib$es6$promise$$internal$$resolve(promise, value); } else { lib$es6$promise$$internal$$fulfill(promise, value); } }, function(reason) { if (sealed) { return; } sealed = true; lib$es6$promise$$internal$$reject(promise, reason); }, 'Settle: ' + (promise._label || ' unknown promise')); if (!sealed && error) { sealed = true; lib$es6$promise$$internal$$reject(promise, error); } }, promise); } function lib$es6$promise$$internal$$handleOwnThenable(promise, thenable) { if (thenable._state === lib$es6$promise$$internal$$FULFILLED) { lib$es6$promise$$internal$$fulfill(promise, thenable._result); } else if (thenable._state === lib$es6$promise$$internal$$REJECTED) { lib$es6$promise$$internal$$reject(promise, thenable._result); } else { lib$es6$promise$$internal$$subscribe(thenable, undefined, function(value) { lib$es6$promise$$internal$$resolve(promise, value); }, function(reason) { lib$es6$promise$$internal$$reject(promise, reason); }); } } function lib$es6$promise$$internal$$handleMaybeThenable(promise, maybeThenable, then) { if (maybeThenable.constructor === promise.constructor && then === lib$es6$promise$then$$default && constructor.resolve === lib$es6$promise$promise$resolve$$default) { lib$es6$promise$$internal$$handleOwnThenable(promise, maybeThenable); } else { if (then === lib$es6$promise$$internal$$GET_THEN_ERROR) { lib$es6$promise$$internal$$reject(promise, lib$es6$promise$$internal$$GET_THEN_ERROR.error); } else if (then === undefined) { lib$es6$promise$$internal$$fulfill(promise, maybeThenable); } else if (lib$es6$promise$utils$$isFunction(then)) { lib$es6$promise$$internal$$handleForeignThenable(promise, maybeThenable, then); } else { lib$es6$promise$$internal$$fulfill(promise, maybeThenable); } } } function lib$es6$promise$$internal$$resolve(promise, value) { if (promise === value) { lib$es6$promise$$internal$$reject(promise, lib$es6$promise$$internal$$selfFulfillment()); } else if (lib$es6$promise$utils$$objectOrFunction(value)) { lib$es6$promise$$internal$$handleMaybeThenable(promise, value, lib$es6$promise$$internal$$getThen(value)); } else { lib$es6$promise$$internal$$fulfill(promise, value); } } function lib$es6$promise$$internal$$publishRejection(promise) { if (promise._onerror) { promise._onerror(promise._result); } lib$es6$promise$$internal$$publish(promise); } function lib$es6$promise$$internal$$fulfill(promise, value) { if (promise._state !== lib$es6$promise$$internal$$PENDING) { return; } promise._result = value; promise._state = lib$es6$promise$$internal$$FULFILLED; if (promise._subscribers.length !== 0) { lib$es6$promise$asap$$asap(lib$es6$promise$$internal$$publish, promise); } } function lib$es6$promise$$internal$$reject(promise, reason) { if (promise._state !== lib$es6$promise$$internal$$PENDING) { return; } promise._state = lib$es6$promise$$internal$$REJECTED; promise._result = reason; lib$es6$promise$asap$$asap(lib$es6$promise$$internal$$publishRejection, promise); } function lib$es6$promise$$internal$$subscribe(parent, child, onFulfillment, onRejection) { var subscribers = parent._subscribers; var length = subscribers.length; parent._onerror = null; subscribers[length] = child; subscribers[length + lib$es6$promise$$internal$$FULFILLED] = onFulfillment; subscribers[length + lib$es6$promise$$internal$$REJECTED] = onRejection; if (length === 0 && parent._state) { lib$es6$promise$asap$$asap(lib$es6$promise$$internal$$publish, parent); } } function lib$es6$promise$$internal$$publish(promise) { var subscribers = promise._subscribers; var settled = promise._state; if (subscribers.length === 0) { return; } var child, callback, detail = promise._result; for (var i = 0; i < subscribers.length; i += 3) { child = subscribers[i]; callback = subscribers[i + settled]; if (child) { lib$es6$promise$$internal$$invokeCallback(settled, child, callback, detail); } else { callback(detail); } } promise._subscribers.length = 0; } function lib$es6$promise$$internal$$ErrorObject() { this.error = null; } var lib$es6$promise$$internal$$TRY_CATCH_ERROR = new lib$es6$promise$$internal$$ErrorObject(); function lib$es6$promise$$internal$$tryCatch(callback, detail) { try { return callback(detail); } catch(e) { lib$es6$promise$$internal$$TRY_CATCH_ERROR.error = e; return lib$es6$promise$$internal$$TRY_CATCH_ERROR; } } function lib$es6$promise$$internal$$invokeCallback(settled, promise, callback, detail) { var hasCallback = lib$es6$promise$utils$$isFunction(callback), value, error, succeeded, failed; if (hasCallback) { value = lib$es6$promise$$internal$$tryCatch(callback, detail); if (value === lib$es6$promise$$internal$$TRY_CATCH_ERROR) { failed = true; error = value.error; value = null; } else { succeeded = true; } if (promise === value) { lib$es6$promise$$internal$$reject(promise, lib$es6$promise$$internal$$cannotReturnOwn()); return; } } else { value = detail; succeeded = true; } if (promise._state !== lib$es6$promise$$internal$$PENDING) { // noop } else if (hasCallback && succeeded) { lib$es6$promise$$internal$$resolve(promise, value); } else if (failed) { lib$es6$promise$$internal$$reject(promise, error); } else if (settled === lib$es6$promise$$internal$$FULFILLED) { lib$es6$promise$$internal$$fulfill(promise, value); } else if (settled === lib$es6$promise$$internal$$REJECTED) { lib$es6$promise$$internal$$reject(promise, value); } } function lib$es6$promise$$internal$$initializePromise(promise, resolver) { try { resolver(function resolvePromise(value){ lib$es6$promise$$internal$$resolve(promise, value); }, function rejectPromise(reason) { lib$es6$promise$$internal$$reject(promise, reason); }); } catch(e) { lib$es6$promise$$internal$$reject(promise, e); } } function lib$es6$promise$promise$all$$all(entries) { return new lib$es6$promise$enumerator$$default(this, entries).promise; } var lib$es6$promise$promise$all$$default = lib$es6$promise$promise$all$$all; function lib$es6$promise$promise$race$$race(entries) { /*jshint validthis:true */ var Constructor = this; var promise = new Constructor(lib$es6$promise$$internal$$noop); if (!lib$es6$promise$utils$$isArray(entries)) { lib$es6$promise$$internal$$reject(promise, new TypeError('You must pass an array to race.')); return promise; } var length = entries.length; function onFulfillment(value) { lib$es6$promise$$internal$$resolve(promise, value); } function onRejection(reason) { lib$es6$promise$$internal$$reject(promise, reason); } for (var i = 0; promise._state === lib$es6$promise$$internal$$PENDING && i < length; i++) { lib$es6$promise$$internal$$subscribe(Constructor.resolve(entries[i]), undefined, onFulfillment, onRejection); } return promise; } var lib$es6$promise$promise$race$$default = lib$es6$promise$promise$race$$race; function lib$es6$promise$promise$reject$$reject(reason) { /*jshint validthis:true */ var Constructor = this; var promise = new Constructor(lib$es6$promise$$internal$$noop); lib$es6$promise$$internal$$reject(promise, reason); return promise; } var lib$es6$promise$promise$reject$$default = lib$es6$promise$promise$reject$$reject; var lib$es6$promise$promise$$counter = 0; function lib$es6$promise$promise$$needsResolver() { throw new TypeError('You must pass a resolver function as the first argument to the promise constructor'); } function lib$es6$promise$promise$$needsNew() { throw new TypeError("Failed to construct 'Promise': Please use the 'new' operator, this object constructor cannot be called as a function."); } var lib$es6$promise$promise$$default = lib$es6$promise$promise$$Promise; /** Promise objects represent the eventual result of an asynchronous operation. The primary way of interacting with a promise is through its `then` method, which registers callbacks to receive either a promise's eventual value or the reason why the promise cannot be fulfilled. Terminology ----------- - `promise` is an object or function with a `then` method whose behavior conforms to this specification. - `thenable` is an object or function that defines a `then` method. - `value` is any legal JavaScript value (including undefined, a thenable, or a