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webrtc-samples

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Project checking for WebRTC GitHub samples repo

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<!DOCTYPE html> <!-- * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. --> <html> <head> <meta charset="utf-8"> <meta name="description" content="WebRTC code samples"> <meta name="viewport" content="width=device-width, user-scalable=yes, initial-scale=1, maximum-scale=1"> <meta itemprop="description" content="Client-side WebRTC code samples"> <meta itemprop="image" content="../../../images/webrtc-icon-192x192.png"> <meta itemprop="name" content="WebRTC code samples"> <meta name="mobile-web-app-capable" content="yes"> <meta id="theme-color" name="theme-color" content="#ffffff"> <base target="_blank"> <title>getUserMedia to canvas</title> <link rel="icon" sizes="192x192" href="../../../images/webrtc-icon-192x192.png"> <link href="//fonts.googleapis.com/css?family=Roboto:300,400,500,700" rel="stylesheet" type="text/css"> <link rel="stylesheet" href="../../../css/main.css"> </head> <body> <div id="container"> <h1><a href="//webrtc.github.io/samples/" title="WebRTC samples homepage">WebRTC samples</a> <span>getUserMedia ⇒ canvas</span></h1> <video autoplay></video> <button>Take snapshot</button> <canvas></canvas> <p>Draw a frame from the video onto the canvas element using the <code>drawImage()</code> method.</p> <p>The variables <code>canvas</code>, <code>video</code> and <code>stream</code> are in global scope, so you can inspect them from the console.</p> <a href="https://github.com/webrtc/samples/tree/gh-pages/src/content/getusermedia/canvas" title="View source for this page on GitHub" id="viewSource">View source on GitHub</a> </div> <script src="../../../js/adapter.js"></script> <script src="../../../js/common.js"></script> <script src="js/main.js"></script> <script src="../../../js/lib/ga.js"></script> </body> </html>