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Packs ECMAScript/CommonJs/AMD modules for the browser. Allows you to split your codebase into multiple bundles, which can be loaded on demand. Supports loaders to preprocess files, i.e. json, jsx, es7, css, less, ... and your custom stuff.

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/* MIT License http://www.opensource.org/licenses/mit-license.php Author Tobias Koppers @sokra */ "use strict"; const { RawSource } = require("webpack-sources"); const Module = require("./Module"); const { JAVASCRIPT_TYPE, JAVASCRIPT_TYPES } = require("./ModuleSourceTypeConstants"); const { JAVASCRIPT_MODULE_TYPE_DYNAMIC } = require("./ModuleTypeConstants"); const RuntimeGlobals = require("./RuntimeGlobals"); const makeSerializable = require("./util/makeSerializable"); /** @typedef {import("./config/defaults").WebpackOptionsNormalizedWithDefaults} WebpackOptions */ /** @typedef {import("./Compilation")} Compilation */ /** @typedef {import("./Dependency")} Dependency */ /** @typedef {import("./Dependency").UpdateHashContext} UpdateHashContext */ /** @typedef {import("./Generator").SourceTypes} SourceTypes */ /** @typedef {import("./Module").BuildCallback} BuildCallback */ /** @typedef {import("./Module").CodeGenerationContext} CodeGenerationContext */ /** @typedef {import("./Module").CodeGenerationResult} CodeGenerationResult */ /** @typedef {import("./Module").NeedBuildCallback} NeedBuildCallback */ /** @typedef {import("./Module").NeedBuildContext} NeedBuildContext */ /** @typedef {import("./Module").Sources} Sources */ /** @typedef {import("./RequestShortener")} RequestShortener */ /** @typedef {import("./ResolverFactory").ResolverWithOptions} ResolverWithOptions */ /** @typedef {import("./serialization/ObjectMiddleware").ObjectDeserializerContext} ObjectDeserializerContext */ /** @typedef {import("./serialization/ObjectMiddleware").ObjectSerializerContext} ObjectSerializerContext */ /** @typedef {import("./util/Hash")} Hash */ /** @typedef {import("./util/fs").InputFileSystem} InputFileSystem */ const RUNTIME_REQUIREMENTS = new Set([ RuntimeGlobals.require, RuntimeGlobals.module ]); class DllModule extends Module { /** * Creates an instance of DllModule. * @param {string} context context path * @param {Dependency[]} dependencies dependencies * @param {string} name name */ constructor(context, dependencies, name) { super(JAVASCRIPT_MODULE_TYPE_DYNAMIC, context); // Info from Factory /** @type {Dependency[]} */ this.dependencies = dependencies; this.name = name; } /** * Returns the source types this module can generate. * @returns {SourceTypes} types available (do not mutate) */ getSourceTypes() { return JAVASCRIPT_TYPES; } /** * Returns the unique identifier used to reference this module. * @returns {string} a unique identifier of the module */ identifier() { return `dll ${this.name}`; } /** * Returns a human-readable identifier for this module. * @param {RequestShortener} requestShortener the request shortener * @returns {string} a user readable identifier of the module */ readableIdentifier(requestShortener) { return `dll ${this.name}`; } /** * Builds the module using the provided compilation context. * @param {WebpackOptions} options webpack options * @param {Compilation} compilation the compilation * @param {ResolverWithOptions} resolver the resolver * @param {InputFileSystem} fs the file system * @param {BuildCallback} callback callback function * @returns {void} */ build(options, compilation, resolver, fs, callback) { this.buildMeta = {}; this.buildInfo = {}; return callback(); } /** * Generates code and runtime requirements for this module. * @param {CodeGenerationContext} context context for code generation * @returns {CodeGenerationResult} result */ codeGeneration(context) { /** @type {Sources} */ const sources = new Map(); sources.set( JAVASCRIPT_TYPE, new RawSource(`module.exports = ${RuntimeGlobals.require};`) ); return { sources, runtimeRequirements: RUNTIME_REQUIREMENTS }; } /** * Checks whether the module needs to be rebuilt for the current build state. * @param {NeedBuildContext} context context info * @param {NeedBuildCallback} callback callback function, returns true, if the module needs a rebuild * @returns {void} */ needBuild(context, callback) { return callback(null, !this.buildMeta); } /** * Returns the estimated size for the requested source type. * @param {string=} type the source type for which the size should be estimated * @returns {number} the estimated size of the module (must be non-zero) */ size(type) { return 12; } /** * Updates the hash with the data contributed by this instance. * @param {Hash} hash the hash used to track dependencies * @param {UpdateHashContext} context context * @returns {void} */ updateHash(hash, context) { hash.update(`dll module${this.name || ""}`); super.updateHash(hash, context); } /** * Serializes this instance into the provided serializer context. * @param {ObjectSerializerContext} context context */ serialize(context) { context.write(this.name); super.serialize(context); } /** * Restores this instance from the provided deserializer context. * @param {ObjectDeserializerContext} context context */ deserialize(context) { this.name = context.read(); super.deserialize(context); } /** * Assuming this module is in the cache. Update the (cached) module with * the fresh module from the factory. Usually updates internal references * and properties. * @param {Module} module fresh module * @returns {void} */ updateCacheModule(module) { super.updateCacheModule(module); this.dependencies = module.dependencies; } /** * Assuming this module is in the cache. Remove internal references to allow freeing some memory. */ cleanupForCache() { super.cleanupForCache(); this.dependencies = /** @type {EXPECTED_ANY} */ (undefined); } } makeSerializable(DllModule, "webpack/lib/DllModule"); module.exports = DllModule;