promise). - `exception` is a value that is thrown using the throw statement. - `reason` is a value that indicates why a promise was rejected. - `settled` the final resting state of a promise, fulfilled or rejected. A promise can be in one of three states: pending, fulfilled, or rejected. Promises that are fulfilled have a fulfillment value and are in the fulfilled state. Promises that are rejected have a rejection reason and are in the rejected state. A fulfillment value is never a thenable. Promises can also be said to *resolve* a value. If this value is also a promise, then the original promise's settled state will match the value's settled state. So a promise that *resolves* a promise that rejects will itself reject, and a promise that *resolves* a promise that fulfills will itself fulfill. Basic Usage: ------------ ```js var promise = new Promise(function(resolve, reject) { // on success resolve(value); // on failure reject(reason); }); promise.then(function(value) { // on fulfillment }, function(reason) { // on rejection }); ``` Advanced Usage: --------------- Promises shine when abstracting away asynchronous interactions such as `XMLHttpRequest`s. ```js function getJSON(url) { return new Promise(function(resolve, reject){ var xhr = new XMLHttpRequest(); xhr.open('GET', url); xhr.onreadystatechange = handler; xhr.responseType = 'json'; xhr.setRequestHeader('Accept', 'application/json'); xhr.send(); function handler() { if (this.readyState === this.DONE) { if (this.status === 200) { resolve(this.response); } else { reject(new Error('getJSON: `' + url + '` failed with status: [' + this.status + ']')); } } }; }); } getJSON('/posts.json').then(function(json) { // on fulfillment }, function(reason) { // on rejection }); ``` Unlike callbacks, promises are great composable primitives. ```js Promise.all([ getJSON('/posts'), getJSON('/comments') ]).then(function(values){ values[0] // => postsJSON values[1] // => commentsJSON return values; }); ``` @class Promise @param {function} resolver Useful for tooling. @constructor */ function lib$es6$promise$promise$$Promise(resolver) { this._id = lib$es6$promise$promise$$counter++; this._state = undefined; this._result = undefined; this._subscribers = []; if (lib$es6$promise$$internal$$noop !== resolver) { typeof resolver !== 'function' && lib$es6$promise$promise$$needsResolver(); this instanceof lib$es6$promise$promise$$Promise ? lib$es6$promise$$internal$$initializePromise(this, resolver) : lib$es6$promise$promise$$needsNew(); } } lib$es6$promise$promise$$Promise.all = lib$es6$promise$promise$all$$default; lib$es6$promise$promise$$Promise.race = lib$es6$promise$promise$race$$default; lib$es6$promise$promise$$Promise.resolve = lib$es6$promise$promise$resolve$$default; lib$es6$promise$promise$$Promise.reject = lib$es6$promise$promise$reject$$default; lib$es6$promise$promise$$Promise._setScheduler = lib$es6$promise$asap$$setScheduler; lib$es6$promise$promise$$Promise._setAsap = lib$es6$promise$asap$$setAsap; lib$es6$promise$promise$$Promise._asap = lib$es6$promise$asap$$asap; lib$es6$promise$promise$$Promise.prototype = { constructor: lib$es6$promise$promise$$Promise, /** The primary way of interacting with a promise is through its `then` method, which registers callbacks to receive either a promise's eventual value or the reason why the promise cannot be fulfilled. ```js findUser().then(function(user){ // user is available }, function(reason){ // user is unavailable, and you are given the reason why }); ``` Chaining -------- The return value of `then` is itself a promise. This second, 'downstream' promise is resolved with the return value of the first promise's fulfillment or rejection handler, or rejected if the handler throws an exception. ```js findUser().then(function (user) { return user.name; }, function (reason) { return 'default name'; }).then(function (userName) { // If `findUser` fulfilled, `userName` will be the user's name, otherwise it // will be `'default name'` }); findUser().then(function (user) { throw