webp-hero
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webp image format polyfill for browsers
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Markdown
π¦ΈββοΈ webp-hero
============
browser polyfill for the webp image format
------------------------------------------
- π¦ `npm install webp-hero`
- π webp images come alive, even in safari and ie11! _(firefox and edge now support webp)_
- βοΈ webp-hero actually runs google's `libwebp` decoder in the browser _(converts webp images to png on-the-fly)_
- πΉοΈ live demo
- [webp-hero/](https://webp-hero.chasemoskal.com/) β webp-hero polyfill operating normally _(does nothing if your browser supports webp)_
- [webp-hero/?force](https://webp-hero.chasemoskal.com/?force) β webp conversion to png is forced _(even if your browser supports webp)_
- [webp-hero/?force&useCanvasElements](https://webp-hero.chasemoskal.com/?force&useCanvasElements) β wholly replace webp image elements with canvas elements _(added for icecat compatibility)_
- β»οΈ freshness
- [libwebp def64e9](https://github.com/webmproject/libwebp/tree/def64e920ff69e1d8270a2787d13df7c0d38d8ba) β 2020-08-17
- [emscripten 2.0.1](https://github.com/emscripten-core/emscripten/releases/tag/2.0.1) β 2020-08-21
- π― browser support tested 2020-08-26
- evergreen browsers (chrome, firefox, edge, desktop safari)
- windows 7 ie11
- iphone 7 mobile safari
- galaxy s5 samsung internet
- icecat 60.7 *(requires option `{useCanvasElements: true}`)*
- βοΈ `98 KB`
- β οΈ known issues and deficiencies
- doesn't yet support css background images (pull requests welcome!)
- doesn't yet support `<picture>` elements
- doesn't yet support web workers (decodes images one-at-a-time, blocking, single-threaded)
- currently only detects webp images with filename ending in `.webp` extension
- no wasm (because older browsers)
webp-hero installation and usage
--------------------------------
- **option A β html install, use webp-hero's bundle with the polyfills**
you just inject the html onto your page. this technique works nicely for older browsers like ie11
1. load generic polyfills and the webp-hero global bundle via script tags
```html
<script src="https://unpkg.com/webp-hero@0.0.1/dist-cjs/polyfills.js"></script>
<script src="https://unpkg.com/webp-hero@0.0.1/dist-cjs/webp-hero.bundle.js"></script>
```
2. run the webp-hero polyfill function on the document
```html
<script>
var webpMachine = new webpHero.WebpMachine()
webpMachine.polyfillDocument()
</script>
```
- **option B β commonjs install, use webp-hero's cjs modules in your application**
you'll be familiar with this if you're bundling a commonjs with browserify or webpack
1. install the webp-hero npm package
`npm install webp-hero`
2. import and run the webp-hero polyfill function
```js
import {WebpMachine} from "webp-hero"
const webpMachine = new WebpMachine()
webpMachine.polyfillDocument()
```
3. *if* you want to support old browsers like ie11,
you might want to include your own polyfills or import `webp-hero/dist-cjs/polyfills.js`
- **option C β es-module install, like in the future**
es modules are available. but why would anybody use these for webp-hero? i guess it could be useful for.. mobile safari? anyways, this won't work in older browsers, which might defeat the purpose of using webp-hero in the first place? well.. it's here for you if you need it!
1. use webp-hero on your page in one script tag
```html
<script type="module">
import {WebpMachine} from "https://unpkg.com/webp-hero@0.0.1/dist/webp-machine.js"
const webpMachine = new WebpMachine()
webpMachine.polyfillDocument()
</script>
```
- **option D β angular users should look at [ngx-webp-polyfill](https://github.com/turnstileweb/ngx-webp-polyfill)**
webp-hero advanced usage
------------------------
### webp-machine
- [webp-machine.ts](./source/webp-machine.ts) has logic for polyfilling, caching, and enforcing sequential webp decoding
- `new WebpMachine({...options})` β all options have defaults, but you can override them
- `{webp}` google module which contains the actual decoder
- `{webpSupport}` function which detects whether the browser supports webp
- `{detectWebpImage}` detect whether or not the provided `<img>` element is in webp format
- `{useCanvasElements: true}` boolean which when true causes webp-hero to polyfill webp images by wholly replacing them with canvas elements (instead of using png data urls). this helps compatibility with icecat (default: false)
- the webpMachine you create has the following methods
- `webpMachine.polyfillDocument()` β run over the entire html document, sniffing out webp `<img>` elements to convert (only if the browser doesn't support webp)
- `webpMachine.polyfillImage(imageElement)` β converts the given webp image (only if the browser doesn't support webp)
- `webpMachine.decode(webpData)` β decode webp `Uint8Array` data, return a png data-url
- `webpMachine.clearCache()` β manually wipe the cache to save memory
- other modules like `convert-binary-data.ts` and etc may be unstable, you might not want to rely on those
### manual-style with the google libwebp decoder
- we compile from google's libwebp emscripten build in a docker container
- this build contains minimal functionality for rendering webp data to a canvas:
- google's emscripten output: `webp-hero/libwebp/google/webp.js`
- we do little hacks to wrap this build into two modules:
- common-js: `webp-hero/libwebp/webp.cjs.js`
- es-module: `webp-hero/libwebp/webp.js`
- we have a typescript declaration for it too: [webp.d.ts](./libwebp/source/webp.d.ts)
webp-hero dev and contributing
------------------------------
- **prerequisites**
- git and node
- docker (only if you want to rebuild google's libwebp)
- **webp-hero development**
- `npm install` β install dependencies and run build
- runs a typescript build, uses browserify to make the bundle
- generates `webp-hero/dist/` and `webp-hero/dist-cjs/`
- generates the polyfills (cjs-only)
- does *not* rebuild google's libwebp
- `npm start` β start http server
- visit http://localhost:5000/ to see the webp-hero demo
- visit http://localhost:5000/libwebp/dist/google/ to see google's demo
- **rebuild google's libwebp**
- libwebp build artifacts in `libwebp/dist` are checked into git, because it takes so damn long to build
- `libwebp/build` β run dockerized libwebp build, regenerates `libwebp/dist`
- `libwebp/debug` β handy for debugging the dockerized build