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<!DOCTYPE html> <!-- * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. --> <html> <head> <meta charset="utf-8"> <meta name="description" content="WebRTC code samples"> <meta name="viewport" content="width=device-width, user-scalable=yes, initial-scale=1, maximum-scale=1"> <meta itemprop="description" content="Client-side WebRTC code samples"> <meta itemprop="image" content="../../../images/webrtc-icon-192x192.png"> <meta itemprop="name" content="WebRTC code samples"> <meta name="mobile-web-app-capable" content="yes"> <meta id="theme-color" name="theme-color" content="#ffffff"> <base target="_blank"> <title>Web Audio input</title> <link rel="icon" sizes="192x192" href="../../../images/webrtc-icon-192x192.png"> <link href="//fonts.googleapis.com/css?family=Roboto:300,400,500,700" rel="stylesheet" type="text/css"> <link rel="stylesheet" href="../../../css/main.css" /> <link rel="stylesheet" href="css/main.css" /> </head> <body> <div id="container"> <h1><a href="//webrtc.github.io/samples/" title="WebRTC samples homepage">WebRTC samples</a> <span>Web Audio input</span></h1> <audio autoplay controls></audio> <div id="options"> <input type="checkbox" id="renderLocally" disabled><label for="renderLocally">Add local audio to output</label> </div> <div id="buttons"> <button id="start">Start</button> <button id="stop" disabled>Stop</button> </div> <div id="status"></div> <p>Capture microphone input and stream it to a peer with processing applied to the audio.</p> <p>The audio stream is:</p> <ul> <li>Recorded using <a href="http://www.html5audio.org/2012/09/live-audio-input-comes-to-googles-chrome-canary.html" title="Live audio input comes to Google's Chrome Canary">live audio input</a>.</li> <li>Filtered using an HP filter with fc=1500 Hz.</li> <li>Encoded using <a href="http://www.opus-codec.org/" title="Opus Codec">Opus</a>.</li> <li>Transmitted (in loopback) to a remote peer using <a href="http://dev.w3.org/2011/webrtc/editor/webrtc.html#rtcpeerconnection-interface" title="RTCPeerConnection Interface">RTCPeerConnection</a> where it is decoded.</li> <li>Finally, the received remote stream is used as source to an &lt;audio&gt; element and played out locally. </li> </ul> <p>Press any key to add an effect to the transmitted audio while talking.</p> <p>Please note that:</p> <ul> <li>Linux is currently not supported.</li> <li>Sample rate and channel configuration must be the same for input and output sides on Windows.</li> <li>Only the default microphone device can be used for capturing.</li> </ul> <p>For more information, see <a href="https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/webrtc-integration.html" title="Example 3: Capture microphone input and stream it out to a peer with a processing effect applied to the audio">WebRTC integration with the Web Audio API</a>.</p> <a href="https://github.com/webrtc/samples/tree/gh-pages/src/content/peerconnection/webaudio-input" title="View source for this page on GitHub" id="viewSource">View source on GitHub</a> </div> <script src="../../../js/adapter.js"></script> <script src="../../../js/common.js"></script> <script src="js/webaudioextended.js"></script> <script src="js/main.js"></script> <script src="../../../js/lib/ga.js"></script> </body> </html>