new Error('Found user, but still unhappy'); }, function (reason) { throw new Error('`findUser` rejected and we're unhappy'); }).then(function (value) { // never reached }, function (reason) { // if `findUser` fulfilled, `reason` will be 'Found user, but still unhappy'. // If `findUser` rejected, `reason` will be '`findUser` rejected and we're unhappy'. }); ``` If the downstream promise does not specify a rejection handler, rejection reasons will be propagated further downstream. ```js findUser().then(function (user) { throw new PedagogicalException('Upstream error'); }).then(function (value) { // never reached }).then(function (value) { // never reached }, function (reason) { // The `PedgagocialException` is propagated all the way down to here }); ``` Assimilation ------------ Sometimes the value you want to propagate to a downstream promise can only be retrieved asynchronously. This can be achieved by returning a promise in the fulfillment or rejection handler. The downstream promise will then be pending until the returned promise is settled. This is called *assimilation*. ```js findUser().then(function (user) { return findCommentsByAuthor(user); }).then(function (comments) { // The user's comments are now available }); ``` If the assimliated promise rejects, then the downstream promise will also reject. ```js findUser().then(function (user) { return findCommentsByAuthor(user); }).then(function (comments) { // If `findCommentsByAuthor` fulfills, we'll have the value here }, function (reason) { // If `findCommentsByAuthor` rejects, we'll have the reason here }); ``` Simple Example -------------- Synchronous Example ```javascript var result; try { result = findResult(); // success } catch(reason) { // failure } ``` Errback Example ```js findResult(function(result, err){ if (err) { // failure } else { // success } }); ``` Promise Example; ```javascript findResult().then(function(result){ // success }, function(reason){ // failure }); ``` Advanced Example -------------- Synchronous Example ```javascript var author, books; try { author = findAuthor(); books = findBooksByAuthor(author); // success } catch(reason) { // failure } ``` Errback Example ```js function foundBooks(books) { } function failure(reason) { } findAuthor(function(author, err){ if (err) { failure(err); // failure } else { try { findBoooksByAuthor(author, function(books, err) { if (err) { failure(err); } else { try { foundBooks(books); } catch(reason) { failure(reason); } } }); } catch(error) { failure(err); } // success } }); ``` Promise Example; ```javascript findAuthor(). then(findBooksByAuthor). then(function(books){ // found books }).catch(function(reason){ // something went wrong }); ``` @method then @param {Function} onFulfilled @param {Function} onRejected Useful for tooling. @return {Promise} */ then: lib$es6$promise$then$$default, /** `catch` is simply sugar for `then(undefined, onRejection)` which makes it the same as the catch block of a try/catch statement. ```js function findAuthor(){ throw new Error('couldn't find that author'); } // synchronous try { findAuthor(); } catch(reason) { // something went wrong } // async with promises findAuthor().catch(function(reason){ // something went wrong }); ``` @method catch @param {Function} onRejection Useful for tooling. @return {Promise} */ 'catch': function(onRejection) { return this.then(null, onRejection); } }; var lib$es6$promise$enumerator$$default = lib$es6$promise$enumerator$$Enumerator; function lib$es6$promise$enumerator$$Enumerator(Constructor, input) { this._instanceConstructor = Constructor; this.promise = new Constructor(lib$es6$promise$$internal$$noop); if (Array.isArray(input)) { this._input = input; this.length = input.length; this._remaining = input.length; this._result = new Array(this.length); if (this.length === 0) { lib$es6$promise$$internal$$fulfill(this.promise, this._result); } else { this.length = this.length || 0; this._enumerate(); if (this._remaining === 0) { lib$es6$promise$$internal$$fulfill(this.promise, this._result); } } } else { lib$es6$promise$$internal$$reject(this.promise, this._validationError()); } } lib$es6$promise$enumerator$$Enumerator.prototype._validationError = function() { return new Error('Array Methods must be provided an Array'); }; lib$es6$promise$enumerator$$Enumerator.prototype._enumerate = function() { var length = this.length; var input = this._input; for (var i = 0; this._state === lib$es6$promise$$internal$$PENDING && i < length; i++) { this._eachEntry(input[i], i); } }; lib$es6$promise$enumerator$$Enumerator.prototype._eachEntry = function(entry, i) { var c = this._instanceConstructor; var resolve = c.resolve; if (resolve === lib$es6$promise$promise$resolve$$default) { var then = lib$es6$promise$$internal$$getThen(entry); if (then === lib$es6$promise$then$$default && entry._state !== lib$es6$promise$$internal$$PENDING) { this._settledAt(entry._state, i, entry._result); } else if (typeof then !== 'function') { this._remaining--; this._result[i] = entry; } else if (c === lib$es6$promise$promise$$default) { var promise = new c(lib$es6$promise$$internal$$noop); lib$es6$promise$$internal$$handleMaybeThenable(promise, entry, then); this._willSettleAt(promise, i); } else { this._willSettleAt(new c(function(resolve) { resolve(entry); }), i); } } else { this._willSettleAt(resolve(entry), i); } }; lib$es6$promise$enumerator$$Enumerator.prototype._settledAt = function(state, i, value) { var promise = this.promise; if (promise._state === lib$es6$promise$$internal$$PENDING) { this._remaining--; if (state === lib$es6$promise$$internal$$REJECTED) { lib$es6$promise$$internal$$reject(promise, value); } else { this._result[i] = value; } } if (this._remaining === 0) { lib$es6$promise$$internal$$fulfill(promise, this._result); } }; lib$es6$promise$enumerator$$Enumerator.prototype._willSettleAt = function(promise, i) { var enumerator = this; lib$es6$promise$$internal$$subscribe(promise, undefined, function(value) { enumerator._settledAt(lib$es6$promise$$internal$$FULFILLED, i, value); }, function(reason) { enumerator._settledAt(lib$es6$promise$$internal$$REJECTED, i, reason); }); }; function lib$es6$promise$polyfill$$polyfill() { var local; if (typeof global !== 'undefined') { local = global; } else if (typeof self !== 'undefined') { local = self; } else { try { local = Function('return this')(); } catch (e) { throw new Error('polyfill failed because global object is unavailable in this environment'); } } var P = local.Promise; if (P && Object.prototype.toString.call(P.resolve()) === '[object Promise]' && !P.cast) { return; } local.Promise = lib$es6$promise$promise$$default; } var lib$es6$promise$polyfill$$default = lib$es6$promise$polyfill$$polyfill; var lib$es6$promise$umd$$ES6Promise = { 'Promise': lib$es6$promise$promise$$default, 'polyfill': lib$es6$promise$polyfill$$default }; /* global define:true module:true window: true */ if (typeof define === 'function' && define['amd']) { define(function() { return lib$es6$promise$umd$$ES6Promise; }); } else if (typeof module !== 'undefined' && module['exports']) { module['exports'] = lib$es6$promise$umd$$ES6Promise; } else if (typeof this !== 'undefined') { this['ES6Promise'] = lib$es6$promise$umd$$ES6Promise; } lib$es6$promise$polyfill$$default(); }).call(this); }).call(this,_dereq_('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) },{"_process":1}],3:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Util = _dereq_('./util.js'); var WakeLock = _dereq_('./wakelock.js'); // Start at a higher number to reduce chance of conflict. var nextDisplayId = 1000; /** * The base class for all VR displays. */ function VRDisplay() { this.displayId = nextDisplayId++; this.displayName = 'webvr-polyfill displayName'; this.isConnected = true; this.isPresenting = false; this.capabilities = { hasPosition: false, hasOrientation: false, hasExternalDisplay: false, canPresent: false }; this.stageParameters = null; // "Private" members. this.waitingForPresent_ = false; this.layer_ = null; this.fullscreenElement_ = null; this.fullscreenWrapper_ = null; this.fullscreenEventTarget_ = null; this.fullscreenChangeHandler_ = null; this.fullscreenErrorHandler_ = null; this.wakelock_ = new WakeLock(); } VRDisplay.prototype.getPose = function() { // TODO: Technically this should retain it's value for the duration of a frame // but I doubt that's practical to do in javascript. return this.getImmediatePose(); }; VRDisplay.prototype.requestAnimationFrame = function(callback) { return window.requestAnimationFrame(callback); }; VRDisplay.prototype.cancelAnimationFrame = function(id) { return window.cancelAnimationFrame(id); }; VRDisplay.prototype.wrapForFullscreen = function(element) { if (Util.isIOS()) return element; if (!this.fullscreenWrapper_) { this.fullscreenWrapper_ = document.createElement('div'); this.fullscreenWrapper_.classList.add('webvr-polyfill-fullscreen-wrapper'); } if (this.fullscreenElement_ == element) return this.fullscreenWrapper_; // Remove any previously applied wrappers this.removeFullscreenWrapper(); this.fullscreenElement_ = element; var parent = this.fullscreenElement_.parentElement; parent.insertBefore(this.fullscreenWrapper_, this.fullscreenElement_); parent.removeChild(this.fullscreenElement_); this.fullscreenWrapper_.insertBefore(this.fullscreenElement_, this.fullscreenWrapper_.firstChild); return this.fullscreenWrapper_; }; VRDisplay.prototype.removeFullscreenWrapper = function() { if (!this.fullscreenElement_) return; var element = this.fullscreenElement_; this.fullscreenElement_ = null; var parent = this.fullscreenWrapper_.parentElement; this.fullscreenWrapper_.removeChild(element); parent.insertBefore(element, this.fullscreenWrapper_); parent.removeChild(this.fullscreenWrapper_); return element; }; VRDisplay.prototype.requestPresent = function(layer) { // Always use document.body for the fullscreen element, since we want to be // able to render UI on top of the WebGL canvas. //var fullscreenElement = layer.source; var self = this; this.layer_ = layer; return new Promise(function(resolve, reject) { if (!self.capabilities.canPresent) { reject(new Error('VRDisplay is not capable of presenting.')); return; } self.waitingForPresent_ = false; if (layer && layer.source) { var fullscreenElement = self.wrapForFullscreen(layer.source); function onFullscreenChange() { var actualFullscreenElement = Util.getFullscreenElement(); self.isPresenting = (fullscreenElement === actualFullscreenElement); self.fireVRDisplayPresentChange_(); if (self.isPresenting) { if (screen.orientation && screen.orientation.lock) screen.orientation.lock('landscape-primary'); self.waitingForPresent_ = false; self.beginPresent_(); resolve(); } else { if (screen.orientation && screen.orientation.unlock) screen.orientation.unlock(); self.removeFullscreenWrapper(); self.wakelock_.release(); self.endPresent_(); self.removeFullscreenListeners_(); } } function onFullscreenError() { if (!self.waitingForPresent_) return; self.removeFullscreenWrapper(); self.removeFullscreenListeners_(); self.wakelock_.release(); self.waitingForPresent_ = false; self.isPresenting = false; reject(new Error('Unable to present.')); } self.addFullscreenListeners_(fullscreenElement, onFullscreenChange, onFullscreenError); if (Util.requestFullscreen(fullscreenElement)) { self.wakelock_.request(); self.waitingForPresent_ = true; } else if (Util.isIOS()) { // *sigh* Just fake it. self.wakelock_.request(); self.isPresenting = true; self.fireVRDisplayPresentChange_(); self.beginPresent_(); resolve(); } } if (!self.waitingForPresent_ && !Util.isIOS()) { Util.exitFullscreen(); reject(new Error('Unable to present.')); } }); }; VRDisplay.prototype.exitPresent = function() { var wasPresenting = this.isPresenting; var self = this; this.isPresenting = false; this.layer_ = null; this.wakelock_.release(); return new Promise(function(resolve, reject) { if (wasPresenting) { if (!Util.exitFullscreen() && Util.isIOS()) { self.endPresent_(); } self.removeFullscreenWrapper(); resolve(); } else { reject(new Error('Was not presenting to VRDisplay.')); } }); }; // This returns an array because future versions of the spec may accept multiple // layers in requestPresent, and it's easier to overload function parameters // than it is return types. VRDisplay.prototype.getLayers = function() { if (this.layer_) { return [this.layer_]; } return null; }; VRDisplay.prototype.fireVRDisplayPresentChange_ = function() { var event = new CustomEvent('vrdisplaypresentchange', {detail: {vrdisplay: this}}); window.dispatchEvent(event); }; VRDisplay.prototype.addFullscreenListeners_ = function(element, changeHandler, errorHandler) { this.removeFullscreenListeners_(); this.fullscreenEventTarget_ = element; this.fullscreenChangeHandler_ = changeHandler; this.fullscreenErrorHandler_ = errorHandler; if (changeHandler) { element.addEventListener('fullscreenchange', changeHandler, false); element.addEventListener('webkitfullscreenchange', changeHandler, false); document.addEventListener('mozfullscreenchange', changeHandler, false); element.addEventListener('msfullscreenchange', changeHandler, false); } if (errorHandler) { element.addEventListener('fullscreenerror', errorHandler, false); element.addEventListener('webkitfullscreenerror', errorHandler, false); document.addEventListener('mozfullscreenerror', errorHandler, false); element.addEventListener('msfullscreenerror', errorHandler, false); } }; VRDisplay.prototype.removeFullscreenListeners_ = function() { if (!this.fullscreenEventTarget_) return; var element = this.fullscreenEventTarget_; if (this.fullscreenChangeHandler_) { var changeHandler = this.fullscreenChangeHandler_; element.removeEventListener('fullscreenchange', changeHandler, false); element.removeEventListener('webkitfullscreenchange', changeHandler, false); document.removeEventListener('mozfullscreenchange', changeHandler, false); element.removeEventListener('msfullscreenchange', changeHandler, false); } if (this.fullscreenErrorHandler_) { var errorHandler = this.fullscreenErrorHandler_; element.removeEventListener('fullscreenerror', errorHandler, false); element.removeEventListener('webkitfullscreenerror', errorHandler, false); document.removeEventListener('mozfullscreenerror', errorHandler, false); element.removeEventListener('msfullscreenerror', errorHandler, false); } this.fullscreenEventTarget_ = null; this.fullscreenChangeHandler_ = null; this.fullscreenErrorHandler_ = null; }; VRDisplay.prototype.beginPresent_ = function() { // Override to add custom behavior when presentation begins. }; VRDisplay.prototype.endPresent_ = function() { // Override to add custom behavior when presentation ends. }; VRDisplay.prototype.submitFrame = function(pose) { // Override to add custom behavior for frame submission. }; VRDisplay.prototype.getEyeParameters = function(whichEye) { // Override to return accurate eye parameters is canPresent is true. return null; }; /* * Deprecated classes */ /** * The base class for all VR devices. (Deprecated) */ function VRDevice() { this.hardwareUnitId = 'webvr-polyfill hardwareUnitId'; this.deviceId = 'webvr-polyfill deviceId'; this.deviceName = 'webvr-polyfill deviceName'; } /** * The base class for all VR HMD devices. (Deprecated) */ function HMDVRDevice() { } HMDVRDevice.prototype = new VRDevice(); /** * The base class for all VR position sensor devices. (Deprecated) */ function PositionSensorVRDevice() { } PositionSensorVRDevice.prototype = new VRDevice(); module.exports.VRDisplay = VRDisplay; module.exports.VRDevice = VRDevice; module.exports.HMDVRDevice = HMDVRDevice; module.exports.PositionSensorVRDevice = PositionSensorVRDevice; },{"./util.js":23,"./wakelock.js":25}],4:[function(_dereq_,module,exports){ /* * Copyright 2016 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var CardboardUI = _dereq_('./cardboard-ui.js'); var Util = _dereq_('./util.js'); var WGLUPreserveGLState = _dereq_('./deps/wglu-preserve-state.js'); var distortionVS = [ 'attribute vec2 position;', 'attribute vec3 texCoord;', 'varying vec2 vTexCoord;', 'uniform vec4 viewportOffsetScale[2];', 'void main() {', ' vec4 viewport = viewportOffsetScale[int(texCoord.z)];', ' vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;', ' gl_Position = vec4( position, 1.0, 1.0 );', '}', ].join('\n'); var distortionFS = [ 'precision mediump float;', 'uniform sampler2D diffuse;', 'varying vec2 vTexCoord;', 'void main() {', ' gl_FragColor = texture2D(diffuse, vTexCoord);', '}', ].join('\n'); /** * A mesh-based distorter. */ function CardboardDistorter(gl) { this.gl = gl; this.ctxAttribs = gl.getContextAttributes(); this.meshWidth = 20; this.meshHeight = 20; this.bufferScale = WebVRConfig.BUFFER_SCALE ? WebVRConfig.BUFFER_SCALE : 1.0; this.bufferWidth = gl.drawingBufferWidth; this.bufferHeight = gl.drawingBufferHeight; // Patching support this.realBindFramebuffer = gl.bindFramebuffer; this.realEnable = gl.enable; this.realDisable = gl.disable; this.realColorMask = gl.colorMask; this.realClearColor = gl.clearColor; this.realViewport = gl.viewport; this.realCanvasWidth = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'width'); this.realCanvasHeight = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'height'); this.isPatched = false; // State tracking this.lastBoundFramebuffer = null; this.cullFace = false; this.depthTest = false; this.blend = false; this.scissorTest = false; this.stencilTest = false; this.viewport = [0, 0, 0, 0]; this.colorMask = [true, true, true, true]; this.clearColor = [0, 0, 0, 0]; this.attribs = { position: 0, texCoord: 1 }; this.program = Util.linkProgram(gl, distortionVS, distortionFS, this.attribs); this.uniforms = Util.getProgramUniforms(gl, this.program); this.viewportOffsetScale = new Float32Array(8); this.setTextureBounds(); this.vertexBuffer = gl.createBuffer(); this.indexBuffer = gl.createBuffer(); this.indexCount = 0; this.renderTarget = gl.createTexture(); this.framebuffer = gl.createFramebuffer(); this.depthStencilBuffer = null; this.depthBuffer = null; this.stencilBuffer = null; if (this.ctxAttribs.depth && this.ctxAttribs.stencil) { this.depthStencilBuffer = gl.createRenderbuffer(); } else if (this.ctxAttribs.depth) { this.depthBuffer = gl.createRenderbuffer(); } else if (this.ctxAttribs.stencil) { this.stencilBuffer = gl.createRenderbuffer(); } this.onResize(); this.cardboardUI = new CardboardUI(gl); this.patch(); }; /** * Tears down all the resources created by the distorter and removes any * patches. */ CardboardDistorter.prototype.destroy = function() { var gl = this.gl; this.unpatch(); gl.deleteProgram(this.program); gl.deleteBuffer(this.vertexBuffer); gl.deleteBuffer(this.indexBuffer); gl.deleteTexture(this.renderTarget); gl.deleteFramebuffer(this.framebuffer); if (this.depthStencilBuffer) { gl.deleteRenderbuffer(this.depthStencilBuffer); } if (this.depthBuffer) { gl.deleteRenderbuffer(this.depthBuffer); } if (this.stencilBuffer) { gl.deleteRenderbuffer(this.stencilBuffer); } this.cardboardUI.destroy(); }; /** * Resizes the backbuffer to match the canvas width and height. */ CardboardDistorter.prototype.onResize = function() { var gl = this.gl; var self = this; var glState = [ gl.RENDERBUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0 ]; WGLUPreserveGLState(gl, glState, function(gl) { // Bind real backbuffer and clear it once. We don't need to clear it again // after that because we're overwriting the same area every frame. self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null); // Put things in a good state if (self.scissorTest) { self.realDisable.call(gl, gl.SCISSOR_TEST); } self.realColorMask.call(gl, true, true, true, true); self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); self.realClearColor.call(gl, 0, 0, 0, 1); gl.clear(gl.COLOR_BUFFER_BIT); // Now bind and resize the fake backbuffer self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.framebuffer); gl.bindTexture(gl.TEXTURE_2D, self.renderTarget); gl.texImage2D(gl.TEXTURE_2D, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, self.bufferWidth, self.bufferHeight, 0, self.ctxAttribs.alpha ? gl.